@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsG40 w/tech captain walker vs dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 64 / 99
Russians : 13 / 0
Japanese : 28 / 44
Americans : 59 / 77
Chinese : 11 / 14
British : 36 / 41
UK_Pacific : 15 / 11
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Shantung
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
3 mech_infantrys moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Kiangsu to KwangtungPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Japanese collect 30 PUs (2 lost to blockades); end with 30 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Kwangsi : 1 flag, 1 airfield and 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag, 2 infantry
Siam : 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Hunan : 1 flag, 1 artillery and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 2 mech_infantrys
French Indo China : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers
43 Sea Zone : 1 flag
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 99
Russians : 13 / 0
Japanese : 32 / 30
Americans : 59 / 77
Chinese : 9 / 14
British : 36 / 41
UK_Pacific : 13 / 11
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Amur to Korea
1 armour moved from Soviet Far East to Amur
1 artillery moved from British Columbia to Alaska
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 2 Sea Zone
2 destroyers and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 tactical_bomber moved from Yunnan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Amur to Korea
1 armour moved from Soviet Far East to Amur
1 artillery moved from British Columbia to Alaska
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 2 Sea Zone
2 destroyers and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 tactical_bomber moved from Yunnan to AnhweCombat - Americans
Battle in Anhwe
Americans attack with 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 tactical_bomber in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Americans roll dice for 1 tactical_bomber in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Americans roll dice for 1 tactical_bomber in Anhwe, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Anhwe
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 tactical_bomberNon Combat Move - Americans
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 factory_minor placed in Korea
1 armour, 1 artillery and 2 infantry placed in Western United States
1 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
Manchuria : 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Alaska : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Yenisey : 1 mech_infantry
Amur : 1 armour
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
25 Sea Zone : 1 transport
10 Sea Zone : 2 transports
2 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 2 destroyers and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Gibraltar : 2 armour, 2 artilleries and 2 fighters
Morocco : 1 flag, 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 armour and 1 mech_infantry
89 Sea Zone : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 64 / 99
Russians : 13 / 0
Japanese : 29 / 30
Americans : 59 / 82
Chinese : 12 / 14
British : 36 / 41
UK_Pacific : 13 / 11
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.769
Median : 3.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13Null / Other
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kansu
1 infantry moved from Sikang to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kweichow : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Chahar : 3 artilleries and 2 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 64 / 99
Russians : 13 / 0
Japanese : 27 / 30
Americans : 59 / 82
Chinese : 14 / 20
British : 36 / 41
UK_Pacific : 13 / 11
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.769
Median : 3.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13Null / Other
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
3 artilleries and 16 infantry moved from Caucasus to Volgograd
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
1 artillery and 5 infantry moved from Iraq to Northwest Persia
3 fighters moved from Algeria to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
5 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Hopei to Jehol
3 armour, 4 artilleries, 6 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 16 infantry moved from Caucasus to Volgograd
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
1 artillery and 5 infantry moved from Iraq to Northwest Persia
3 fighters moved from Algeria to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
5 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Hopei to Jehol
3 armour, 4 artilleries, 6 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
2 fighters moved from 35 Sea Zone to French Indo ChinaCombat - British
Battle in Volgograd
British attack with 3 artilleries and 16 infantry
Germans defend with 1 artillery, 1 factory_minor and 5 infantry; Italians defend with 1 mech_infantry
British roll dice for 3 artilleries and 16 infantry in Volgograd, round 2 : 2/19 hits
Germans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Volgograd, round 2 : 3/7 hits
3 infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
British roll dice for 3 artilleries and 13 infantry in Volgograd, round 3 : 3/16 hits
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Volgograd, round 3 : 1/5 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Volgograd
British roll dice for 3 artilleries and 12 infantry in Volgograd, round 4 : 2/15 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 4 : 1/2 hits
1 infantry owned by the British, 1 mech_infantry owned by the Italians and 1 artillery owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 3 artilleries and 11 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 5 infantry
Casualties for Italians: 1 mech_infantry
Battle in Jehol
British attack with 1 armour and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Jehol
British roll dice for 1 armour and 1 mech_infantry in Jehol, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol
British win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Battle in French Indo China
British attack with 3 armour, 4 artilleries, 2 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers
AA fire in French Indo China : 1/3 hits
1 fighter owned by the British lost in French Indo China
British roll dice for 3 armour, 4 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 9/20 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers in French Indo China, round 2 : 10/19 hits
6 infantry owned by the British, 8 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in French Indo China
British roll dice for 3 armour, 4 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 6/10 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in French Indo China, round 3 : 5/11 hits
4 artilleries owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the Japanese and 5 mech_infantrys owned by the Japanese lost in French Indo China
British roll dice for 3 armour, 1 fighter and 1 tactical_bomber in French Indo China, round 4 : 2/5 hits
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in French Indo China, round 4 : 2/5 hits
2 armour owned by the British, 1 armour owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in French Indo China, round 5 : 3/3 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 5 : 2/3 hits
1 tactical_bomber owned by the British, 1 armour owned by the British, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in French Indo China
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for British: 3 armour, 4 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Jehol : 1 armour
Yunnan : 1 aaGun, 1 fighter and 1 mech_infantry
Burma : 1 artillery and 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour
35 Sea Zone : 1 flag, 1 carrier
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 3 fighters and 5 infantry
Alexandria : 1 artillery and 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 5 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 1 flag, 3 artilleries, 1 factory_minor and 11 infantry
Caucasus : 4 armour and 3 mech_infantrys
Iraq : 1 flag, 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 artillery and 5 infantry
Persia : 1 flag, 3 armour and 1 factory_minorProduction/PUs Summary :
Germans : 62 / 99
Russians : 13 / 0
Japanese : 26 / 30
Americans : 59 / 82
Chinese : 15 / 20
British : 38 / 43
UK_Pacific : 13 / 13
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 39 times
2 was rolled 35 times
3 was rolled 30 times
4 was rolled 36 times
5 was rolled 38 times
6 was rolled 29 times
Average roll : 3.415
Median : 3.000
Variance : 0.422
Standard Deviation : 0.650
Total rolls : 207Null / Other
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.347
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49Japanese Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.347
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.786
Median : 4.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14British Combat
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 19 times
6 was rolled 10 times
Average roll : 3.424
Median : 3.000
Variance : 0.505
Standard Deviation : 0.711
Total rolls : 92Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 armour and 4 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Southern France to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to UkrainePlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 armour, 2 infantry and 4 mech_infantrys
Northern Italy : 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Ukraine : 1 fighter
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun and 3 infantry
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 62 / 99
Russians : 13 / 0
Japanese : 26 / 30
Americans : 59 / 82
Chinese : 15 / 20
British : 38 / 43
UK_Pacific : 13 / 13
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - ANZAC
Battle in French Indo China
Battle in Kwangsi
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC win, taking French Indo China from Japanese, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kiangsi
Battle in Siam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Kiangsi from Japanese, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Kwangsi to Yunnan
2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
3 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from Yunnan to Shan State
1 infantry moved from Iraq to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from Yunnan to Shan State
1 infantry moved from Iraq to Northwest PersiaCombat - French
Battle in Shan State
French attack with 1 fighter
Japanese defend with 1 infantry
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - French
1 fighter moved from Shan State to KwangsiTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 5 infantry, 9 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to 113 Sea Zone
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
7 armour and 1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 bomber, 2 fighters and 2 tactical_bombers moved from Ukraine to VolgogradCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,4 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Volgograd
Germans attack with 7 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers
British defend with 3 artilleries, 1 factory_minor and 11 infantry
Germans roll dice for 7 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 8/20 hits
British roll dice for 3 artilleries and 11 infantry in Volgograd, round 2 : 5/14 hits
8 infantry owned by the British and 5 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 7 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 5/15 hits
British roll dice for 3 artilleries and 3 infantry in Volgograd, round 3 : 0/6 hits
3 infantry owned by the British and 2 artilleries owned by the British lost in Volgograd
Germans roll dice for 7 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 4 : 8/15 hits
British roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits
1 artillery owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 7 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 5 mech_infantrys
Casualties for British: 3 artilleries and 11 infantryNon Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
1 artillery and 2 infantry moved from Ukraine to Rostov
1 aaGun, 1 artillery and 2 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
6 artilleries moved from Russia to Samara
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from 113 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
2 infantry moved from Southern France to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 transport placed in 113 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
1 tactical_bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUsTerritory Summary for Germans :
Timguska : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Germany : 1 factory_major and 5 mech_infantrys
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour and 1 mech_infantry
Rostov : 1 flag, 1 aaGun, 2 artilleries, 4 infantry and 2 mech_infantrys
Urals : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 2 tactical_bombers
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 7 armour, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 6 artilleries
112 Sea Zone : 1 destroyer and 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer, 1 submarine and 1 transport
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 66 / 86
Russians : 11 / 0
Japanese : 21 / 30
Americans : 59 / 82
Chinese : 17 / 20
British : 36 / 43
UK_Pacific : 13 / 13
Italians : 14 / 19
ANZAC : 24 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 bomber and 1 fighter moved from Japan to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Jehol
1 fighter moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to 6 Sea Zone -
do you want to submerge your sub in sz 6?
-
yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 bomber and 1 fighter moved from Japan to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Jehol
1 fighter moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 infantry
British defend with 1 armour
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 fighter moved from Jehol to Japan
1 bomber, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 infantry placed in Shantung
1 infantry placed in Kiangsu
2 infantry placed in Shantung
2 infantry placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Japanese collect 18 PUs (6 lost to blockades); end with 18 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 4 infantry
Kiangsu : 1 flag, 1 factory_minor and 4 infantry
Kiangsi : 1 flag, 1 artillery
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 infantry
Hainan : 1 harbour
Hunan : 1 flag
Anhwe : 1 flag, 1 artillery
Shan State : 1 flag
Kwangtung : 1 flag, 1 harbour and 2 mech_infantrys
43 Sea Zone : 1 flag
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 65 / 86
Russians : 12 / 0
Japanese : 24 / 18
Americans : 59 / 82
Chinese : 14 / 20
British : 36 / 43
UK_Pacific : 13 / 13
Italians : 14 / 19
ANZAC : 24 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Amur to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 fighter moved from Korea to Jehol
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone





