Scramble 110 only.
14L G50 hobo (axis) vs vold (allies +11)
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ugh - I borked that italy OOL too. Results are fine but I dislike splashing planes on either side.
I should find a way to play after my coffee and not before :x
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slight problem, you rolled twice for z97. if you forgot to scramble the fighters on the first roll, you should have paused and finished the battle here. good or bad, I always want the first dice thrown to count. I guess same applies to iraq which was rolled twice too. in this case both the second rolls were advantageous for you. I would prefer we go with the first rolls and continue from there, which means you got 4 hits in the first round and I got 2 hits, plus 3 fighters to roll. you can ask for a third party ruling if you disagree.
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You’re right - I was in a rush to get to work (my first problem) and didn’t scramble your fighters. I tapped through sz97 and withdrew from Iraq, then just pulled down the file and re-did it without thinking twice about it.
We can use the original dice, no worries. It’ll take a bit of effort to untangle the dice but I have some time.
V
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OK, starting with the file from the post “Combat Adjustment in Iraq” and ignoring the other files posted:
Iraq - 1 art, 6 inf (1 cruiser) vs. 3 inf
Cruiser shore fire (from MARTI dice email)
Your dice are: 3
1 hitRound 1 (from MARTI dice email):
Your dice are: 1,5,2,5,1,5,6
Assuming it’s 2@2 and 4@1, that’s 2 hits.3/3 hits total in Iraq
Iraq Defense 3 inf (from MARTI dice email 8:10)
Your dice are: 2,3,4
1 hitConclusion - 1 art, 5 inf in Iraq. All per the 8:10 MARTI emails.
sz next….
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SZ 97 - Round 1
UK: 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber, 1CVUK dice: Your dice are: 5,2,4,6,5,6,3
2 hits (you mentioned 4, but if the dice are in order then I only see 2, the cruiser and tac)Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Your dice are: 2,6,5,1 (2 hits)
Italians: 3 fighters
Rolls: 3@3; Total Hits: 23@3: (2, 2, 4)
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sz97 - Round 2
Italians hit 4 times, I’ll take the CV (x2), cruiser and dd.
UK hit 2 times, I’ll pull the dd and 1 cruiserUK: 1 bomber, 3 fighters and 1 tactical_bomber
2 at 4, 3 at 3
Rolls: 2@4; Total Hits: 12@4: (5, 3)
Rolls: 3@3; Total Hits: 23@3: (1, 5, 2)
italy: 1 battleship, 1 cruiser, and 3 fighters
4 at 4, 1 at 3
Rolls: 4@4; Total Hits: 24@4: (6, 6, 1, 1)
Rolls: 1@3; Total Hits: 11@3: (2)
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I should have damaged your battleship instead of taking the cruiser - cruiser here
Rolls: 1@3; Total Hits: 01@3: (6)
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sz 97 - Round 2 results
UK 3 hits, Italy 3 hits
UK will pull 2 fighters and 1 tac
I’ll pull 2 cruisers and a fighter for ItalyUK will withdraw, 1 bomber and 1 fighter
Italy has 1 damaged battleship, 1 tt and 2 fightersNoodle through the results if you don’t mind and make sure I got it right. You mentioned that I had 4 hits in round 1 but I only saw 2, if you are correct I’d like to get those hits and possibly re-evaluate the combat depending on what you pull.
On why I simply re-rolled, I’ve seen a couple of examples in League where battles were simply scrapped and re-done if the initial force wasn’t set correctly and I just placed this scenario into that category. I should have pinged you about it and I apologize for that - I was in a rush to do a quick turn and get to work as I mentioned, I should have waited until I had more time.
The adjusted file is attached. Ignore the history for those battles.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 aaGun
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Italians
2 aaGuns, 1 artillery and 4 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Southern Italy to Gibraltar
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Greece to Bulgaria
1 battleship moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 infantry placed in Southern France
1 airfield placed in GibraltarTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
no worries, I’ve made my screw ups rushing to get it done before work too
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from New South Wales to South Australia
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Airborne Attack Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
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ncm edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 bombers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to 127 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 127 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 1 bomber and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 aaGun and 1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
11 mech_infantrys moved from Eastern Poland to Archangel
1 aaGun, 6 armour, 11 artilleries and 23 infantry moved from Eastern Poland to Belarus
7 mech_infantrys moved from Poland to Belarus
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
3 armour moved from Romania to Belarus
1 infantry moved from Bulgaria to Romania
1 bomber moved from 127 Sea Zone to Poland
1 bomber moved from Novgorod to Poland
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from 91 Sea Zone to GibraltarPlace Units - Germans
3 bombers and 2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
I edited back the carolines battle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Sakha
1 bomber moved from Amur to Sakha
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 bomber moved from Russia to Novgorod
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 armour moved from Yunnan to MalayaCombat - Russians
Strategic bombing raid in Novgorod
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in Sakha
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Malaya
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
Russians win, taking Malaya from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Sakha to Novosibirsk
6 infantry moved from Timguska to Novosibirsk
3 aaGuns, 2 artilleries and 29 infantry moved from Bryansk to Russia
2 infantry moved from Volgograd to Tambov
2 aaGuns and 8 infantry moved from Amur to Korea
5 infantry moved from Vologda to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Volgograd: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,1,1
Russians collect 26 PUs (3 lost to blockades); end with 27 PUs total -
I see why you added back the carrier, but can you refresh my memory on why you wouldn’t take a hit out?
Sorry, it’s been a long day - heh
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because you splashed 1 plane of mine in the original battle. I would have kept the carrier and lost a tac instead since the difference was only 1 defense and I had 2 extra hits on you prior to that round. had it been closer then I would have taken the carrier first but at that point it was almost a kamikaze run for you.
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gotcha - no worries