G40 w/tech captain walker vs dawgoneit

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Caucasus

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Caucasus
                    Russians attack with 1 fighter
                    Germans defend with 1 mech_infantry
                    Germans win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter
                Battle in Volgograd
                    Russians attack with 1 fighter
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 fighter

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Samara

    Place Units - Russians
                1 armour, 1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

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    sorry about the repost before my battle. I forgot to move my man and it wouldn’t let me edit it in

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to 7 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 bomber moved from Kwangsi to 39 Sea Zone
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery and 1 infantry moved from French Indo China to Siam
                1 mech_infantry moved from Kwangsi to Yunnan
                2 mech_infantrys moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to 37 Sea Zone
                1 fighter moved from Kwangsi to 38 Sea Zone
                1 fighter moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Siam

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 battleship
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 battleship in 37 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 battleship
                Battle in Yunnan
                    Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 2 artilleries and 2 infantry
                        Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 :  2/7 hits
                        Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 :  1/4 hits
                        2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 :  3/6 hits
                        Chinese roll dice for 2 artilleries in Yunnan, round 3 :  1/2 hits
                        2 artilleries owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 2 artilleries and 2 infantry
                Battle in 38 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 38 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Siam
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siam, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 artillery in Siam, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 7 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 artillery, 1 infantry and 1 transport
                        1 artillery owned by the Americans, 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 7 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 artillery, 1 infantry and 1 transport
                Battle in 39 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport; Americans defend with 1 transport
                        1 transport owned by the British and 1 transport owned by the Americans lost in 39 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 39 Sea Zone to French Indo China
                1 fighter moved from 38 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Siam to French Indo China
                1 bomber moved from 37 Sea Zone to Kwangsi
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Kweichow
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from 7 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
        Korea : 1 aaGun
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Siam : 1 artillery and 1 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber
        Celebes : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
        63 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 17 / 19
        Japanese : 56 / 56
        Americans : 53 / 73
        Chinese : 2 / 2
        British : 36 / 35
        UK_Pacific : 9 / 11
        Italians : 13 / 25
        ANZAC : 18 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover AA Radar

    Activate Technology - Americans
                Americans activating AA Radar

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 armour moved from 43 Sea Zone to Borneo
                1 infantry moved from Burma to Yunnan
                1 bomber moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 8 Sea Zone to 5 Sea Zone
                1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover AA Radar

    Activate Technology - Americans
                Americans activating AA Radar

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 armour moved from 43 Sea Zone to Borneo
                1 infantry moved from Burma to Yunnan
                1 bomber moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 8 Sea Zone to 5 Sea Zone
                1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Yunnan
                    Americans attack with 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Borneo
                Battle in Siberia
                Battle in Soviet Far East
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Borneo from Japanese, taking Siberia from Japanese, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 bomber and 1 fighter moved from Yunnan to India
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery, 2 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 5 infantry moved from Persia to Eastern Persia
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                3 armour, 2 infantry and 1 mech_infantry moved from Iraq to Persia
                3 armour and 1 mech_infantry moved from Persia to Eastern Persia
                1 artillery moved from Trans-Jordan to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from Egypt to Eastern Persia
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Alexandria
                2 fighters and 1 tactical_bomber moved from Libya to Iraq

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 29 PUs;
                British buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 5 infantry moved from Persia to Eastern Persia
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                3 armour, 2 infantry and 1 mech_infantry moved from Iraq to Persia
                3 armour and 1 mech_infantry moved from Persia to Eastern Persia
                1 artillery moved from Trans-Jordan to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from Egypt to Eastern Persia
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Alexandria
                2 fighters and 1 tactical_bomber moved from Libya to Iraq

    Combat - British

    Non Combat Move - British

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 armour, 2 infantry, 1 mech_infantry and 4 transports
                EDIT: Adding units owned by Americans to Morocco: 1 armour, 2 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                1 infantry and 2 mech_infantrys placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
                British collect 31 PUs (5 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Egypt
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone

    Combat - Italians
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 92 Sea Zone to Gibraltar
                2 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter and 1 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Gibraltar : 1 aaGun, 2 fighters and 1 infantry
        Romania : 2 mech_infantrys
        Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
        Ukraine : 1 mech_infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun and 3 infantry
        97 Sea Zone : 1 destroyer and 1 transport
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 19 / 19
        Japanese : 47 / 56
        Americans : 54 / 74
        Chinese : 5 / 6
        British : 36 / 31
        UK_Pacific : 13 / 13
        Italians : 12 / 22
        ANZAC : 18 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 artillery moved from 37 Sea Zone to Siam
                1 artillery moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from Sumatra to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 artillery moved from 37 Sea Zone to Siam
                2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Tsinghai to Kweichow
                1 fighter moved from Tsinghai to Volgograd
                2 infantry moved from Trans-Jordan to Egypt

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 artillery moved from 37 Sea Zone to Siam
                1 artillery moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from Sumatra to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 artillery moved from 37 Sea Zone to Siam
                2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Tsinghai to Kweichow
                1 fighter moved from Tsinghai to Volgograd
                2 infantry moved from Trans-Jordan to Egypt

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Kweichow
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 mech_infantry
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Siam
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Siam from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Volgograd
                    ANZAC attack with 1 fighter
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Germans win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                2 fighters moved from Kweichow to Burma

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,2
                ANZAC collect 17 PUs (2 lost to blockades); end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Eire to Scotland
                1 fighter moved from Tsinghai to Burma

    Turn Complete - French

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                3 armour and 1 mech_infantry moved from Western Ukraine to Rostov
                1 artillery and 3 infantry moved from Belarus to Bryansk
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 artillery and 1 infantry moved from Archangel to Smolensk
                1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
                1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
                1 bomber moved from Ukraine to Smolensk
                1 bomber moved from Ukraine to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 3 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 3 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  3/6 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                1 bomber moved from Rostov to Volgograd
                1 bomber moved from Smolensk to Volgograd
                1 mech_infantry moved from Ukraine to Caucasus
                3 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Ukraine to Volgograd
                2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries moved from Archangel to Belarus
                1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
                1 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Karelia to Novgorod
                2 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Germany to Poland
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                3 bombers moved from Western Germany to Southern Italy

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                3 mech_infantrys placed in Germany
                3 infantry placed in Germany
                Germans undo move 7.
                Germans undo move 3.
                3 infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Poland : 2 infantry
        Germany : 1 armour, 1 factory_major and 4 mech_infantrys
        Denmark : 2 infantry
        Southern Italy : 3 bombers
        Belarus : 1 flag, 1 aaGun, 5 artilleries and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 artillery and 3 infantry
        Rostov : 1 flag, 3 armour, 1 infantry and 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 2 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Western Ukraine : 1 flag, 2 artilleries and 1 infantry
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 3 armour, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag, 1 artillery
        112 Sea Zone : 2 destroyers and 1 submarine
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        98 Sea Zone : 1 submarine
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 14 / 19
        Japanese : 46 / 56
        Americans : 54 / 74
        Chinese : 5 / 6
        British : 36 / 31
        UK_Pacific : 13 / 13
        Italians : 12 / 22
        ANZAC : 19 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                4 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Vologda
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Vologda
                1 artillery moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 artillery moved from Russia to Smolensk

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                4 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Vologda
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Vologda
                1 artillery moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 artillery moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  2/3 hits
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Vologda
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/7 hits
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 4 :  2/4 hits
                        Germans roll dice for 1 artillery in Bryansk, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Bryansk : 1 artillery and 1 infantry
        Russia : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 27 infantry and 1 tactical_bomber
        Tambov : 2 infantry
        Novosibirsk : 1 infantry
        Vologda : 1 artillery and 1 infantry
        Smolensk : 1 artillery and 2 infantry
        Samara : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 17 / 17
        Japanese : 46 / 56
        Americans : 54 / 74
        Chinese : 5 / 6
        British : 36 / 31
        UK_Pacific : 13 / 13
        Italians : 12 / 22
        ANZAC : 19 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.219
            Median : 3.000
            Variance : 0.452
            Standard Deviation : 0.672
            Total rolls : 32

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Russians Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.227
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 22

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Kwangsi to Shensi
                2 mech_infantrys moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
                1 artillery, 1 bomber, 1 fighter and 3 infantry moved from French Indo China to Siam
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese
                Battle in Java
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking Java from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Siam
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 2 artilleries and 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Siam, round 2 :  2/8 hits
                        ANZAC roll dice for 2 artilleries and 2 infantry in Siam, round 2 :  1/4 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Siam
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 3 :  3/7 hits
                        ANZAC roll dice for 2 artilleries in Siam, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Siam
                    Japanese win, taking Siam from ANZAC with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 2 artilleries and 2 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber in Shensi, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win with no units remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 bomber
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from 43 Sea Zone to Kwangsi
                1 tactical_bomber moved from Siam to Kwangsi
                1 bomber and 2 fighters moved from Siam to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Kiangsu to Kweichow
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 aaGun moved from Korea to Manchuria

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 factory_minor placed in Shantung
                3 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,4,5,5,2,3
                Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag, 1 airfield, 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Siam : 1 artillery and 1 infantry
        Manchuria : 1 flag, 1 aaGun
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Yenisey : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
        63 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 16 / 17
        Japanese : 53 / 51
        Americans : 54 / 74
        Chinese : 4 / 6
        British : 36 / 31
        UK_Pacific : 13 / 13
        Italians : 12 / 22
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 mech_infantry moved from Siberia to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 fighter moved from India to Yunnan
                1 bomber moved from India to Kweichow
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone
                2 fighters moved from 91 Sea Zone to 109 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 mech_infantry moved from Siberia to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 fighter moved from India to Yunnan
                1 bomber moved from India to Kweichow
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone
                2 fighters moved from 91 Sea Zone to 109 Sea Zone

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Yunnan
                    Americans attack with 1 fighter
                    Japanese defend with 1 mech_infantry
                    Americans win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Americans attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                    Japanese win with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 fighter moved from Yunnan to India
                2 fighters moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from Algeria to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 fighters moved from Eastern United States to Morocco
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 7 Sea Zone to 8 Sea Zone
                1 destroyer moved from 5 Sea Zone to 4 Sea Zone
                1 transport moved from 5 Sea Zone to 3 Sea Zone
                2 submarines moved from 8 Sea Zone to 3 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Western United States to British Columbia

    Place Units - Americans
                1 destroyer and 3 submarines placed in 10 Sea Zone
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

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