look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber, 3 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 bomber, 3 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -38
Casualties for Japanese: 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 bomber, 3 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
5 destroyers placed in 10 Sea Zone
Americans undo move 2.
1 destroyer placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Shensi
1 artillery and 2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Scramble Italy?
Also, check the OOL for the Carolines battle. I gave you max damage since I was staying until the end, but wound up splashing a plane because of it thanks to your high hit % in your 2nd to last round. I expected to have another good round of attacks but the battle ended sooner than expected.
If it’s kosher as is we can move on, but if you wanted something different we can swap plane deaths for ships or something that doesn’t change the dice. Some swaps would change the dice and possibly change the outcome of the last round, so it’s probably fine the way it is. But I’ll let you be the judge of that.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
Combat adjustment in Iraq
yes, scramble all for italy.
for caroline I would have kept the capital ships so the last round should have been a carrier roll instead of a tac. based on the dice roll sequence, it would not have mattered since I still got the one hit needed but we can reroll here if you want.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Combat - British
British creates battle in territory 106 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the British
British win, taking 106 Sea Zone from Germans, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
Battle in Iraq
British attack with 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 33 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 33 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 97 Sea Zone and were removed
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from 97 Sea Zone to Egypt
2 fighters moved from 97 Sea Zone to Malta
2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Kwangsi
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 fighter placed in Egypt
2 submarines placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs total
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry
ugh - I borked that italy OOL too. Results are fine but I dislike splashing planes on either side.
I should find a way to play after my coffee and not before :x
slight problem, you rolled twice for z97. if you forgot to scramble the fighters on the first roll, you should have paused and finished the battle here. good or bad, I always want the first dice thrown to count. I guess same applies to iraq which was rolled twice too. in this case both the second rolls were advantageous for you. I would prefer we go with the first rolls and continue from there, which means you got 4 hits in the first round and I got 2 hits, plus 3 fighters to roll. you can ask for a third party ruling if you disagree.
You’re right - I was in a rush to get to work (my first problem) and didn’t scramble your fighters. I tapped through sz97 and withdrew from Iraq, then just pulled down the file and re-did it without thinking twice about it.
We can use the original dice, no worries. It’ll take a bit of effort to untangle the dice but I have some time.
V
OK, starting with the file from the post “Combat Adjustment in Iraq” and ignoring the other files posted:
Iraq - 1 art, 6 inf (1 cruiser) vs. 3 inf
Cruiser shore fire (from MARTI dice email)
Your dice are: 3
1 hit
Round 1 (from MARTI dice email):
Your dice are: 1,5,2,5,1,5,6
Assuming it’s 2@2 and 4@1, that’s 2 hits.
3/3 hits total in Iraq
Iraq Defense 3 inf (from MARTI dice email 8:10)
Your dice are: 2,3,4
1 hit
Conclusion - 1 art, 5 inf in Iraq. All per the 8:10 MARTI emails.
sz next….
SZ 97 - Round 1
UK: 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber, 1CV
UK dice: Your dice are: 5,2,4,6,5,6,3
2 hits (you mentioned 4, but if the dice are in order then I only see 2, the cruiser and tac)
Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Your dice are: 2,6,5,1 (2 hits)
Italians: 3 fighters
Rolls: 3@3; Total Hits: 23@3: (2, 2, 4)
sz97 - Round 2
Italians hit 4 times, I’ll take the CV (x2), cruiser and dd.
UK hit 2 times, I’ll pull the dd and 1 cruiser
UK: 1 bomber, 3 fighters and 1 tactical_bomber
2 at 4, 3 at 3
Rolls: 2@4; Total Hits: 12@4: (5, 3)
Rolls: 3@3; Total Hits: 23@3: (1, 5, 2)
italy: 1 battleship, 1 cruiser, and 3 fighters
4 at 4, 1 at 3
Rolls: 4@4; Total Hits: 24@4: (6, 6, 1, 1)
Rolls: 1@3; Total Hits: 11@3: (2)
I should have damaged your battleship instead of taking the cruiser - cruiser here
Rolls: 1@3; Total Hits: 01@3: (6)
sz 97 - Round 2 results
UK 3 hits, Italy 3 hits
UK will pull 2 fighters and 1 tac
I’ll pull 2 cruisers and a fighter for Italy
UK will withdraw, 1 bomber and 1 fighter
Italy has 1 damaged battleship, 1 tt and 2 fighters
Noodle through the results if you don’t mind and make sure I got it right. You mentioned that I had 4 hits in round 1 but I only saw 2, if you are correct I’d like to get those hits and possibly re-evaluate the combat depending on what you pull.
On why I simply re-rolled, I’ve seen a couple of examples in League where battles were simply scrapped and re-done if the initial force wasn’t set correctly and I just placed this scenario into that category. I should have pinged you about it and I apologize for that - I was in a rush to do a quick turn and get to work as I mentioned, I should have waited until I had more time.
The adjusted file is attached. Ignore the history for those battles.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 aaGun
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
2 aaGuns, 1 artillery and 4 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Southern Italy to Gibraltar
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Greece to Bulgaria
1 battleship moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
1 infantry placed in Southern France
1 airfield placed in Gibraltar
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
no worries, I’ve made my screw ups rushing to get it done before work too
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from New South Wales to South Australia
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Airborne Attack Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French