Agreed it could have definitely been worse!
14L G50 hobo (axis) vs vold (allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
1 fighter and 1 tactical_bomber moved from Philippines to Shan State
1 artillery moved from Siam to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 armour moved from Jehol to Kweichow
1 artillery moved from Kiangsi to Hunan
1 mech_infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Kweichow
2 artilleries moved from Sikang to Szechwan
1 bomber moved from Russia to Szechwan
1 bomber moved from Japan to Shan State
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters moved from 33 Sea Zone to 26 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 61 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 4 fighters and 1 submarine
Americans defend with 2 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 26 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Szechwan
Japanese attack with 2 artilleries and 1 bomber
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for Chinese: 3 infantry
Battle in Hunan
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Shan State to Malaya
1 fighter and 2 tactical_bombers moved from Shan State to Malaya
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Japan to Hawaiian Islands
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 bomber moved from Szechwan to Malaya
1 transport moved from 37 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 artillery, 2 fighters and 1 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 fighter, 3 submarines and 1 tactical_bomber placed in 10 Sea Zone
2 bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 2 bombers
EDIT: Adding units owned by Americans to Eastern United States: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 49 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to Shan State
1 mech_infantry moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 bomber moved from Shan State to Burma
5 infantry moved from India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from Egypt to IraqPlace Units - British
2 artilleries and 1 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,6,6,4,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
5 fighters moved from Gibraltar to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 5 fighters
Americans defend with 1 destroyer
Italians win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
5 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Morocco to Algeria
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northwest Persia to IraqPlace Units - Italians
2 bombers and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
2 armour and 2 mech_infantrys moved from Kansu to Shensi
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 bombers moved from Russia to Persia
3 armour, 2 bombers, 2 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
4 bombers moved from Western Germany to PersiaCombat - Germans
Battle in Shensi
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Persia
Germans attack with 3 armour, 8 bombers, 2 fighters and 3 tactical_bombers
Russians defend with 2 fighters and 1 tactical_bomber; British defend with 3 artilleries, 1 factory_minor, 3 fighters and 3 infantry
Germans win, taking Persia from British with 1 armour and 6 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 2 armour, 2 bombers, 2 fighters and 3 tactical_bombers
Casualties for Russians: 2 fighters and 1 tactical_bomber
Casualties for British: 3 artilleries, 3 fighters and 3 infantryNon Combat Move - Germans
2 bombers moved from Persia to Southern Italy
4 bombers moved from Persia to Iraq
3 armour moved from Volgograd to Northwest Persia
12 artilleries, 27 infantry and 11 mech_infantrys moved from Smolensk to Belarus
3 armour and 3 mech_infantrys moved from Urals to Smolensk
3 armour moved from Russia to Belarus
2 aaGuns moved from Russia to Smolensk
1 armour and 3 mech_infantrys moved from Samara to Caucasus
1 mech_infantry moved from Novosibirsk to CaucasusPlace Units - Germans
10 armour placed in Germany
4 infantry placed in Western Germany
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Germans collect 65 PUs (2 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 4 bombers
EDIT: Adding units owned by Germans to Northwest Persia: 4 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
1 artillery and 2 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Malaya to Shan State
1 bomber, 1 fighter and 2 tactical_bombers moved from Malaya to YunnanCombat - Japanese
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns; Chinese defend with 2 artilleries and 4 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 aaGuns
Casualties for Chinese: 2 artilleries and 4 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
4 fighters moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 1 cruiser, 7 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to Hawaiian Islands
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Yunnan to Philippines
1 bomber moved from Shan State to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to MalayaPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 carriers, 3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
you’ll have this in 2-3 rounds tops, and with US effectively contained there is nothing I can do about it.
You have won the day, sir!
Care to flip the board, same bid? :-D
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Thanks for the game. I’ll keep my same last bid, which was 12, but I don’t want allies for less.
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sounds good, what’s your placement?
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sub in each z110 and z111
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very interesting bid placement - this should be a fun G1.