14L G50 hobo (axis) vs vold (allies +11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
                1 fighter and 1 tactical_bomber moved from Philippines to Shan State
                1 artillery moved from Siam to Shan State
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 armour moved from Jehol to Kweichow
                1 artillery moved from Kiangsi to Hunan
                1 mech_infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                2 mech_infantrys moved from Kiangsu to Kweichow
                2 artilleries moved from Sikang to Szechwan
                1 bomber moved from Russia to Szechwan
                1 bomber moved from Japan to Shan State
                1 submarine moved from 32 Sea Zone to 26 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters moved from 33 Sea Zone to 26 Sea Zone
                3 destroyers moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 61 Sea Zone to 62 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 4 fighters and 1 submarine
                    Americans defend with 2 submarines
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 26 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Szechwan
                    Japanese attack with 2 artilleries and 1 bomber
                    Chinese defend with 3 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 3 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Shan State
                    Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 1 fighter; British defend with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 bomber moved from Shan State to Malaya
                1 fighter and 2 tactical_bombers moved from Shan State to Malaya
                1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Caroline Islands to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Japan to Hawaiian Islands
                1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 bomber moved from Szechwan to Malaya
                1 transport moved from 37 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 artillery, 2 fighters and 1 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 bombers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 fighter, 3 submarines and 1 tactical_bomber placed in 10 Sea Zone
                2 bombers placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 2 bombers
                EDIT: Adding units owned by Americans to Eastern United States: 2 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 49 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Persia to Shan State
                1 mech_infantry moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 bomber and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Shan State from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 bomber moved from Shan State to Burma
                5 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 mech_infantry moved from Egypt to Iraq

    Place Units - British
                2 artilleries and 1 infantry placed in Persia
                3 mech_infantrys placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,6,6,4,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
                1 infantry moved from Algeria to Tunisia
                      Italians take Tunisia from French
                5 fighters moved from Gibraltar to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 5 fighters
                    Americans defend with 1 destroyer
                    Italians win with 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Iraq
                    Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Iraq from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                5 fighters moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Southern Italy to Gibraltar
                1 artillery and 1 infantry moved from Morocco to Algeria
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 aaGun moved from Southern France to 93 Sea Zone
                3 infantry moved from Southern France to 93 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Northwest Persia to Iraq

    Place Units - Italians
                2 bombers and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Combat Move - French

    Combat - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Smolensk to Archangel
                      Germans take Archangel from Russians
                2 armour and 2 mech_infantrys moved from Novosibirsk to Kansu
                      Germans take Kansu from Chinese
                2 armour and 2 mech_infantrys moved from Kansu to Shensi
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                2 bombers moved from Russia to Persia
                3 armour, 2 bombers, 2 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
                4 bombers moved from Western Germany to Persia

    Combat - Germans
                Battle in Shensi
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 armour and 1 mech_infantry
                    Germans win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Persia
                    Germans attack with 3 armour, 8 bombers, 2 fighters and 3 tactical_bombers
                    Russians defend with 2 fighters and 1 tactical_bomber; British defend with 3 artilleries, 1 factory_minor, 3 fighters and 3 infantry
                    Germans win, taking Persia from British with 1 armour and 6 bombers remaining. Battle score for attacker is -7
                    Casualties for Germans: 2 armour, 2 bombers, 2 fighters and 3 tactical_bombers
                    Casualties for Russians: 2 fighters and 1 tactical_bomber
                    Casualties for British: 3 artilleries, 3 fighters and 3 infantry

    Non Combat Move - Germans
                2 bombers moved from Persia to Southern Italy
                4 bombers moved from Persia to Iraq
                3 armour moved from Volgograd to Northwest Persia
                12 artilleries, 27 infantry and 11 mech_infantrys moved from Smolensk to Belarus
                3 armour and 3 mech_infantrys moved from Urals to Smolensk
                3 armour moved from Russia to Belarus
                2 aaGuns moved from Russia to Smolensk
                1 armour and 3 mech_infantrys moved from Samara to Caucasus
                1 mech_infantry moved from Novosibirsk to Caucasus

    Place Units - Germans
                10 armour placed in Germany
                4 infantry placed in Western Germany
                3 mech_infantrys placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
                Germans collect 65 PUs (2 lost to blockades); end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Iraq: 4 bombers
                EDIT: Adding units owned by Germans to Northwest Persia: 4 bombers
                EDIT: Turning off Edit Mode

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
                1 artillery and 2 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 bomber moved from Malaya to Shan State
                1 bomber, 1 fighter and 2 tactical_bombers moved from Malaya to Yunnan

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
                    British defend with 3 aaGuns; Chinese defend with 2 artilleries and 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 3 aaGuns
                    Casualties for Chinese: 2 artilleries and 4 infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
                4 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 2 carriers, 1 cruiser, 7 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                4 submarines moved from 6 Sea Zone to 33 Sea Zone
                2 fighters moved from Japan to Hawaiian Islands
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Yunnan to Philippines
                1 bomber moved from Shan State to Philippines
                1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 tactical_bomber moved from Yunnan to Malaya

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                2 carriers, 3 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

  • '13

    you’ll have this in 2-3 rounds tops, and with US effectively contained there is nothing I can do about it.

    You have won the day, sir!

    Care to flip the board, same bid?  :-D


  • Thanks for the game.  I’ll keep my same last bid, which was 12, but I don’t want allies for less.

  • '13

    sounds good, what’s your placement?


  • sub in each z110 and z111

  • '12

    very interesting bid placement - this should be a fun G1.

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