14L G50 hobo (axis) vs vold (allies +11)

  • '13

    Scramble Italy?

    Also, check the OOL for the Carolines battle.  I gave you max damage since I was staying until the end, but wound up splashing a plane because of it thanks to your high hit % in your 2nd to last round.  I expected to have another good round of attacks but the battle ended sooner than expected.

    If it’s kosher as is we can move on, but if you wanted something different we can swap plane deaths for ships or something that doesn’t change the dice.  Some swaps would change the dice and possibly change the outcome of the last round, so it’s probably fine the way it is.  But I’ll let you be the judge of that.

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Combat Move - British
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                1 tactical_bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
                3 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq

  • '13

    Combat adjustment in Iraq


  • yes, scramble all for italy.

    for caroline I would have kept the capital ships so the last round should have been a carrier roll instead of a tac.  based on the dice roll sequence, it would not have mattered since I still got the one hit needed but we can reroll here if you want.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                1 tactical_bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
                3 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq

    Combat - British
                British creates battle in territory 106 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    Units damaged: 1 carrier owned by the British
                    British win, taking 106 Sea Zone from Germans, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
                Battle in Iraq
                    British attack with 1 artillery and 4 infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to 33 Sea Zone: 1 carrier
                EDIT: Removing units owned by British from 33 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber could not land in 97 Sea Zone and were removed
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 bomber moved from 97 Sea Zone to Egypt
                2 fighters moved from 97 Sea Zone to Malta
                2 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                2 infantry moved from Yunnan to Kwangsi
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                1 factory_minor placed in Persia
                1 fighter placed in Egypt
                2 submarines placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
                British collect 35 PUs (2 lost to blockades); end with 35 PUs total

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 artilleries and 1 infantry

  • '13

    ugh - I borked that italy OOL too.  Results are fine but I dislike splashing planes on either side.

    I should find a way to play after my coffee and not before  :x


  • slight problem, you rolled twice for z97.  if you forgot to scramble the fighters on the first roll, you should have paused and finished the battle here.  good or bad, I always want the first dice thrown to count.  I guess same applies to iraq which was rolled twice too.  in this case both the second rolls were advantageous for you.  I would prefer we go with the first rolls and continue from there, which means you got 4 hits in the first round and I got 2 hits, plus 3 fighters to roll.  you can ask for a third party ruling if you disagree.

  • '13

    You’re right - I was in a rush to get to work (my first problem) and didn’t scramble your fighters.  I tapped through sz97 and withdrew from Iraq, then just pulled down the file and re-did it without thinking twice about it.

    We can use the original dice, no worries.  It’ll take a bit of effort to untangle the dice but I have some time.

    V

  • '13

    OK, starting with the file from the post “Combat Adjustment in Iraq” and ignoring the other files posted:

    Iraq - 1 art, 6 inf (1 cruiser) vs. 3 inf

    Cruiser shore fire (from MARTI dice email)
    Your dice are: 3
    1 hit

    Round 1 (from MARTI dice email):
    Your dice are: 1,5,2,5,1,5,6
    Assuming it’s 2@2 and 4@1, that’s 2 hits.

    3/3 hits total in Iraq

    Iraq Defense 3 inf (from MARTI dice email 8:10)
    Your dice are: 2,3,4
    1 hit

    Conclusion - 1 art, 5 inf in Iraq.  All per the 8:10 MARTI emails.

    sz next….

  • '13

    SZ 97 - Round 1
    UK: 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber, 1CV

    UK dice: Your dice are: 5,2,4,6,5,6,3
    2 hits (you mentioned 4, but if the dice are in order then I only see 2, the cruiser and tac)

    Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
    Your dice are: 2,6,5,1 (2 hits)
    Italians: 3 fighters
    DiceRolls: 3@3; Total Hits: 23@3: (2, 2, 4)

  • '13

    sz97 - Round 2
    Italians hit 4 times, I’ll take the CV (x2), cruiser and dd.
    UK hit 2 times, I’ll pull the dd and 1 cruiser

    UK: 1 bomber, 3 fighters and 1 tactical_bomber
    2 at 4, 3 at 3
    DiceRolls: 2@4; Total Hits: 12@4: (5, 3)
    DiceRolls: 3@3; Total Hits: 23@3: (1, 5, 2)

    italy: 1 battleship, 1 cruiser, and 3 fighters
    4 at 4, 1 at 3
    DiceRolls: 4@4; Total Hits: 24@4: (6, 6, 1, 1)
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • '13

    I should have damaged your battleship instead of taking the cruiser - cruiser here

    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • '13

    sz 97 - Round 2 results
    UK 3 hits, Italy 3 hits
    UK will pull 2 fighters and 1 tac
    I’ll pull 2 cruisers and a fighter for Italy

    UK will withdraw, 1 bomber and 1 fighter
    Italy has 1 damaged battleship, 1 tt and 2 fighters

    Noodle through the results if you don’t mind and make sure I got it right.  You mentioned that I had 4 hits in round 1 but I only saw 2, if you are correct I’d like to get those hits and possibly re-evaluate the combat depending on what you pull.

    On why I simply re-rolled, I’ve seen a couple of examples in League where battles were simply scrapped and re-done if the initial force wasn’t set correctly and I just placed this scenario into that category.  I should have pinged you about it and I apologize for that - I was in a rush to do a quick turn and get to work as I mentioned, I should have waited until I had more time.

    The adjusted file is attached.  Ignore the history for those battles.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 armour moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour
                    Russians defend with 1 aaGun
                    Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Italians
                2 aaGuns, 1 artillery and 4 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Northern Italy to Romania
                2 fighters moved from Southern Italy to Gibraltar
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Greece to Bulgaria
                1 battleship moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 infantry placed in Southern France
                1 airfield placed in Gibraltar

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • no worries, I’ve made my screw ups rushing to get it done before work too

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 armour and 2 mech_infantrys moved from New South Wales to South Australia
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Combat Move - French

    Airborne Attack Move - French

    Non Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from Libya to Tunisia
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Research Technology - Germans

  • '13

    ncm edit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 3 bombers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 destroyer moved from 112 Sea Zone to 127 Sea Zone
                1 mech_infantry moved from Eastern Poland to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                1 bomber moved from Western Germany to Novgorod
                1 bomber moved from Western Germany to 127 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 127 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Russians defend with 1 submarine
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Novgorod
                    Germans attack with 1 bomber and 7 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Novgorod from Russians with 1 bomber and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 aaGun and 1 infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Bessarabia to Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                11 mech_infantrys moved from Eastern Poland to Archangel
                1 aaGun, 6 armour, 11 artilleries and 23 infantry moved from Eastern Poland to Belarus
                7 mech_infantrys moved from Poland to Belarus
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                3 armour moved from Romania to Belarus
                1 infantry moved from Bulgaria to Romania
                1 bomber moved from 127 Sea Zone to Poland
                1 bomber moved from Novgorod to Poland
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar

    Place Units - Germans
                3 bombers and 2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

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