Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
20 armour and 18 mech_infantrys moved from India to West India
1 bomber moved from Burma to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport; British defend with 1 submarine
1 submarine owned by the British Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 20 armour and 18 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 20 armour and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber moved from Burma to India
1 bomber moved from 37 Sea Zone to India
Place Units - Japanese
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6,2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,5,2,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,5,2,5,1,2,5,6,6,1,6,4,3
Japanese collect 32 PUs (22 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Korea to Jehol
4 fighters moved from Korea to Jehol
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
5 bombers moved from Korea to Kiangsu
1 armour moved from Korea to Jehol
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to Germany
5 bombers moved from Russia to Novgorod
1 fighter moved from Persia to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Korea to Jehol
4 fighters moved from Korea to Jehol
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
5 bombers moved from Korea to Kiangsu
1 armour moved from Korea to Jehol
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to Germany
5 bombers moved from Russia to Novgorod
1 fighter moved from Persia to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in 97 Sea Zone
French loiter and taunt with 2 infantry; British loiter and taunt with ; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
Italians defend with 1 destroyer
Americans win, taking 97 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Novgorod
Americans attack with 5 bombers
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans win with 3 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour
Casualties for Americans: 2 bombers
Battle in Kiangsu
Americans attack with 5 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans win, taking Kiangsu from Japanese with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Jehol
Americans attack with 1 armour, 4 fighters and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking Jehol from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
5 bombers moved from Kiangsu to Korea
4 fighters moved from Jehol to Korea
3 infantry moved from Amur to Korea
2 infantry, 2 mech_infantrys and 2 transports moved from 14 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Western United States to 6 Sea Zone
5 fighters moved from 6 Sea Zone to Korea
3 bombers moved from Novgorod to Russia
1 bomber moved from Germany to Norway
Place Units - Americans
1 transport placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 carrier and 2 fighters placed in 6 Sea Zone
1 airfield placed in Korea
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Marshall Islands: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 29 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Line Islands: 1 infantry
EDIT: Removing units owned by Americans from Line Islands: 1 mech_infantry
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Korea to Jehol
4 fighters moved from Korea to Jehol
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
5 bombers moved from Korea to Kiangsu
1 armour moved from Korea to Jehol
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to Germany
5 bombers moved from Russia to Novgorod
1 fighter moved from Persia to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in 97 Sea Zone
French loiter and taunt with 2 infantry; British loiter and taunt with ; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/0 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Novgorod
Americans attack with 5 bombers
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 5 bombers in Novgorod, round 2 : 3/1 hits
Germans roll dice for 3 armour in Novgorod, round 2 : 2/1 hits
3 armour owned by the Germans and 2 bombers owned by the Americans lost in Novgorod
Americans win with 3 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour
Casualties for Americans: 2 bombers
Battle in Kiangsu
Americans attack with 5 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 4/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/1 hits
1 armour owned by the Japanese, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Jehol
Americans attack with 1 armour, 4 fighters and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 4 fighters and 1 mech_infantry in Jehol, round 2 : 3/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/1 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
5 bombers moved from Kiangsu to Korea
4 fighters moved from Jehol to Korea
3 infantry moved from Amur to Korea
2 infantry, 2 mech_infantrys and 2 transports moved from 14 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Western United States to 6 Sea Zone
5 fighters moved from 6 Sea Zone to Korea
3 bombers moved from Novgorod to Russia
1 bomber moved from Germany to Norway
Place Units - Americans
1 transport placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 carrier and 2 fighters placed in 6 Sea Zone
1 airfield placed in Korea
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Marshall Islands: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 29 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Line Islands: 1 infantry
EDIT: Removing units owned by Americans from Line Islands: 1 mech_infantry
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Marshall Islands : 1 flag, 1 infantry and 1 mech_infantry
Korea : 1 flag, 1 airfield, 7 bombers, 1 factory_minor, 9 fighters, 3 infantry and 1 mech_infantry
Kiangsu : 1 mech_infantry
Jehol : 1 armour
British Columbia : 2 aaGuns
Philippines : 1 airfield, 1 fighter and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield
32 Sea Zone : 1 transport
26 Sea Zone : 2 transports
20 Sea Zone : 1 flag, 2 submarines
19 Sea Zone : 1 flag, 3 submarines and 1 transport
6 Sea Zone : 1 flag, 4 carriers, 3 destroyers and 8 fighters
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Norway : 1 bomber
Russia : 3 bombers
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
101 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 53 / 57
Russians : 22 / 34
Japanese : 50 / 37
Americans : 55 / 80
Chinese : 7 / 4
British : 37 / 43
UK_Pacific : 0 / 0
Italians : 16 / 9
ANZAC : 17 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Territory Summary for Chinese :
Jehol : 2 infantry
Production/PUs Summary :
Germans : 53 / 57
Russians : 22 / 34
Japanese : 50 / 37
Americans : 55 / 80
Chinese : 7 / 8
British : 37 / 43
UK_Pacific : 0 / 0
Italians : 16 / 9
ANZAC : 17 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
9 fighters moved from Russia to Ukraine
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
9 fighters moved from Russia to Ukraine
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
Combat - British
Battle in Ukraine
British attack with 2 armour, 9 fighters and 1 mech_infantry
Germans defend with 3 artilleries and 1 factory_minor; Italians defend with 3 mech_infantrys
British roll dice for 2 armour, 9 fighters and 1 mech_infantry in Ukraine, round 2 : 6/1 hits
Germans roll dice for 3 artilleries and 3 mech_infantrys in Ukraine, round 2 : 2/0 hits
1 armour owned by the British, 3 mech_infantrys owned by the Italians, 1 mech_infantry owned by the British and 3 artilleries owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 1 armour and 9 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 3 artilleries
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 3 mech_infantrys
Non Combat Move - British
9 fighters moved from Ukraine to Russia
1 infantry moved from Volgograd to Tambov
4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia
2 mech_infantrys moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
3 transports moved from 80 Sea Zone to 81 Sea Zone
2 submarines moved from 98 Sea Zone to 93 Sea Zone
1 carrier, 4 destroyers and 1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from Brazil to British Guiana
3 submarines moved from 97 Sea Zone to 98 Sea Zone
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
British undo move 2.
3 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
37 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Norway : 1 flag, 1 fighter and 2 infantry
Tobruk : 1 flag
Russia : 9 fighters
Tambov : 1 infantry
Ukraine : 1 armour
Volgograd : 2 infantry
93 Sea Zone : 3 submarines
Eire : 1 flag
97 Sea Zone : 1 carrier and 4 destroyers
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 3 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
Persia : 1 flag, 4 aaGuns, 2 armour, 4 artilleries, 1 factory_minor, 6 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 3 submarines
Finland : 1 flag
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 51 / 57
Russians : 24 / 34
Japanese : 50 / 37
Americans : 55 / 80
Chinese : 7 / 8
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 16 / 9
ANZAC : 17 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Bryansk
Non Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4,5,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,2,2,1,5,2,6,6,5,5,1,5,1,2,4,5
Italians collect 3 PUs (13 lost to blockades); end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC repair 0 damage on 1 factory_minor; Remaining resources: 26 PUs;
ANZAC buy 1 armour, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC repair 0 damage on 1 factory_minor; Remaining resources: 26 PUs;
ANZAC buy 1 armour, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
Combat - ANZAC
Battle in Borneo
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Malaya
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Territory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry and 1 mech_infantry
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Northern Territory : 2 aaGuns, 1 armour, 1 artillery and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 2 submarines
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 destroyer and 1 transport
62 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 51 / 57
Russians : 24 / 34
Japanese : 42 / 37
Americans : 55 / 80
Chinese : 7 / 8
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 16 / 4
ANZAC : 25 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Karelia to Finland
Germans take Finland from British
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Eastern Persia
1 bomber moved from Bryansk to Eastern Persia
4 bombers moved from Bryansk to Northwest Persia
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
Combat - Germans
Battle in Eastern Persia
Germans attack with 2 bombers
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Tambov from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 4 bombers
British defend with 1 armour and 2 mech_infantrys
Germans win with 2 bombers remaining. Battle score for attacker is -10
Casualties for Germans: 2 bombers
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Rostov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Northwest Persia to Bryansk
1 bomber moved from Eastern Persia to India
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Germans
3 armour placed in Novgorod
3 armour and 2 mech_infantrys placed in Germany
3 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6,5,3,6,4,5,2,4,2,3,2,2,1,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1,3,1
Germans collect 54 PUs (4 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
4 fighters moved from Russia to Tambov
1 mech_infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
4 fighters moved from Russia to Tambov
1 mech_infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
Combat - Russians
Battle in Tambov
Russians attack with 4 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 2/1 hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 fighters moved from Tambov to Russia
Place Units - Russians
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 34 PUs
Territory Summary for Russians :
Kazakhstan : 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Urals : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 3 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Persia : 2 fighters and 1 mech_infantry
Production/PUs Summary :
Germans : 55 / 60
Russians : 22 / 34
Japanese : 42 / 37
Americans : 55 / 80
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 16 / 4
ANZAC : 25 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Yunnan to Shan State
3 mech_infantrys moved from India to Shan State
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu
1 fighter moved from Japan to 19 Sea Zone
1 bomber and 11 fighters moved from Japan to Korea
2 artilleries and 8 infantry moved from India to West India
1 bomber moved from India to 44 Sea Zone
20 armour and 18 mech_infantrys moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Air Battle in Korea
Japanese attacks with 12 units heading to Korea
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Korea
1 bomber killed by AA
Bombing raid in Korea causes 0 damage total.
Battle in Kiangsu
Japanese attack with 1 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour and 5 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 aaGun moved from India to West India
1 bomber moved from 44 Sea Zone to Sumatra
1 fighter moved from 19 Sea Zone to Japan
11 fighters moved from Korea to Japan
Place Units - Japanese
3 armour placed in Kwangtung
3 armour placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,4,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,6,3,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,3,2,3,6,5,1,1,1,6,1,2,6,6,6,6,2
Japanese collect 26 PUs (20 lost to blockades); end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Novgorod
3 bombers moved from Russia to Novgorod
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
7 fighters moved from 6 Sea Zone to Japan
7 bombers and 9 fighters moved from Korea to Japan
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese
Kamikaze attacks? If so, how many and on what US warships?
Scramble Japanese fighters to SZ 6?
Man, you know what? I’m gonna go ahead and concede.
You’ve got solid game with the Allies, man. Seriously. And I was not really prepared to deal with the ways that Low Luck changes the game.
I’ll go post your win in the thread right now.
Are you interested in a rematch, but with regular dice?
Interesting game, thanks.
Switch sides with Allies +8 or keep sides as is?
This would have to be a much slower game for me, as I have two other games going on and some major projects due at the beginning of July and August.
Hrm. I’m working quite a bit right now, now that you bring it up. Maybe you can message me when your schedule opens up a bit more?
Anyway, good game!