No scrambles
14L G50 hobo (axis) vs vold (allies +11)
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sz 97 - Round 2 results
UK 3 hits, Italy 3 hits
UK will pull 2 fighters and 1 tac
I’ll pull 2 cruisers and a fighter for ItalyUK will withdraw, 1 bomber and 1 fighter
Italy has 1 damaged battleship, 1 tt and 2 fightersNoodle through the results if you don’t mind and make sure I got it right. You mentioned that I had 4 hits in round 1 but I only saw 2, if you are correct I’d like to get those hits and possibly re-evaluate the combat depending on what you pull.
On why I simply re-rolled, I’ve seen a couple of examples in League where battles were simply scrapped and re-done if the initial force wasn’t set correctly and I just placed this scenario into that category. I should have pinged you about it and I apologize for that - I was in a rush to do a quick turn and get to work as I mentioned, I should have waited until I had more time.
The adjusted file is attached. Ignore the history for those battles.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 aaGun
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Italians
2 aaGuns, 1 artillery and 4 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Southern Italy to Gibraltar
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Greece to Bulgaria
1 battleship moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 infantry placed in Southern France
1 airfield placed in GibraltarTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
no worries, I’ve made my screw ups rushing to get it done before work too
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from New South Wales to South Australia
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Airborne Attack Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
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ncm edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 bombers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to 127 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 127 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 1 bomber and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 aaGun and 1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
11 mech_infantrys moved from Eastern Poland to Archangel
1 aaGun, 6 armour, 11 artilleries and 23 infantry moved from Eastern Poland to Belarus
7 mech_infantrys moved from Poland to Belarus
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
3 armour moved from Romania to Belarus
1 infantry moved from Bulgaria to Romania
1 bomber moved from 127 Sea Zone to Poland
1 bomber moved from Novgorod to Poland
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from 91 Sea Zone to GibraltarPlace Units - Germans
3 bombers and 2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
I edited back the carolines battle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Sakha
1 bomber moved from Amur to Sakha
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 bomber moved from Russia to Novgorod
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 armour moved from Yunnan to MalayaCombat - Russians
Strategic bombing raid in Novgorod
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in Sakha
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Malaya
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
Russians win, taking Malaya from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Sakha to Novosibirsk
6 infantry moved from Timguska to Novosibirsk
3 aaGuns, 2 artilleries and 29 infantry moved from Bryansk to Russia
2 infantry moved from Volgograd to Tambov
2 aaGuns and 8 infantry moved from Amur to Korea
5 infantry moved from Vologda to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Volgograd: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,1,1
Russians collect 26 PUs (3 lost to blockades); end with 27 PUs total -
I see why you added back the carrier, but can you refresh my memory on why you wouldn’t take a hit out?
Sorry, it’s been a long day - heh
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because you splashed 1 plane of mine in the original battle. I would have kept the carrier and lost a tac instead since the difference was only 1 defense and I had 2 extra hits on you prior to that round. had it been closer then I would have taken the carrier first but at that point it was almost a kamikaze run for you.
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gotcha - no worries
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 mech_infantry moved from Anhwe to Manchuria
1 infantry moved from Soviet Far East to Siberia
2 fighters moved from Japan to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
1 bomber moved from Kiangsu to Shensi
1 artillery and 4 infantry moved from Anhwe to Kweichow
1 armour moved from Hopei to Kiangsi
1 artillery and 4 infantry moved from Hopei to Kweichow
1 bomber moved from Kiangsu to Shensi
2 tactical_bombers moved from Kiangsu to Hunan
2 fighters moved from Paulau Island to Caroline Islands
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to KweichowCombat - Japanese
Battle in Caroline Islands
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Caroline Islands from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
Russians defend with 2 armour; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Russians: 2 armour
Battle in Borneo
Battle in Siberia
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 9 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangtung
1 aaGun moved from Hopei to Kweichow
2 bombers moved from Shensi to Kiangsu
2 tactical_bombers moved from Hunan to Kwangtung
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Siberia to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to KiangsuPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
1 fighter moved from Eastern United States to 106 Sea ZonePlace Units - Americans
7 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 1.
1 destroyer and 6 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Yunnan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
1 artillery moved from Tsinghai to Sikang
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
3 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 artillery moved from Burma to Shan State
3 infantry moved from Burma to India
4 mech_infantrys moved from India to Yunnan
1 artillery and 5 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 bomber moved from Egypt to Russia
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from India to BurmaPlace Units - British
1 destroyer placed in 98 Sea Zone
2 transports placed in 106 Sea Zone
1 fighter placed in Egypt
1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
British collect 35 PUs (2 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,4,5,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
I’ll be in the woods for the weekend and have a sketchy week next week, so I’ll be playing off-pace for a week.
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no problem
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Ukraine
Italians attack with 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians win, taking Ukraine from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 battleship and 1 transport moved from 92 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,2
Italians collect 14 PUs (4 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs