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G40 w/tech captain walker vs dawgoneit

  • 23 21 20 19 17 16 15 13

    ok…this is it. The allies need to take back one vc or surrender to Germany!

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Combat Move - Japanese

    Turn Complete - Japanese

    Territory Summary for Japanese :

    43 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 77 / 112
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 28 / 27
        UK_Pacific : 17 / 22
        Italians : 13 / 12
        ANZAC : 35 / 45
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 7 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                4 armour, 3 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
                4 armour, 3 artilleries, 3 cruisers, 1 destroyer, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
                4 armour, 3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
                1 infantry moved from Evenkiyskiy to Urals
                      Americans take Urals from Germans
                2 artilleries and 2 infantry moved from Timguska to Novosibirsk
                11 fighters moved from Tsinghai to Persia
                2 fighters moved from Tsinghai to Persia
                2 fighters moved from West India to Persia
                3 armour moved from Jehol to Suiyuyan
                1 armour moved from Korea to Buryatia
                1 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 109 Sea Zone
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in Novosibirsk
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Novosibirsk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern Italy
                    Americans attack with 4 armour, 3 artilleries and 7 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians win with 4 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -29
                    Casualties for Italians: 2 aaGuns, 1 bomber and 2 infantry
                    Casualties for Americans: 4 armour, 3 artilleries and 7 infantry
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 1 tactical_bomber
                    Germans defend with 1 submarine
                    Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Persia
                    Americans attack with 15 fighters
                    Germans defend with 4 armour, 1 factory_minor, 3 infantry and 8 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
                    Americans win with 6 fighters remaining. Battle score for attacker is -15
                    Casualties for Germans: 4 armour, 3 infantry and 8 mech_infantrys
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 9 fighters

    Non Combat Move - Americans
                6 fighters moved from Persia to Eastern Persia
                1 tactical_bomber moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                7 bombers and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - British
                British buy 4 armour and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                3 armour and 11 mech_infantrys moved from Eastern Persia to Persia
                      British take Persia from Germans
                1 armour and 4 mech_infantrys moved from India to Eastern Persia

    Combat - British

    Non Combat Move - British

    Place Units - British
                3 armour placed in Union of South Africa
                1 armour and 1 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    yes you win.

    on the flip side of that. we haven’t been playing that way
    (not saying you didn’t win fare and square). I just wasn’t paying attention to that.
    it is my great loss.
    awesome game man

  • 23 21 20 19 17 16 15 13

    we can keep playing for world domination if you want…I’ve never played a game like that before.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    IT IS!!! anybodys game at this point also. but you all ready won.
    BUT!!! I would love to see how this turns out

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    only thing is I all ready kamied my forces.
    I would do things different on my last go with America I kamied in to Italian shores.

  • 23 21 20 19 17 16 15 13

    let’s go  ahead and try for world domination!

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
                1 mech_infantry moved from Syria to Iraq
                1 armour moved from Caucasus to Iraq
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Syria : 1 flag
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
        Caucasus : 1 armour and 1 mech_infantry
        Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
        Iraq : 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 73 / 112
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 30 / 28
        UK_Pacific : 17 / 24
        Italians : 13 / 18
        ANZAC : 35 / 45
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    you  forgot to unload your transports in 91…you can do that on anzac’s turn

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    if we go for it I have to ask if I could redo my last round after japan. I thought the game was over so I killed my men on purpose.

  • 23 21 20 19 17 16 15 13

    ok…we can do that

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    Thank you 8-)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from Gibraltar to 93 Sea Zone
                1 infantry moved from Evenkiyskiy to Urals
                      Americans take Urals from Germans
                1 infantry moved from Timguska to Novosibirsk
                1 artillery moved from Timguska to Novosibirsk
                13 fighters moved from Tsinghai to Persia
                2 fighters moved from West India to Persia
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from Gibraltar to 93 Sea Zone
                1 infantry moved from Evenkiyskiy to Urals
                      Americans take Urals from Germans
                1 infantry moved from Timguska to Novosibirsk
                1 artillery moved from Timguska to Novosibirsk
                13 fighters moved from Tsinghai to Persia
                2 fighters moved from West India to Persia
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Novosibirsk
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Novosibirsk from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                Battle in Persia
                    Americans attack with 15 fighters
                    Germans defend with 4 armour, 1 factory_minor, 3 infantry and 8 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
                    Americans win, taking Southern France from Germans with 10 fighters remaining. Battle score for attacker is 25
                    Casualties for Germans: 4 armour, 3 infantry and 8 mech_infantrys
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 5 fighters
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Timguska to Kansu
                3 armour moved from Jehol to Suiyuyan
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 armour moved from Korea to Jehol
                8 fighters moved from Persia to Eastern Persia
                2 fighters moved from Persia to Eastern Persia
                4 armour, 3 artilleries and 4 infantry moved from Morocco to Algeria
                4 armour moved from Algeria to Tunisia
                1 tactical_bomber moved from 93 Sea Zone to Tunisia
                3 cruisers and 4 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
                4 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 72 PUs; end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 7 infantry moved from Yunnan to Burma

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Combat Move - British
                2 mech_infantrys moved from Eastern Persia to Turkmenistan
                1 armour moved from Eastern Persia to Turkmenistan
                2 armour and 9 mech_infantrys moved from Eastern Persia to Persia
                      British take Persia from Germans

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - British
                British buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Eastern Persia to Turkmenistan
                1 armour moved from Eastern Persia to Turkmenistan
                2 armour and 9 mech_infantrys moved from Eastern Persia to Persia
                      British take Persia from Germans

    Combat - British
                Battle in Turkmenistan
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                    British win, taking Turkmenistan from Germans with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                1 carrier moved from 81 Sea Zone to 72 Sea Zone
                1 tactical_bomber moved from Union of South Africa to 72 Sea Zone

    Place Units - British
                2 fighters placed in Union of South Africa
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

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