here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
G40 w/tech captain walker vs dawgoneit
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I don’t know how long Germany can hold out against all the allies…but I’m going to try!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Evenkiyskiy to Timguska
1 armour moved from Yakut S.S.R. to Timguska
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Szechwan to Kazakhstan
3 fighters moved from Gibraltar to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Evenkiyskiy to Timguska
1 armour moved from Yakut S.S.R. to Timguska
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Szechwan to Kazakhstan
3 fighters moved from Gibraltar to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 104 Sea Zone
Battle in Timguska
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Timguska from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kazakhstan
Americans attack with 1 armour
Germans defend with 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Northwest Persia
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery and 1 mech_infantry
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Americans
1 armour moved from Egypt to Iraq
2 armour moved from Tobruk to Egypt
3 artilleries and 2 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
3 fighters moved from 92 Sea Zone to Gibraltar
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery moved from Chahar to Suiyuyan
2 artilleries and 3 infantry moved from Amur to Buryatia
4 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
1 destroyer and 4 transports moved from 10 Sea Zone to 89 Sea Zone
3 fighters and 2 tactical_bombers moved from Western United States to Soviet Far EastPlace Units - Americans
6 destroyers and 1 submarine placed in 101 Sea Zone
3 fighters placed in KoreaTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 8 infantry moved from Szechwan to Sikang
3 artilleries and 8 infantry moved from Hopei to Shensi
2 artilleries and 8 infantry moved from Suiyuyan to Kansu
5 infantry moved from Kweichow to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - British
2 infantry moved from Persia to Northwest Persia
4 fighters moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
2 mech_infantrys moved from Shensi to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair 0 damage on 2 factory_minors; Remaining resources: 21 PUs;
British buy 3 aaGuns and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Northwest Persia
4 fighters moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
2 mech_infantrys moved from Shensi to KazakhstanCombat - British
Battle in Northwest Persia
British attack with 4 fighters and 2 infantry
Germans defend with 1 artillery
British win, taking Northwest Persia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 armour and 3 mech_infantrys moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Persia to Northwest Persia
4 fighters moved from Northwest Persia to Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to PersiaPlace Units - British
1 aaGun placed in Egypt
1 aaGun and 1 infantry placed in Iraq
1 aaGun and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to Egypt
1 bomber moved from Greece to Iraq
2 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Volgograd to KazakhstanCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Kazakhstan
Italians attack with 1 fighter and 2 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Kazakhstan to Volgograd
1 bomber moved from Iraq to Greece
1 bomber moved from Egypt to Greece
1 artillery and 3 infantry moved from Albania to Greece
2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Northern Italy to Romania
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 infantry
France : 3 infantry
Romania : 1 armour
Northern Italy : 1 armour, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Ukraine : 2 mech_infantrys
Volgograd : 1 fighter
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun, 1 artillery, 2 bombers and 6 infantry
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 69 / 98
Russians : 7 / 0
Japanese : 8 / 0
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 17 / 22
Italians : 13 / 18
ANZAC : 27 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 armour moved from Szechwan to Kazakhstan
1 armour moved from Kansu to Novosibirsk
1 armour moved from Kansu to Novosibirsk
3 armour moved from Kansu to Urals
1 fighter moved from Kansu to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 armour moved from Szechwan to Kazakhstan
1 armour moved from Kansu to Novosibirsk
1 armour moved from Kansu to Novosibirsk
3 armour moved from Kansu to Urals
1 fighter moved from Kansu to KazakhstanCombat - ANZAC
Battle in Novosibirsk
ANZAC attack with 2 armour
Germans defend with 1 mech_infantry
ANZAC roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
ANZAC win, taking Novosibirsk from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
ANZAC attack with 2 armour and 1 fighter
Italians defend with 1 infantry
ANZAC roll dice for 2 armour and 1 fighter in Kazakhstan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kazakhstan
ANZAC win, taking Kazakhstan from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Urals
ANZAC attack with 3 armour
Germans defend with 1 infantry
ANZAC roll dice for 3 armour in Urals, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Urals
ANZAC win, taking Urals from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Kazakhstan to Tsinghai
3 armour moved from French Indo China to Burma
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 54 Sea Zone to 63 Sea Zone
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
3 armour placed in French Indo China
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 30 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 4 armour, 3 artilleries, 1 harbour and 4 infantry
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Okinawa : 1 flag
Marianas : 1 flag
Siam : 1 flag
Hainan : 1 flag, 1 harbour
Tsinghai : 1 fighter
Szechwan : 1 armour
Burma : 3 armour
Queensland : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Kazakhstan : 1 flag, 2 armour
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 6 transports
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 5 destroyers
54 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
Urals : 1 flag, 3 armour
Novosibirsk : 1 flag, 2 armourProduction/PUs Summary :
Germans : 67 / 98
Russians : 7 / 0
Japanese : 8 / 0
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 17 / 22
Italians : 12 / 18
ANZAC : 30 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Eire : 1 flagProduction/PUs Summary :
Germans : 67 / 98
Russians : 7 / 0
Japanese : 8 / 0
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 17 / 22
Italians : 12 / 18
ANZAC : 30 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 7 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour and 1 mech_infantry moved from Russia to Urals
1 fighter and 1 tactical_bomber moved from Russia to Urals
3 bombers moved from Volgograd to Urals
1 armour, 2 fighters and 3 tactical_bombers moved from Volgograd to Novosibirsk
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
16 armour, 9 artilleries and 14 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour, 2 fighters and 3 tactical_bombers
ANZAC defend with 2 armour
Germans roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Novosibirsk, round 2 : 3/6 hits
ANZAC roll dice for 2 armour in Novosibirsk, round 2 : 2/2 hits
2 tactical_bombers owned by the Germans and 2 armour owned by the ANZAC lost in Novosibirsk
Germans win, taking Novosibirsk from ANZAC with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 2 armour
Casualties for Germans: 2 tactical_bombers
Battle in Kazakhstan
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 armour
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits
ANZAC roll dice for 2 armour in Kazakhstan, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 armour owned by the ANZAC lost in Kazakhstan
Germans win, taking Kazakhstan from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 armour
Casualties for Germans: 2 infantry
Battle in Northwest Persia
Germans attack with 16 armour, 9 artilleries, 2 infantry and 14 mech_infantrys
British defend with 3 infantry
Germans roll dice for 16 armour, 9 artilleries, 2 infantry and 14 mech_infantrys in Northwest Persia, round 2 : 13/41 hits
British roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 16 armour, 9 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Urals
Germans attack with 1 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 3 armour
Germans roll dice for 1 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 6/7 hits
ANZAC roll dice for 3 armour in Urals, round 2 : 1/3 hits
3 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from ANZAC with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 3 armour
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Urals to Volgograd
2 fighters and 1 tactical_bomber moved from Novosibirsk to Volgograd
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 artillery and 1 infantry moved from Smolensk to Vologda
2 infantry moved from Archangel to Nenetsia
2 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
2 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Kazakhstan to CaucasusPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
4 infantry placed in Germany
1 transport placed in 113 Sea Zone
1 bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 artillery
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Germany : 1 factory_major, 4 infantry and 3 mech_infantrys
Norway : 2 infantry
Denmark : 2 infantry
Southern Italy : 1 bomber
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag, 2 infantry
Urals : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour
Vologda : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 artillery, 3 bombers, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Caucasus : 1 flag, 3 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 destroyer and 1 submarine
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 transport
104 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 aaGun, 16 armour, 9 artilleries, 1 infantry and 14 mech_infantrys
115 Sea Zone : 1 transport
98 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 70 / 97
Russians : 7 / 0
Japanese : 8 / 0
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 17 / 22
Italians : 12 / 18
ANZAC : 27 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 70 / 97
Russians : 7 / 0
Japanese : 8 / 0
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 17 / 22
Italians : 12 / 18
ANZAC : 27 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,3,6,4
Japanese collect 4 PUs (4 lost to blockades); end with 4 PUs totalTerritory Summary for Japanese :
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
43 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 70 / 97
Russians : 7 / 0
Japanese : 8 / 4
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 17 / 22
Italians : 12 / 18
ANZAC : 27 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 cruisers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
20 fighters and 2 tactical_bombers moved from Korea to Japan
1 armour moved from Timguska to Urals
1 armour moved from Iraq to Persia
2 armour moved from Egypt to Trans-Jordan
3 artilleries and 2 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 submarine moved from 92 Sea Zone to 96 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
5 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Suiyuyan to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
7 infantry moved from Shensi to Kansu
6 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Kansu
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Shensi to SikangPlace Units - Chinese
6 infantry placed in Sikang
1 infantry placed in Tsinghai
1 artillery placed in Sikang
1 artillery placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Kansu : 3 artilleries and 15 infantry
Tsinghai : 4 artilleries and 15 infantry
Sikang : 4 artilleries and 15 infantryProduction/PUs Summary :
Germans : 70 / 97
Russians : 7 / 0
Japanese : 8 / 4
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 17 / 22
Italians : 12 / 18
ANZAC : 27 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.419
Median : 3.500
Variance : 1.068
Standard Deviation : 1.034
Total rolls : 74Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.966
Standard Deviation : 0.983
Total rolls : 30Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.415
Median : 3.000
Variance : 0.725
Standard Deviation : 0.851
Total rolls : 41 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - British
1 artillery and 2 infantry moved from Tsinghai to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British repair 5 damage on 1 factory_minor; Remaining resources: 37 PUs;
British buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Tsinghai to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun and 1 infantry moved from Iraq to Persia
1 armour and 4 mech_infantrys moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from India to Eastern PersiaPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 28 PUs (9 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrysTerritory Summary for British and UK_Pacific :
Kweichow : 1 aaGun
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 flag, 1 artillery and 1 infantry
35 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 3 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor and 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 5 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 flag
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag, 1 armour and 4 mech_infantrys
81 Sea Zone : 1 carrier
Persia : 1 flag, 2 aaGuns, 12 armour, 3 artilleries, 1 factory_minor, 4 fighters, 13 infantry and 12 mech_infantrysProduction/PUs Summary :
Germans : 69 / 97
Russians : 7 / 0
Japanese : 8 / 4
Americans : 61 / 86
Chinese : 23 / 29
British : 37 / 33
UK_Pacific : 17 / 22
Italians : 12 / 18
ANZAC : 27 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 19 times
6 was rolled 15 times
Average roll : 3.354
Median : 3.000
Variance : 1.095
Standard Deviation : 1.046
Total rolls : 96Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.966
Standard Deviation : 0.983
Total rolls : 30Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10British Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.415
Median : 3.000
Variance : 0.725
Standard Deviation : 0.851
Total rolls : 41 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Romania to Ukraine
1 armour moved from Northern Italy to Romania
1 fighter moved from Volgograd to Caucasus
1 tactical_bomber moved from Southern Italy to Caucasus
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
France : 3 infantry
Romania : 1 armour
Northern Italy : 1 armour, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Ukraine : 1 armour
Caucasus : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun, 1 artillery, 2 bombers and 6 infantry
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 69 / 97
Russians : 7 / 0
Japanese : 8 / 4
Americans : 61 / 86
Chinese : 23 / 29
British : 37 / 33
UK_Pacific : 17 / 22
Italians : 12 / 17
ANZAC : 27 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 armour and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
4 armour and 2 artilleries moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
5 destroyers moved from 6 Sea Zone to 20 Sea Zone
4 armour, 1 artillery, 3 infantry and 5 transports moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 armour and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
4 armour and 2 artilleries moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
5 destroyers moved from 6 Sea Zone to 20 Sea Zone
4 armour, 1 artillery, 3 infantry and 5 transports moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Shan StateCombat - ANZAC
Battle in Japan
ANZAC captures 4PUs while taking Japanese capital
ANZAC converts factory_major into different unitsNon Combat Move - ANZAC
4 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from 37 Sea Zone to Shan State
3 armour moved from French Indo China to Burma
3 armour moved from Burma to West India
1 armour moved from Szechwan to BurmaPlace Units - ANZAC
3 armour placed in French Indo China
2 tactical_bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 35 PUs; end with 39 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 49 PUs





