14L ArtofWar1947 (Allies +8) v Shin Ji (axis) +LL


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Jehol : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 57
        Russians : 22 / 34
        Japanese : 50 / 37
        Americans : 55 / 80
        Chinese : 7 / 8
        British : 37 / 43
        UK_Pacific : 0 / 0
        Italians : 16 / 9
        ANZAC : 17 / 31
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                9 fighters moved from Russia to Ukraine
                2 armour and 1 mech_infantry moved from Caucasus to Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                9 fighters moved from Russia to Ukraine
                2 armour and 1 mech_infantry moved from Caucasus to Ukraine

    Combat - British
                Battle in Ukraine
                    British attack with 2 armour, 9 fighters and 1 mech_infantry
                    Germans defend with 3 artilleries and 1 factory_minor; Italians defend with 3 mech_infantrys
                        British roll dice for 2 armour, 9 fighters and 1 mech_infantry in Ukraine, round 2 :  6/1 hits
                        Germans roll dice for 3 artilleries and 3 mech_infantrys in Ukraine, round 2 :  2/0 hits
                        1 armour owned by the British, 3 mech_infantrys owned by the Italians, 1 mech_infantry owned by the British and 3 artilleries owned by the Germans lost in Ukraine
                    British win, taking Ukraine from Germans with 1 armour and 9 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 3 artilleries
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 3 mech_infantrys

    Non Combat Move - British
                9 fighters moved from Ukraine to Russia
                1 infantry moved from Volgograd to Tambov
                4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia
                2 mech_infantrys moved from Persia to Northwest Persia
                1 armour moved from Persia to Northwest Persia
                3 transports moved from 80 Sea Zone to 81 Sea Zone
                2 submarines moved from 98 Sea Zone to 93 Sea Zone
                1 carrier, 4 destroyers and 1 fighter moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                2 infantry moved from Brazil to British Guiana
                3 submarines moved from 97 Sea Zone to 98 Sea Zone

    Place Units - British
                1 fighter and 2 mech_infantrys placed in Persia
                3 infantry placed in Egypt
                1 fighter placed in United Kingdom
                British undo move 2.
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    37 Sea Zone : 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Norway : 1 flag, 1 fighter and 2 infantry
        Tobruk : 1 flag
        Russia : 9 fighters
        Tambov : 1 infantry
        Ukraine : 1 armour
        Volgograd : 2 infantry
        93 Sea Zone : 3 submarines
        Eire : 1 flag
        97 Sea Zone : 1 carrier and 4 destroyers
        Eastern Persia : 1 flag, 1 infantry
        81 Sea Zone : 3 transports
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
        Persia : 1 flag, 4 aaGuns, 2 armour, 4 artilleries, 1 factory_minor, 6 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber
        98 Sea Zone : 3 submarines
        Finland : 1 flag
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 24 / 34
        Japanese : 50 / 37
        Americans : 55 / 80
        Chinese : 7 / 8
        British : 37 / 42
        UK_Pacific : 0 / 0
        Italians : 16 / 9
        ANZAC : 17 / 31
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Eastern Poland to Bryansk

    Non Combat Move - Italians

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4,5,5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,2,2,1,5,2,6,6,5,5,1,5,1,2,4,5
                Italians collect 3 PUs (13 lost to blockades); end with 4 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC repair 0 damage on 1 factory_minor; Remaining resources: 26 PUs;
                ANZAC buy 1 armour, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from Northern Territory to 55 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Malaya to Shan State
                      ANZAC take Shan State from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC repair 0 damage on 1 factory_minor; Remaining resources: 26 PUs;
                ANZAC buy 1 armour, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from Northern Territory to 55 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Malaya to Shan State
                      ANZAC take Shan State from Japanese

    Combat - ANZAC
                Battle in Borneo
                Battle in Celebes

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in Malaya
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for ANZAC :

    Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 infantry and 1 mech_infantry
        Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        Northern Territory : 2 aaGuns, 1 armour, 1 artillery and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 2 submarines
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        54 Sea Zone : 1 flag, 1 destroyer and 1 transport
        62 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 24 / 34
        Japanese : 42 / 37
        Americans : 55 / 80
        Chinese : 7 / 8
        British : 37 / 42
        UK_Pacific : 0 / 0
        Italians : 16 / 4
        ANZAC : 25 / 35
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Karelia to Finland
                      Germans take Finland from British
                7 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Eastern Persia
                1 bomber moved from Bryansk to Eastern Persia
                4 bombers moved from Bryansk to Northwest Persia
                1 tactical_bomber moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Ukraine
                1 tactical_bomber moved from Bryansk to Tambov
                1 fighter moved from Bryansk to Rostov
                1 tactical_bomber moved from Bryansk to Rostov

    Combat - Germans
                Battle in Eastern Persia
                    Germans attack with 2 bombers
                    British defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 infantry
                Battle in Tambov
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Tambov from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour; Russians defend with 1 factory_minor
                    Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Northwest Persia
                    Germans attack with 4 bombers
                    British defend with 1 armour and 2 mech_infantrys
                    Germans win with 2 bombers remaining. Battle score for attacker is -10
                    Casualties for Germans: 2 bombers
                    Casualties for British: 1 armour and 2 mech_infantrys
                Battle in Rostov
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                    Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                2 bombers moved from Northwest Persia to Bryansk
                1 bomber moved from Eastern Persia to India
                1 fighter moved from Rostov to Bryansk
                1 tactical_bomber moved from Rostov to Bryansk
                1 tactical_bomber moved from Tambov to Bryansk
                1 fighter moved from Ukraine to Bryansk
                1 tactical_bomber moved from Ukraine to Bryansk

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour and 2 mech_infantrys placed in Germany
                3 artilleries placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6,5,3,6,4,5,2,4,2,3,2,2,1,1,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1,3,1
                Germans collect 54 PUs (4 lost to blockades); end with 55 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Tambov
                4 fighters moved from Russia to Tambov
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 mech_infantry moved from Russia to Urals
                      Russians take Urals from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Tambov
                4 fighters moved from Russia to Tambov
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 mech_infantry moved from Russia to Urals
                      Russians take Urals from Germans

    Combat - Russians
                Battle in Tambov
                    Russians attack with 4 fighters and 2 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 :  2/1 hits
                        Germans roll dice for 2 mech_infantrys in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Tambov to Persia
                1 mech_infantry moved from Trans-Jordan to Persia
                2 fighters moved from Tambov to Russia

    Place Units - Russians
                1 armour, 3 artilleries, 4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 34 PUs

    Territory Summary for Russians :

    Kazakhstan : 1 mech_infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Urals : 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 3 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Volgograd : 1 factory_minor
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag
        Persia : 2 fighters and 1 mech_infantry

    Production/PUs Summary :

    Germans : 55 / 60
        Russians : 22 / 34
        Japanese : 42 / 37
        Americans : 55 / 80
        Chinese : 7 / 8
        British : 35 / 42
        UK_Pacific : 0 / 0
        Italians : 16 / 4
        ANZAC : 25 / 35
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 6 armour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Yunnan to Shan State
                3 mech_infantrys moved from India to Shan State
                1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu
                1 fighter moved from Japan to 19 Sea Zone
                1 bomber and 11 fighters moved from Japan to Korea
                2 artilleries and 8 infantry moved from India to West India
                1 bomber moved from India to 44 Sea Zone
                20 armour and 18 mech_infantrys moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 3 submarines and 1 transport
                    3 submarines owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Air Battle in Korea
                    Japanese attacks with 12 units heading to Korea
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Korea
                    1 bomber killed by AA
                    Bombing raid in Korea causes 0 damage total.
                Battle in Kiangsu
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Kiangsu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 1 armour and 5 mech_infantrys
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shan State from ANZAC with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 aaGun moved from India to West India
                1 bomber moved from 44 Sea Zone to Sumatra
                1 fighter moved from 19 Sea Zone to Japan
                11 fighters moved from Korea to Japan

    Place Units - Japanese
                3 armour placed in Kwangtung
                3 armour placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,4,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,6,3,2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,3,2,3,6,5,1,1,1,6,1,2,6,6,6,6,2
                Japanese collect 26 PUs (20 lost to blockades); end with 27 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Norway to Novgorod
                3 bombers moved from Russia to Novgorod
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone
                1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
                7 fighters moved from 6 Sea Zone to Japan
                7 bombers and 9 fighters moved from Korea to Japan
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
                1 armour moved from Jehol to Chahar
                      Chinese take Chahar from Japanese


  • Kamikaze attacks? If so, how many and on what US warships?

    Scramble Japanese fighters to SZ 6?

  • '15

    Man, you know what?  I’m gonna go ahead and concede.

    You’ve got solid game with the Allies, man.  Seriously.  And I was not really prepared to deal with the ways that Low Luck changes the game.

    I’ll go post your win in the thread right now.

    Are you interested in a rematch, but with regular dice?


  • Interesting game, thanks.

    Switch sides with Allies +8 or keep sides as is?

    This would have to be a much slower game for me, as I have two other games going on and some major projects due at the beginning of July and August.

  • '15

    Hrm.  I’m working quite a bit right now, now that you bring it up.  Maybe you can message me when your schedule opens up a bit more?

    Anyway, good game!

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