And 2 sub hits = tip CV and lose DD.
G40 l14 mrcunego (axis) vs bonusbent (allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Southern France
1 bomber and 3 fighters moved from Western Germany to Southern France
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
2 mech_infantrys moved from Evenkiyskiy to Yenisey
8 armour and 1 mech_infantry moved from Ukraine to Caucasus
16 armour moved from Rostov to Caucasus
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern PolandCombat - Germans
Battle in Yenisey
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Yenisey, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Yenisey
Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Germans win, taking Yenisey from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 24 armour and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 24 armour and 1 mech_infantry in Caucasus, round 2 : 18/25 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 24 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Germans attack with 1 bomber, 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits
British roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber and 3 fighters moved from Southern France to Western Germany
1 artillery moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
10 mech_infantrys moved from Rostov to Volgograd
1 artillery moved from Archangel to Novgorod
1 mech_infantry moved from Rostov to Bessarabia
6 mech_infantrys moved from Rostov to Volgograd
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
4 infantry moved from Western Germany to GermanyPlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
10 infantry placed in Germany
2 infantry placed in France
3 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in Western Germany
Germans undo move 2.
7 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
så nærmer slutningen sig vist.
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Man kan sige, at du nok ikke kan vinde, medmindre Rusland falder snart, for selv med yderligere rigdomme fra Mellemoesten, saa vil aksernes oekonomi forventeligt stadig ligge ca. 50 PU efter de allierede, idet Japan langsomt men sikkert vil miste grebet i Asien.
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ja, axis!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Bryansk
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
4 armour and 3 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Urals to Timguska
Russians take Timguska from Germans
1 infantry moved from Russia to SamaraCombat - Russians
Non Combat Move - Russians
10 infantry moved from Russia to Bryansk
1 infantry moved from Russia to TambovPlace Units - Russians
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,6,2,4,1,5,3
Russians collect 20 PUs (2 lost to blockades); end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 carriers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Amur to Dzavhan
Japanese take Ulaanbaatar from Russians
Japanese take Dzavhan from Russians
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Japan to Shantung
1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Hunan
1 bomber moved from Malaya to Hunan
1 mech_infantry moved from Shan State to French Indo China
2 tactical_bombers moved from Malaya to French Indo China
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Burma
1 fighter moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from Malaya to Burma
1 fighter moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Borneo, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Hunan
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 mech_infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from Borneo to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
3 fighters moved from Yunnan to 37 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from Kiangsu to 37 Sea Zone
3 fighters moved from 80 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 carriers, 1 fighter and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Burma to Malaya
2 tactical_bombers moved from French Indo China to Malaya
1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Shantung to Kiangsu
1 bomber moved from Hunan to Malaya
1 armour moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Japan to KiangsuPlace Units - Japanese
3 carriers placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,6
Japanese collect 48 PUs (4 lost to blockades); end with 50 PUs total -
Naa, hold paa hat og briller. Det bliver et stort soeslag ud for Malaya.
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Jeg gaar ud fra, at du er paa max defense.
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Og jeg sidder stadig lige og taenker, om det nu ogsaa skal vaere nu, at jeg angriber… :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 5 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
5 bombers moved from Queensland to 37 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 10 destroyers, 6 fighters, 6 submarines and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Americans take 36 Sea Zone from Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 5 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
5 bombers moved from Queensland to 37 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 10 destroyers, 6 fighters, 6 submarines and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Americans take 36 Sea Zone from Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win, taking 6 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in French Indo China
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Southern France
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 battleship, 5 bombers, 4 carriers, 3 cruisers, 10 destroyers, 6 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters and 7 submarines
Units damaged: 3 carriers owned by the Japanese
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters and 7 submarines
Casualties for Americans: 1 battleship, 2 bombers, 4 carriers, 3 cruisers, 10 destroyers, 6 fighters, 6 submarines and 1 tactical_bomberNon Combat Move - Americans
3 bombers moved from 37 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Egypt to Gibraltar
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
3 destroyers and 3 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
Endte ret taet paa det forventede i form af en smal sejr til amerikanerne. Er glad for det ikke blev et slag med voldsomt meget held paa den ene eller den anden side.
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Battlescore paa plus 7… :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery and 2 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
1 artillery moved from Shensi to KweichowPlace Units - Chinese
1 infantry placed in Chahar
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
17 infantry moved from India to Burma
1 armour moved from Kweichow to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
British creates battle in territory 97 Sea Zone
Battle in Burma
British attack with 17 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 17 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Holland Belgium
British attack with 9 fighters, 3 infantry and 2 tactical_bombers
Italians defend with 3 infantry
British win, taking Holland Belgium from Germans with 9 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 3 infantryNon Combat Move - British
4 fighters and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 4 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 aaGuns moved from India to Burma
1 bomber and 1 fighter moved from India to Yunnan
2 aaGuns, 1 artillery and 3 infantry moved from Kweichow to Yunnan
1 submarine moved from 97 Sea Zone to 99 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
3 fighters moved from Greece to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 3 fighters
British defend with 2 mech_infantrys
Italians roll dice for 3 fighters in Northwest Persia, round 2 : 3/3 hits
Russians roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Northwest Persia
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Southern France
Italians attack with 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber and 3 infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Northwest Persia to PersiaPlace Units - Italians
2 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 2 infantry
EDIT: Adding units owned by Italians to Romania: 2 infantry
EDIT: Removing units owned by Italians from Eastern Poland: 1 aaGun, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 aaGun, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,5
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total -
ja det gik desværre som forventet.
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ja det gik desv�rre som forventet.
Jeg har nok siddet og sovet, men troede ikke dine fightere kunne naa til Nordvest Persien. Suk.