@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsG40 w/tech captain walker vs dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 fighter moved from Anhwe to IndiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 6 infantry, 6 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
1 mech_infantry moved from Kazakhstan to Shensi
Germans take Shensi from Chinese
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 bomber moved from Western Germany to United KingdomCombat - Germans
Germans creates battle in territory 109 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Battle in Turkmenistan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 2/2 hits
Russians roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Turkmenistan
Germans win, taking 109 Sea Zone from Americans, taking Turkmenistan from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 107 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Novosibirsk to Timguska
1 artillery and 3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
2 submarines placed in 112 Sea Zone
1 bomber placed in Western Germany
2 infantry placed in Germany
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsTerritory Summary for Germans :
Shensi : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 mech_infantry
Sikang : 1 flag
Evenkiyskiy : 1 flag, 1 mech_infantry
Timguska : 1 flag, 1 artillery
Kazakhstan : 1 flag, 6 armour, 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Germany : 1 factory_major, 2 infantry and 5 mech_infantrys
Norway : 2 infantry
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 8 mech_infantrys
Rostov : 1 flag, 1 aaGun, 4 artilleries, 6 infantry and 6 mech_infantrys
Nenetsia : 1 flag, 1 infantry
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 5 armour, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
Turkmenistan : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 destroyers and 2 submarines
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 transport
98 Sea Zone : 1 submarine
Finland : 1 flag
107 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 73 / 98
Russians : 7 / 0
Japanese : 9 / 16
Americans : 59 / 81
Chinese : 20 / 28
British : 36 / 40
UK_Pacific : 17 / 22
Italians : 14 / 19
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 22 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
1 fighter moved from 22 Sea Zone to Iwo JimaPlace Units - Japanese
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 4 PUs (5 lost to blockades); end with 4 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 fighter and 1 infantry
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 15 infantry
43 Sea Zone : 1 flag
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 73 / 98
Russians : 7 / 0
Japanese : 9 / 4
Americans : 59 / 81
Chinese : 20 / 28
British : 36 / 40
UK_Pacific : 17 / 22
Italians : 14 / 19
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour moved from Shantung to Hopei
1 artillery moved from Manchuria to Jehol
4 fighters moved from Manchuria to Korea
1 tactical_bomber moved from Western United States to Soviet Far East
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 12 Sea Zone to 64 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
3 artilleries and 2 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
2 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour, 2 artilleries and 3 infantry moved from Soviet Far East to Siberia
1 armour moved from Siberia to Amur
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 107 Sea Zone
Americans take 106 Sea Zone from Germans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour moved from Shantung to Hopei
1 artillery moved from Manchuria to Jehol
4 fighters moved from Manchuria to Korea
1 tactical_bomber moved from Western United States to Soviet Far East
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 12 Sea Zone to 64 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
3 artilleries and 2 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
2 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour, 2 artilleries and 3 infantry moved from Soviet Far East to Siberia
1 armour moved from Siberia to Amur
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 107 Sea Zone
Americans take 106 Sea Zone from Germans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 92 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans winJapanese win with no units remaining with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 107 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 2 submarines
Germans defend with 1 submarine
Americans win with 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 92 Sea Zone to GibraltarPlace Units - Americans
3 fighters placed in Korea
4 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
2 artilleries moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Szechwan
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kansu to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
2 artilleries moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Szechwan
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Szechwan
Chinese attack with 2 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Szechwan from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 2 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Shensi from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
3 artilleries and 5 infantry moved from Kiangsu to AnhwePlace Units - Chinese
4 infantry placed in Szechwan
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
15 armour, 1 artillery, 3 fighters, 9 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 3 infantry moved from West India to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Kweichow to India
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Kiangsi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair 0 damage on 2 factory_minors; Remaining resources: 31 PUs;
British buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
15 armour, 1 artillery, 3 fighters, 9 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 3 infantry moved from West India to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Kweichow to India
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Kiangsi to KweichowCombat - British
Battle in Caucasus
British attack with 16 armour, 1 artillery, 3 fighters, 9 infantry and 6 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
British win, taking Caucasus from Italians with 16 armour, 1 artillery, 3 fighters, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - British
3 fighters moved from Caucasus to Northwest PersiaPlace Units - British
3 armour placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 31 PUs (7 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to Egypt
1 bomber moved from Greece to IraqCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 bomber moved from Iraq to Greece
2 infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
France : 3 infantry
Northern Italy : 1 factory_major, 1 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Rostov : 2 infantry
Volgograd : 1 fighter
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun, 2 bombers and 3 infantry
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 70 / 98
Russians : 7 / 0
Japanese : 9 / 4
Americans : 59 / 82
Chinese : 23 / 30
British : 38 / 36
UK_Pacific : 17 / 22
Italians : 12 / 17
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 5 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery, 5 destroyers and 1 transport moved from 19 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
4 armour moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
3 armour moved from French Indo China to Szechwan
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 54 Sea Zone
2 transports moved from 36 Sea Zone to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 5 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery, 5 destroyers and 1 transport moved from 19 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
4 armour moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
3 armour moved from French Indo China to Szechwan
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 54 Sea Zone
2 transports moved from 36 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Iwo Jima
ANZAC attack with 3 artilleries and 1 infantry
Japanese defend with 1 fighter and 1 infantry
ANZAC win, taking Iwo Jima from Japanese with 3 artilleries remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
3 armour placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 27 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from India to CaucasusNon Combat Move - French
Turn Complete - French
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please just skip over russia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 5 infantry, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 artillery moved from Timguska to Yenisey
6 armour, 1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 armour moved from Turkmenistan to Caucasus
5 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Volgograd to Caucasus
4 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys moved from Volgograd to Caucasus
8 mech_infantrys moved from Bryansk to Caucasus
4 artilleries, 6 infantry and 6 mech_infantrys moved from Rostov to Caucasus
1 tactical_bomber moved from Russia to CaucasusCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yenisey
Germans attack with 1 artillery and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Yenisey, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Yenisey, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Yenisey
Germans roll dice for 1 artillery in Yenisey, round 4 : 0/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Yenisey, round 5 : 0/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Yenisey, round 6 : 0/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Yenisey, round 7 : 0/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Yenisey, round 8 : 0/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 8 : 1/1 hits
1 artillery owned by the Germans lost in Yenisey
Russians win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Caucasus
Germans attack with 12 armour, 9 artilleries, 1 bomber, 2 fighters, 9 infantry, 21 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter and 1 infantry; British defend with 16 armour, 1 artillery, 8 infantry and 6 mech_infantrys
Germans roll dice for 12 armour, 9 artilleries, 1 bomber, 2 fighters, 9 infantry, 21 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 24/57 hits
British roll dice for 16 armour, 1 artillery, 1 fighter, 9 infantry and 6 mech_infantrys in Caucasus, round 2 : 13/33 hits
8 infantry owned by the British, 1 infantry owned by the French, 8 armour owned by the British, 9 infantry owned by the Germans, 1 artillery owned by the British, 6 mech_infantrys owned by the British and 4 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 12 armour, 9 artilleries, 1 bomber, 2 fighters, 17 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 20/44 hits
British roll dice for 8 armour and 1 fighter in Caucasus, round 3 : 6/9 hits
8 armour owned by the British, 1 fighter owned by the French, 1 artillery owned by the Germans and 5 mech_infantrys owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 12 armour, 8 artilleries, 1 bomber, 2 fighters, 12 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Germans: 1 artillery, 9 infantry and 9 mech_infantrys
Casualties for French: 1 fighter and 1 infantry
Casualties for British: 16 armour, 1 artillery, 8 infantry and 6 mech_infantrysNon Combat Move - Germans
1 bomber, 2 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
5 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
1 bomber moved from 104 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 108 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Nenetsia to VologdaPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
2 submarines placed in 112 Sea Zone
1 mech_infantry placed in Germany
1 bomber placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Germany : 1 factory_major, 3 infantry and 1 mech_infantry
Norway : 2 infantry
Denmark : 2 infantry
Southern Italy : 2 bombers
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour and 2 mech_infantrys
Rostov : 1 flag, 1 artillery and 2 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 5 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Caucasus : 1 flag, 1 aaGun, 12 armour, 8 artilleries and 12 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 submarines
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
108 Sea Zone : 1 destroyer
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 submarines
115 Sea Zone : 1 transport
98 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 72 / 97
Russians : 7 / 0
Japanese : 8 / 4
Americans : 59 / 82
Chinese : 23 / 30
British : 36 / 36
UK_Pacific : 17 / 22
Italians : 12 / 17
ANZAC : 27 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 33 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Marshall IslandsPlace Units - Japanese
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 8 PUs; end with 9 PUs totalTerritory Summary for Japanese :
Marshall Islands : 1 bomber
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 16 infantry
43 Sea Zone : 1 flag
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 72 / 97
Russians : 7 / 0
Japanese : 8 / 9
Americans : 59 / 82
Chinese : 23 / 30
British : 36 / 36
UK_Pacific : 17 / 22
Italians : 12 / 17
ANZAC : 27 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 107 Sea Zone to 104 Sea Zone
1 destroyer moved from 107 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 108 Sea Zone
1 submarine moved from 107 Sea Zone to 108 Sea Zone
1 cruiser and 1 destroyer moved from 107 Sea Zone to 104 Sea Zone
1 armour moved from Hopei to Szechwan
1 mech_infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 107 Sea Zone to 104 Sea Zone
1 destroyer moved from 107 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 108 Sea Zone
1 submarine moved from 107 Sea Zone to 108 Sea Zone
1 cruiser and 1 destroyer moved from 107 Sea Zone to 104 Sea Zone
1 armour moved from Hopei to Szechwan
1 mech_infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from GermansCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 108 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
3 artilleries and 2 infantry moved from Libya to Tobruk
2 armour moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery moved from Jehol to Chahar
1 armour moved from Amur to Yakut S.S.R.
2 artilleries and 3 infantry moved from Siberia to Amur
1 tactical_bomber moved from Soviet Far East to Korea
3 transports moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
4 fighters and 1 tactical_bomber moved from Western United States to Soviet Far EastPlace Units - Americans
3 fighters placed in Korea
3 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 5 infantry moved from Anhwe to Hopei
2 artilleries and 3 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
3 infantry placed in Suiyuyan
1 infantry placed in Hopei
2 infantry placed in Szechwan
2 infantry placed in Hopei
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





