Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
2 infantry moved from Northern Territory to Queensland
2 artilleries moved from Northern Territory to Queensland
2 infantry moved from Queensland to New South Wales
1 armour moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Tobruk
Turn Complete - French
skip Russia this turn please
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 destroyers, 2 fighters, 9 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 artilleries moved from Russia to Tambov
1 armour moved from Smolensk to Tambov
5 bombers moved from Ukraine to 98 Sea Zone
2 bombers moved from Bryansk to 98 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
4 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from Western Germany to 91 Sea Zone
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Neutral_Allies
Germans take Persia from British
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
need scramble orders for egypt, and ool for z91. let me know if you want to go with best def or put any damage on the carrier at all, since you will most likely win the battle.
yes scramble
sz91 carrier tip
subs
carrier destroyers band then the rest
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 destroyers, 2 fighters, 9 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 artilleries moved from Russia to Tambov
1 armour moved from Smolensk to Tambov
5 bombers moved from Ukraine to 98 Sea Zone
2 bombers moved from Bryansk to 98 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
4 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from Western Germany to 91 Sea Zone
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Neutral_Allies
Germans take Persia from British
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 91 Sea Zone
Germans attack with 2 destroyers, 7 fighters and 5 submarines
Americans defend with 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 4 submarines and 5 transports
Units damaged: 1 carrier owned by the Americans
retreated to 91 Sea Zone
Americans win with 1 carrier, 2 cruisers, 2 fighters and 5 transports remaining. Battle score for attacker is -34
Casualties for Germans: 2 destroyers, 6 fighters and 5 submarines
Casualties for Americans: 6 destroyers and 4 submarines
Battle in 98 Sea Zone
Germans attack with 7 bombers
French defend with 1 fighter; British defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the British
Germans win with 3 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 4 bombers
Casualties for French: 1 fighter
Casualties for British: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Tambov
Germans attack with 1 armour and 2 artilleries
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
2 fighters owned by the Americans forced to land in Morocco
Non Combat Move - Germans
1 infantry moved from Nenetsia to Archangel
4 infantry moved from Novgorod to Karelia
1 aaGun moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour moved from Smolensk to Rostov
8 armour moved from Russia to Rostov
1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to France
1 fighter moved from 91 Sea Zone to Gibraltar
3 bombers moved from 98 Sea Zone to Southern Italy
Place Units - Germans
1 carrier, 3 destroyers and 3 submarines placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 68 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 carriers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 armour, 7 artilleries, 5 infantry and 4 mech_infantrys moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 4 armour, 7 artilleries, 5 infantry and 8 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 7 artilleries, 4 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 artilleries and 3 infantry moved from French Indo China to Shan State
3 transports moved from 36 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Japan to 26 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Hawaiian Islands
1 transport moved from 26 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
1 infantry placed in Japan
2 infantry placed in French Indo China
4 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
did less damage than I thought in z91 so figured you want to keep the carrier but you can change losses as you want.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 105 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 105 Sea Zone
scramble orders please
scramble 3 fighters
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 105 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Normandy Bordeaux
Battle in 26 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 13 fighters and 4 submarines
10 hits. ool please.
yeah I think its close.
I’m on my last leg now.
just use best def to speed it up with the exception of keeping 2 damaged carriers til the end so the very last losses are 2 dam carriers and the dam battleship
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 105 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Normandy Bordeaux
Battle in 26 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 13 fighters and 4 submarines
Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Normandy Bordeaux from Germans with 1 battleship, 2 carriers and 10 fighters remaining. Battle score for attacker is -155
Casualties for Japanese: 3 carriers, 1 cruiser, 5 destroyers, 3 fighters and 4 submarines
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
7 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
2 fighters moved from Morocco to United Kingdom
Place Units - Americans
1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Turkmenistan
3 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Eastern Persia to India
1 infantry moved from British Somaliland to Ethiopia
1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 5 armour; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Turkmenistan
3 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Eastern Persia to India
1 infantry moved from British Somaliland to Ethiopia
1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
Combat - British
Battle in Persia
British attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour
British win, taking Persia from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Greece
Battle in Turkmenistan
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 armour
British win, taking Greece from Italians, taking Turkmenistan from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 bomber moved from Turkmenistan to West India
Place Units - British
3 armour placed in Egypt
2 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry