Game set-Up:
Bid Spending.jpg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC repair 0 damage on 1 factory_minor; Remaining resources: 26 PUs;
ANZAC buy 1 armour, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC repair 0 damage on 1 factory_minor; Remaining resources: 26 PUs;
ANZAC buy 1 armour, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
Combat - ANZAC
Battle in Borneo
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Malaya
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Territory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry and 1 mech_infantry
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Northern Territory : 2 aaGuns, 1 armour, 1 artillery and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 2 submarines
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 destroyer and 1 transport
62 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 51 / 57
Russians : 24 / 34
Japanese : 42 / 37
Americans : 55 / 80
Chinese : 7 / 8
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 16 / 4
ANZAC : 25 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Karelia to Finland
Germans take Finland from British
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Eastern Persia
1 bomber moved from Bryansk to Eastern Persia
4 bombers moved from Bryansk to Northwest Persia
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
Combat - Germans
Battle in Eastern Persia
Germans attack with 2 bombers
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Tambov from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 4 bombers
British defend with 1 armour and 2 mech_infantrys
Germans win with 2 bombers remaining. Battle score for attacker is -10
Casualties for Germans: 2 bombers
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Rostov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Northwest Persia to Bryansk
1 bomber moved from Eastern Persia to India
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Germans
3 armour placed in Novgorod
3 armour and 2 mech_infantrys placed in Germany
3 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6,5,3,6,4,5,2,4,2,3,2,2,1,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1,3,1
Germans collect 54 PUs (4 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
4 fighters moved from Russia to Tambov
1 mech_infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
4 fighters moved from Russia to Tambov
1 mech_infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
Combat - Russians
Battle in Tambov
Russians attack with 4 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 2/1 hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 fighters moved from Tambov to Russia
Place Units - Russians
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 34 PUs
Territory Summary for Russians :
Kazakhstan : 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Urals : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 3 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Persia : 2 fighters and 1 mech_infantry
Production/PUs Summary :
Germans : 55 / 60
Russians : 22 / 34
Japanese : 42 / 37
Americans : 55 / 80
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 16 / 4
ANZAC : 25 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Yunnan to Shan State
3 mech_infantrys moved from India to Shan State
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu
1 fighter moved from Japan to 19 Sea Zone
1 bomber and 11 fighters moved from Japan to Korea
2 artilleries and 8 infantry moved from India to West India
1 bomber moved from India to 44 Sea Zone
20 armour and 18 mech_infantrys moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Air Battle in Korea
Japanese attacks with 12 units heading to Korea
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Korea
1 bomber killed by AA
Bombing raid in Korea causes 0 damage total.
Battle in Kiangsu
Japanese attack with 1 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour and 5 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 aaGun moved from India to West India
1 bomber moved from 44 Sea Zone to Sumatra
1 fighter moved from 19 Sea Zone to Japan
11 fighters moved from Korea to Japan
Place Units - Japanese
3 armour placed in Kwangtung
3 armour placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,4,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,6,3,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,3,2,3,6,5,1,1,1,6,1,2,6,6,6,6,2
Japanese collect 26 PUs (20 lost to blockades); end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Novgorod
3 bombers moved from Russia to Novgorod
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
7 fighters moved from 6 Sea Zone to Japan
7 bombers and 9 fighters moved from Korea to Japan
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese
Kamikaze attacks? If so, how many and on what US warships?
Scramble Japanese fighters to SZ 6?
Man, you know what? I’m gonna go ahead and concede.
You’ve got solid game with the Allies, man. Seriously. And I was not really prepared to deal with the ways that Low Luck changes the game.
I’ll go post your win in the thread right now.
Are you interested in a rematch, but with regular dice?
Interesting game, thanks.
Switch sides with Allies +8 or keep sides as is?
This would have to be a much slower game for me, as I have two other games going on and some major projects due at the beginning of July and August.
Hrm. I’m working quite a bit right now, now that you bring it up. Maybe you can message me when your schedule opens up a bit more?
Anyway, good game!