before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
scramble orders please
scramble 3 fighters
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 105 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Normandy Bordeaux
Battle in 26 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 13 fighters and 4 submarines
10 hits. ool please.
yeah I think its close.
I’m on my last leg now.
just use best def to speed it up with the exception of keeping 2 damaged carriers til the end so the very last losses are 2 dam carriers and the dam battleship
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 105 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Normandy Bordeaux
Battle in 26 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 13 fighters and 4 submarines
Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Normandy Bordeaux from Germans with 1 battleship, 2 carriers and 10 fighters remaining. Battle score for attacker is -155
Casualties for Japanese: 3 carriers, 1 cruiser, 5 destroyers, 3 fighters and 4 submarines
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
7 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
2 fighters moved from Morocco to United Kingdom
Place Units - Americans
1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Turkmenistan
3 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Eastern Persia to India
1 infantry moved from British Somaliland to Ethiopia
1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 5 armour; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Turkmenistan
3 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Eastern Persia to India
1 infantry moved from British Somaliland to Ethiopia
1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
Combat - British
Battle in Persia
British attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour
British win, taking Persia from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Greece
Battle in Turkmenistan
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 armour
British win, taking Greece from Italians, taking Turkmenistan from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 bomber moved from Turkmenistan to West India
Place Units - British
3 armour placed in Egypt
2 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 bombers moved from Gibraltar to 105 Sea Zone
2 fighters moved from Gibraltar to 105 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in 105 Sea Zone
Italians attack with 2 bombers and 2 fighters
Americans defend with 1 carrier, 1 cruiser and 5 transports
Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is 53
Casualties for Italians: 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser and 5 transports
Battle in 99 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 2 fighters
British defend with 1 armour
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 armour
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 aaGun, 1 artillery and 4 infantry moved from Rostov to Caucasus
1 fighter moved from 105 Sea Zone to Southern France
2 bombers moved from 105 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Southern France
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
ooohhhh yyyeeaaaahhhh, that’s game1 I have posted your win.
would you like to play another?
thanks for the game and sure we can play another although in the next week I will probably post slower, maybe just once a day or so due to some rl stuff.
you can start the bid for allies again if you like.
i bid 15
I’ll take allies for just 13! :-)
11 please
yours, again :-)
I would probably never take the allies under 12 personally
let me know your bids
and did you want to do low luck again?
a fighter in malta
and extra ipc where? low luck?
I only have 10 ipc’s rite?
sure low luck sounds great