Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
14L G50 hobo (axis) vs dawgoneit (allies +10)
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scramble orders please
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scramble 3 fighters
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 105 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 105 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Normandy Bordeaux
Battle in 26 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 13 fighters and 4 submarines -
10 hits. ool please.
yeah I think its close.
I’m on my last leg now.
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just use best def to speed it up with the exception of keeping 2 damaged carriers til the end so the very last losses are 2 dam carriers and the dam battleship
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 105 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 105 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Normandy Bordeaux
Battle in 26 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 13 fighters and 4 submarines
Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Normandy Bordeaux from Germans with 1 battleship, 2 carriers and 10 fighters remaining. Battle score for attacker is -155
Casualties for Japanese: 3 carriers, 1 cruiser, 5 destroyers, 3 fighters and 4 submarines
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
7 fighters owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
2 fighters moved from Morocco to United KingdomPlace Units - Americans
1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Turkmenistan
3 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Eastern Persia to India
1 infantry moved from British Somaliland to Ethiopia
1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 5 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Turkmenistan
3 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Eastern Persia to India
1 infantry moved from British Somaliland to Ethiopia
1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian SudanCombat - British
Battle in Persia
British attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour
British win, taking Persia from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Greece
Battle in Turkmenistan
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 armour
British win, taking Greece from Italians, taking Turkmenistan from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber moved from Turkmenistan to West IndiaPlace Units - British
3 armour placed in Egypt
2 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Gibraltar to 105 Sea Zone
2 fighters moved from Gibraltar to 105 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to GreeceCombat - Italians
Battle in 105 Sea Zone
Italians attack with 2 bombers and 2 fighters
Americans defend with 1 carrier, 1 cruiser and 5 transports
Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is 53
Casualties for Italians: 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser and 5 transports
Battle in 99 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 2 fighters
British defend with 1 armour
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 armour
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 aaGun, 1 artillery and 4 infantry moved from Rostov to Caucasus
1 fighter moved from 105 Sea Zone to Southern France
2 bombers moved from 105 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern France
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
ooohhhh yyyeeaaaahhhh, that’s game1 I have posted your win.
would you like to play another? -
thanks for the game and sure we can play another although in the next week I will probably post slower, maybe just once a day or so due to some rl stuff.
you can start the bid for allies again if you like.
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i bid 15
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I’ll take allies for just 13! :-)
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11 please
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yours, again :-)
I would probably never take the allies under 12 personally
let me know your bids
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and did you want to do low luck again?
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a fighter in malta
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and extra ipc where? low luck?
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I only have 10 ipc’s rite?
sure low luck sounds great