Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs14L G50 hobo (axis) vs dawgoneit (allies +10)
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use second post, ncm change for bombers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 126 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 bomber moved from Kiangsu to Korea
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
7 artilleries and 6 infantry moved from Yunnan to Shan State
1 armour and 2 mech_infantrys moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from Malaya to Shan StateCombat - Japanese
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 2 armour, 7 artilleries, 6 infantry and 4 mech_infantrys
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 2 armour, 7 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Korea to Japan
1 artillery and 1 mech_infantry moved from Manchuria to 19 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Shantung to Kiangsu
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 33 Sea Zone
2 fighters moved from Anhwe to Japan
1 tactical_bomber moved from Kiangsi to JapanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 1 mech_infantry placed in French Indo China
4 fighters placed in Japan
Japanese undo move 1.
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Malaya
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 8 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 8 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 armour and 3 artilleries moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Central United States to Eastern United States
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 9 Sea Zone to 10 Sea ZonePlace Units - Americans
8 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Italian Somaliland to British Somaliland
1 armour and 1 mech_infantry moved from Ethiopia to British Somaliland
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 battleship and 1 carrier moved from 81 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Italian Somaliland to British Somaliland
1 armour and 1 mech_infantry moved from Ethiopia to British Somaliland
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 battleship and 1 carrier moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber
Germans defend with 1 cruiser
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Somaliland
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Burma to India
1 bomber moved from 98 Sea Zone to EgyptPlace Units - British
3 armour placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,5,1,6,6,4
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Ukraine to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Italians win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 bombers moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 aaGun, 1 artillery and 4 infantry moved from Ukraine to RostovPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
2 infantry moved from Northern Territory to Queensland
2 artilleries moved from Northern Territory to Queensland
2 infantry moved from Queensland to New South Wales
1 armour moved from New South Wales to Queensland
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to TobrukTurn Complete - French
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skip Russia this turn please
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 destroyers, 2 fighters, 9 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 artilleries moved from Russia to Tambov
1 armour moved from Smolensk to Tambov
5 bombers moved from Ukraine to 98 Sea Zone
2 bombers moved from Bryansk to 98 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
4 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from Western Germany to 91 Sea Zone
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Neutral_Allies
Germans take Persia from British
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians -
need scramble orders for egypt, and ool for z91. let me know if you want to go with best def or put any damage on the carrier at all, since you will most likely win the battle.
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yes scramble
sz91 carrier tip
subs
carrier destroyers band then the rest -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 destroyers, 2 fighters, 9 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 artilleries moved from Russia to Tambov
1 armour moved from Smolensk to Tambov
5 bombers moved from Ukraine to 98 Sea Zone
2 bombers moved from Bryansk to 98 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
4 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from Western Germany to 91 Sea Zone
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Neutral_Allies
Germans take Persia from British
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 91 Sea Zone
Germans attack with 2 destroyers, 7 fighters and 5 submarines
Americans defend with 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 4 submarines and 5 transports
Units damaged: 1 carrier owned by the Americans
retreated to 91 Sea Zone
Americans win with 1 carrier, 2 cruisers, 2 fighters and 5 transports remaining. Battle score for attacker is -34
Casualties for Germans: 2 destroyers, 6 fighters and 5 submarines
Casualties for Americans: 6 destroyers and 4 submarines
Battle in 98 Sea Zone
Germans attack with 7 bombers
French defend with 1 fighter; British defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the British
Germans win with 3 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 4 bombers
Casualties for French: 1 fighter
Casualties for British: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Tambov
Germans attack with 1 armour and 2 artilleries
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
2 fighters owned by the Americans forced to land in MoroccoNon Combat Move - Germans
1 infantry moved from Nenetsia to Archangel
4 infantry moved from Novgorod to Karelia
1 aaGun moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour moved from Smolensk to Rostov
8 armour moved from Russia to Rostov
1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to France
1 fighter moved from 91 Sea Zone to Gibraltar
3 bombers moved from 98 Sea Zone to Southern ItalyPlace Units - Germans
1 carrier, 3 destroyers and 3 submarines placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 68 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 carriers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 armour, 7 artilleries, 5 infantry and 4 mech_infantrys moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Malaya to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 4 armour, 7 artilleries, 5 infantry and 8 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 7 artilleries, 4 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 artilleries and 3 infantry moved from French Indo China to Shan State
3 transports moved from 36 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Japan to 26 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Hawaiian Islands
1 transport moved from 26 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
1 infantry placed in Japan
2 infantry placed in French Indo China
4 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
did less damage than I thought in z91 so figured you want to keep the carrier but you can change losses as you want.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 105 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 105 Sea Zone