@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsG40 w/tech captain walker vs dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Manchuria to Amur
2 fighters moved from Japan to Amur
1 bomber moved from Shantung to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 artillery, 1 bomber and 2 fighters
Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Amur, round 2 : 3/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Americans and 1 artillery owned by the Japanese lost in Amur
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Amur to 6 Sea Zone
1 bomber moved from Amur to Japan
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
3 mech_infantrys moved from Shantung to Kiangsi
2 mech_infantrys moved from Kwangsi to French Indo ChinaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 1 airfield and 1 mech_infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
Celebes : 1 flag, 1 infantry
43 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers and 2 fightersProduction/PUs Summary :
Germans : 63 / 83
Russians : 15 / 15
Japanese : 44 / 44
Americans : 54 / 79
Chinese : 6 / 7
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 14 / 24
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Libya to 92 Sea Zone
1 fighter moved from Tunisia to 93 Sea Zone
1 fighter moved from Libya to Morocco
1 tactical_bomber moved from Malaya to Kwangsi
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Soviet Far East to Amur
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to British Columbia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone -
do you want to use your last 2 kami’s?
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yes…I’ll target two dd’s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Libya to 92 Sea Zone
1 fighter moved from Tunisia to 93 Sea Zone
1 fighter moved from Libya to Morocco
1 tactical_bomber moved from Malaya to Kwangsi
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Soviet Far East to Amur
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to British Columbia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries and 3 infantry
Germans defend with 2 fighters; Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 armour and 2 artilleries remaining. Battle score for attacker is 18
Casualties for Germans: 2 fighters
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 3 infantry
Battle in Kwangsi
Americans attack with 1 tactical_bomber
Japanese defend with 1 airfield and 1 mech_infantry
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 4 destroyers, 1 fighter, 2 submarines and 1 transport
Japanese defend with 1 carrier, 2 destroyers and 2 fighters
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 2 destroyers and 2 submarines
Battle in Korea
Battle in 93 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from Kwangsi to YunnanPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 artillery placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
3 artilleries and 18 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Szechwan to Hunan
1 armour and 1 mech_infantry moved from Yunnan to Hopei
1 armour moved from Shan State to Yunnan
1 infantry moved from Burma to Shan State
2 artilleries and 6 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 18 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Szechwan to Hunan
1 armour and 1 mech_infantry moved from Yunnan to Hopei
1 armour moved from Shan State to Yunnan
1 infantry moved from Burma to Shan State
2 artilleries and 6 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea ZoneCombat - British
Battle in 35 Sea Zone
British attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
British win, taking 35 Sea Zone from Japanese with 1 carrier and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Caucasus
British attack with 3 artilleries and 19 infantry
Italians defend with 4 mech_infantrys
British win, taking Caucasus from Germans with 3 artilleries and 16 infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Italians: 4 mech_infantrys
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Hunan to Yunnan
2 infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
3 fighters moved from United Kingdom to AlgeriaPlace Units - British
3 armour placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 bombers and 1 submarine
Americans defend with 2 destroyers and 4 transports
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 2 bombers in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers and 4 transports in 91 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 2 bombers in 91 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer and 4 transports in 91 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans, 1 transport owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 26
Casualties for Italians: 1 bomber and 1 submarine
Casualties for Americans: 2 destroyers and 4 transportsNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 bomber and 2 infantry
Northern Italy : 1 armour, 1 factory_major and 4 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Volgograd : 1 mech_infantry
95 Sea Zone : 1 destroyer and 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun and 3 infantry
97 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 60 / 83
Russians : 17 / 15
Japanese : 37 / 44
Americans : 57 / 77
Chinese : 11 / 14
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 14 / 19
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 3 infantry moved from Java to 42 Sea Zone
4 destroyers moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 3 infantry moved from Java to 42 Sea Zone
4 destroyers moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Paulau Island
ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Paulau Island, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Paulau Island, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Paulau Island, round 5 : 1/1 hits
1 artillery owned by the ANZAC lost in Paulau Island
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 transport
35 Sea Zone : 6 destroyers and 1 transport
34 Sea Zone : 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 60 / 83
Russians : 17 / 15
Japanese : 28 / 44
Americans : 59 / 77
Chinese : 11 / 14
British : 36 / 41
UK_Pacific : 15 / 11
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.810
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.154
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
Yunnan : 1 fighter
United Kingdom : 2 infantry
Eire : 1 flag
Iraq : 1 infantryProduction/PUs Summary :
Germans : 60 / 83
Russians : 17 / 15
Japanese : 28 / 44
Americans : 59 / 77
Chinese : 11 / 14
British : 36 / 41
UK_Pacific : 15 / 11
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.810
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.154
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 3,5 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery and 1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 artilleries moved from Samara to Russia
1 artillery and 1 infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
5 armour, 2 artilleries, 2 infantry and 13 mech_infantrys moved from Bryansk to Russia
1 artillery and 1 infantry moved from Tambov to Russia
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 armour moved from Ukraine to Russia
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Southern France to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in 110 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Russia
Germans attack with 7 armour, 7 artilleries, 1 bomber, 2 fighters, 5 infantry, 13 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 22 infantry and 1 tactical_bomber
AA fire in Russia : 0/5 hits
Germans roll dice for 7 armour, 7 artilleries, 1 bomber, 2 fighters, 5 infantry, 13 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 12/37 hits
Russians roll dice for 3 aaGuns, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber in Russia, round 2 : 6/25 hits
9 infantry owned by the Russians, 5 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 7 armour, 7 artilleries, 1 bomber, 2 fighters, 12 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 13/31 hits
Russians roll dice for 1 artillery, 1 fighter, 13 infantry and 1 tactical_bomber in Russia, round 3 : 8/16 hits
13 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 7 armour, 7 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 10/23 hits
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 4 : 1/3 hits
1 tactical_bomber owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 6 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 1 artillery, 5 infantry and 9 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine
1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from United Kingdom to Western Germany
1 artillery and 2 infantry moved from Holland Belgium to France
2 infantry moved from Southern France to France
2 mech_infantrys moved from Poland to Western Ukraine
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Germany : 1 factory_major and 4 mech_infantrys
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
Rostov : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 7 armour, 6 artilleries, 1 factory_minor and 4 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Western Ukraine : 1 flag, 2 mech_infantrys
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 5 infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 destroyer and 1 submarine
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 99
Russians : 13 / 0
Japanese : 28 / 44
Americans : 59 / 77
Chinese : 11 / 14
British : 36 / 41
UK_Pacific : 15 / 11
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well I finally got Russia…I don’t know if that will help the axis much…Japan is looking pretty weak!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 64 / 99
Russians : 13 / 0
Japanese : 28 / 44
Americans : 59 / 77
Chinese : 11 / 14
British : 36 / 41
UK_Pacific : 15 / 11
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Shantung
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
3 mech_infantrys moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Kiangsu to KwangtungPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Japanese collect 30 PUs (2 lost to blockades); end with 30 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Kwangsi : 1 flag, 1 airfield and 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag, 2 infantry
Siam : 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Hunan : 1 flag, 1 artillery and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 2 mech_infantrys
French Indo China : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers
43 Sea Zone : 1 flag
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 99
Russians : 13 / 0
Japanese : 32 / 30
Americans : 59 / 77
Chinese : 9 / 14
British : 36 / 41
UK_Pacific : 13 / 11
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Amur to Korea
1 armour moved from Soviet Far East to Amur
1 artillery moved from British Columbia to Alaska
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 2 Sea Zone
2 destroyers and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 tactical_bomber moved from Yunnan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Amur to Korea
1 armour moved from Soviet Far East to Amur
1 artillery moved from British Columbia to Alaska
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 2 Sea Zone
2 destroyers and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 tactical_bomber moved from Yunnan to AnhweCombat - Americans
Battle in Anhwe
Americans attack with 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 tactical_bomber in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Americans roll dice for 1 tactical_bomber in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Americans roll dice for 1 tactical_bomber in Anhwe, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Anhwe
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 tactical_bomberNon Combat Move - Americans
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 factory_minor placed in Korea
1 armour, 1 artillery and 2 infantry placed in Western United States
1 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
Manchuria : 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Alaska : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Yenisey : 1 mech_infantry
Amur : 1 armour
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
25 Sea Zone : 1 transport
10 Sea Zone : 2 transports
2 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 2 destroyers and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Gibraltar : 2 armour, 2 artilleries and 2 fighters
Morocco : 1 flag, 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 armour and 1 mech_infantry
89 Sea Zone : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 64 / 99
Russians : 13 / 0
Japanese : 29 / 30
Americans : 59 / 82
Chinese : 12 / 14
British : 36 / 41
UK_Pacific : 13 / 11
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.769
Median : 3.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13Null / Other
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3





