@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsG40 w/tech captain walker vs dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 5 infantry moved from Anhwe to Hopei
2 artilleries and 3 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
3 infantry placed in Suiyuyan
1 infantry placed in Hopei
2 infantry placed in Szechwan
2 infantry placed in Hopei
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British repair 0 damage on 2 factory_minors; Remaining resources: 26 PUs;
British buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 fighters and 4 infantry moved from Northwest Persia to Persia
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 carrier moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from India to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Szechwan to ShensiCombat - British
Non Combat Move - British
1 aaGun moved from Hunan to KweichowPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
British collect 28 PUs (8 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to Egypt
1 bomber moved from Greece to IraqCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 bomber moved from Iraq to Greece
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Yugoslavia to AlbaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
France : 3 infantry
Romania : 2 mech_infantrys
Albania : 1 artillery and 3 infantry
Northern Italy : 1 armour, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Volgograd : 1 fighter
Caucasus : 2 infantry
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun, 2 bombers and 3 infantry
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 71 / 97
Russians : 7 / 0
Japanese : 8 / 9
Americans : 60 / 84
Chinese : 23 / 29
British : 36 / 33
UK_Pacific : 17 / 22
Italians : 12 / 17
ANZAC : 27 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 4 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 armour moved from Szechwan to Kazakhstan
1 fighter moved from Szechwan to Kazakhstan
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 armour moved from 32 Sea Zone to Marshall Islands
5 destroyers moved from 17 Sea Zone to 6 Sea Zone -
would you like to scramble your fighters in sz6?
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no…I’ll need those for defense!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 4 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 armour moved from Szechwan to Kazakhstan
1 fighter moved from Szechwan to Kazakhstan
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 armour moved from 32 Sea Zone to Marshall Islands
5 destroyers moved from 17 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in Marshall Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 bomber
ANZAC win, taking Marshall Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Kazakhstan
ANZAC attack with 2 armour and 1 fighter
Germans defend with 1 infantry
ANZAC win, taking Kazakhstan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 armour
Battle in 6 Sea Zone
ANZAC attack with 5 destroyers; Americans loiter and taunt with
Japanese defend with 1 submarine
ANZAC win, taking 6 Sea Zone from Japanese with 5 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
3 artilleries moved from Iwo Jima to 17 Sea Zone
3 artilleries and 3 transports moved from 17 Sea Zone to 33 Sea Zone
3 artilleries moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Kazakhstan to Kansu
5 armour moved from Szechwan to Kansu
3 armour moved from French Indo China to Szechwan
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
ANZAC undo move 1.
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
3 armour placed in French Indo China
ANZAC undo move 3.
ANZAC undo move 2.
1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Volgograd to Kazakhstan
2 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Ukraine to Northwest Persia
1 artillery and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 bomber and 1 tactical_bomber moved from Volgograd to Northwest Persia
2 bombers moved from Southern Italy to Northwest Persia -
do you want to submerge your sub in 104?
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submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Volgograd to Kazakhstan
2 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Ukraine to Northwest Persia
1 artillery and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 bomber and 1 tactical_bomber moved from Volgograd to Northwest Persia
2 bombers moved from Southern Italy to Northwest PersiaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 3 submarines
Americans defend with 1 cruiser, 2 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Americans, 1 cruiser owned by the Americans and 2 submarines owned by the Germans lost in 104 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 2 submarines
Casualties for Americans: 1 cruiser and 2 destroyers
Battle in Kazakhstan
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 armour
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/6 hits
ANZAC roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the ANZAC lost in Kazakhstan
Germans win, taking Kazakhstan from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Northwest Persia
Germans attack with 1 artillery, 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 6/9 hits
Russians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 artillery, 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Germans
3 bombers and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 fighters and 2 tactical_bombers moved from Kazakhstan to Volgograd
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Russia to Novosibirsk
1 armour, 1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Belarus to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Russia to Volgograd
5 mech_infantrys moved from Eastern Poland to Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
2 bombers moved from 104 Sea Zone to Western Germany
1 submarine moved from 95 Sea Zone to 99 Sea ZonePlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 infantry and 4 mech_infantrys placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsTerritory Summary for Germans :
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Germany : 1 factory_major, 2 infantry and 4 mech_infantrys
Norway : 2 infantry
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour and 2 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 mech_infantry
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 6 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 mech_infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 artillery, 3 bombers, 1 factory_minor, 2 fighters, 2 infantry and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Caucasus : 1 flag, 1 aaGun, 16 armour, 9 artilleries, 1 fighter, 2 infantry, 14 mech_infantrys and 1 tactical_bomber
Smolensk : 1 flag, 1 artillery and 1 infantry
Samara : 1 flag
112 Sea Zone : 1 destroyer and 1 submarine
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
104 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 artillery and 1 mech_infantry
115 Sea Zone : 1 transport
98 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 71 / 98
Russians : 7 / 0
Japanese : 8 / 9
Americans : 60 / 84
Chinese : 23 / 29
British : 36 / 33
UK_Pacific : 17 / 22
Italians : 12 / 17
ANZAC : 27 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Place Units - Japanese
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,2,1,2,2
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs totalTerritory Summary for Japanese :
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
43 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 71 / 98
Russians : 7 / 0
Japanese : 8 / 0
Americans : 60 / 84
Chinese : 23 / 29
British : 36 / 33
UK_Pacific : 17 / 22
Italians : 12 / 17
ANZAC : 27 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I don’t know how long Germany can hold out against all the allies…but I’m going to try!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Evenkiyskiy to Timguska
1 armour moved from Yakut S.S.R. to Timguska
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Szechwan to Kazakhstan
3 fighters moved from Gibraltar to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Evenkiyskiy to Timguska
1 armour moved from Yakut S.S.R. to Timguska
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Szechwan to Kazakhstan
3 fighters moved from Gibraltar to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 104 Sea Zone
Battle in Timguska
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Timguska from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kazakhstan
Americans attack with 1 armour
Germans defend with 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Northwest Persia
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery and 1 mech_infantry
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Americans
1 armour moved from Egypt to Iraq
2 armour moved from Tobruk to Egypt
3 artilleries and 2 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
3 fighters moved from 92 Sea Zone to Gibraltar
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery moved from Chahar to Suiyuyan
2 artilleries and 3 infantry moved from Amur to Buryatia
4 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
1 destroyer and 4 transports moved from 10 Sea Zone to 89 Sea Zone
3 fighters and 2 tactical_bombers moved from Western United States to Soviet Far EastPlace Units - Americans
6 destroyers and 1 submarine placed in 101 Sea Zone
3 fighters placed in KoreaTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 8 infantry moved from Szechwan to Sikang
3 artilleries and 8 infantry moved from Hopei to Shensi
2 artilleries and 8 infantry moved from Suiyuyan to Kansu
5 infantry moved from Kweichow to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - British
2 infantry moved from Persia to Northwest Persia
4 fighters moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
2 mech_infantrys moved from Shensi to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair 0 damage on 2 factory_minors; Remaining resources: 21 PUs;
British buy 3 aaGuns and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Northwest Persia
4 fighters moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
2 mech_infantrys moved from Shensi to KazakhstanCombat - British
Battle in Northwest Persia
British attack with 4 fighters and 2 infantry
Germans defend with 1 artillery
British win, taking Northwest Persia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 armour and 3 mech_infantrys moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Persia to Northwest Persia
4 fighters moved from Northwest Persia to Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to PersiaPlace Units - British
1 aaGun placed in Egypt
1 aaGun and 1 infantry placed in Iraq
1 aaGun and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys





