4d6<=2: 3, 1, 1, 4; Hits: 2
14L ArtofWar1947 (Allies +8) v Shin Ji (axis) +LL
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Rostov
2 infantry moved from Morocco to 92 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
Rostov : 1 infantry
92 Sea Zone : 1 fighter and 2 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 58
Russians : 21 / 32
Japanese : 51 / 70
Americans : 55 / 80
Chinese : 4 / 4
British : 37 / 43
UK_Pacific : 2 / 0
Italians : 16 / 9
ANZAC : 17 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Belarus to Karelia
1 fighter moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Tambov
1 fighter moved from Western Ukraine to Tambov
1 tactical_bomber moved from Western Ukraine to Rostov
3 armour moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
5 bombers moved from Western Germany to Bryansk
1 bomber moved from 112 Sea Zone to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,4,4,1,1,3,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Rostov
2 fighters moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 2/1 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 mech_infantry moved from Alexandria to Trans-JordanPlace Units - Russians
4 artilleries, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 mech_infantry
EDIT: Changing ownership of Novosibirsk from Germans to Russians
EDIT: Changing PUs for Russians from 33 to 34
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Trans-Jordan : 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 5 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber
Novosibirsk : 1 mech_infantry
Volgograd : 1 factory_minor
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 53 / 57
Russians : 22 / 34
Japanese : 51 / 70
Americans : 55 / 80
Chinese : 4 / 4
British : 37 / 43
UK_Pacific : 2 / 0
Italians : 16 / 9
ANZAC : 17 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
20 armour and 18 mech_infantrys moved from India to West India
1 bomber moved from Burma to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport; British defend with 1 submarine
1 submarine owned by the British Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 20 armour and 18 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 20 armour and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 aaGun, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber moved from Burma to India
1 bomber moved from 37 Sea Zone to IndiaPlace Units - Japanese
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6,2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,5,2,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,5,2,5,1,2,5,6,6,1,6,4,3
Japanese collect 32 PUs (22 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Korea to Jehol
4 fighters moved from Korea to Jehol
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
5 bombers moved from Korea to Kiangsu
1 armour moved from Korea to Jehol
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to Germany
5 bombers moved from Russia to Novgorod
1 fighter moved from Persia to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Korea to Jehol
4 fighters moved from Korea to Jehol
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
5 bombers moved from Korea to Kiangsu
1 armour moved from Korea to Jehol
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to Germany
5 bombers moved from Russia to Novgorod
1 fighter moved from Persia to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in 97 Sea Zone
French loiter and taunt with 2 infantry; British loiter and taunt with ; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
Italians defend with 1 destroyer
Americans win, taking 97 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Novgorod
Americans attack with 5 bombers
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans win with 3 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour
Casualties for Americans: 2 bombers
Battle in Kiangsu
Americans attack with 5 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans win, taking Kiangsu from Japanese with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Jehol
Americans attack with 1 armour, 4 fighters and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking Jehol from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
5 bombers moved from Kiangsu to Korea
4 fighters moved from Jehol to Korea
3 infantry moved from Amur to Korea
2 infantry, 2 mech_infantrys and 2 transports moved from 14 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Western United States to 6 Sea Zone
5 fighters moved from 6 Sea Zone to Korea
3 bombers moved from Novgorod to Russia
1 bomber moved from Germany to NorwayPlace Units - Americans
1 transport placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 carrier and 2 fighters placed in 6 Sea Zone
1 airfield placed in KoreaTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Marshall Islands: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 29 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Line Islands: 1 infantry
EDIT: Removing units owned by Americans from Line Islands: 1 mech_infantry
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Korea to Jehol
4 fighters moved from Korea to Jehol
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
5 bombers moved from Korea to Kiangsu
1 armour moved from Korea to Jehol
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to Germany
5 bombers moved from Russia to Novgorod
1 fighter moved from Persia to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in 97 Sea Zone
French loiter and taunt with 2 infantry; British loiter and taunt with ; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/0 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Novgorod
Americans attack with 5 bombers
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 5 bombers in Novgorod, round 2 : 3/1 hits
Germans roll dice for 3 armour in Novgorod, round 2 : 2/1 hits
3 armour owned by the Germans and 2 bombers owned by the Americans lost in Novgorod
Americans win with 3 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour
Casualties for Americans: 2 bombers
Battle in Kiangsu
Americans attack with 5 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 4/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/1 hits
1 armour owned by the Japanese, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Jehol
Americans attack with 1 armour, 4 fighters and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 4 fighters and 1 mech_infantry in Jehol, round 2 : 3/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/1 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
5 bombers moved from Kiangsu to Korea
4 fighters moved from Jehol to Korea
3 infantry moved from Amur to Korea
2 infantry, 2 mech_infantrys and 2 transports moved from 14 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Western United States to 6 Sea Zone
5 fighters moved from 6 Sea Zone to Korea
3 bombers moved from Novgorod to Russia
1 bomber moved from Germany to NorwayPlace Units - Americans
1 transport placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 carrier and 2 fighters placed in 6 Sea Zone
1 airfield placed in KoreaTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Marshall Islands: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 29 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Line Islands: 1 infantry
EDIT: Removing units owned by Americans from Line Islands: 1 mech_infantry
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Marshall Islands : 1 flag, 1 infantry and 1 mech_infantry
Korea : 1 flag, 1 airfield, 7 bombers, 1 factory_minor, 9 fighters, 3 infantry and 1 mech_infantry
Kiangsu : 1 mech_infantry
Jehol : 1 armour
British Columbia : 2 aaGuns
Philippines : 1 airfield, 1 fighter and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield
32 Sea Zone : 1 transport
26 Sea Zone : 2 transports
20 Sea Zone : 1 flag, 2 submarines
19 Sea Zone : 1 flag, 3 submarines and 1 transport
6 Sea Zone : 1 flag, 4 carriers, 3 destroyers and 8 fighters
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Norway : 1 bomber
Russia : 3 bombers
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
101 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 53 / 57
Russians : 22 / 34
Japanese : 50 / 37
Americans : 55 / 80
Chinese : 7 / 4
British : 37 / 43
UK_Pacific : 0 / 0
Italians : 16 / 9
ANZAC : 17 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Jehol : 2 infantry
Production/PUs Summary :
Germans : 53 / 57
Russians : 22 / 34
Japanese : 50 / 37
Americans : 55 / 80
Chinese : 7 / 8
British : 37 / 43
UK_Pacific : 0 / 0
Italians : 16 / 9
ANZAC : 17 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
9 fighters moved from Russia to Ukraine
2 armour and 1 mech_infantry moved from Caucasus to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
9 fighters moved from Russia to Ukraine
2 armour and 1 mech_infantry moved from Caucasus to UkraineCombat - British
Battle in Ukraine
British attack with 2 armour, 9 fighters and 1 mech_infantry
Germans defend with 3 artilleries and 1 factory_minor; Italians defend with 3 mech_infantrys
British roll dice for 2 armour, 9 fighters and 1 mech_infantry in Ukraine, round 2 : 6/1 hits
Germans roll dice for 3 artilleries and 3 mech_infantrys in Ukraine, round 2 : 2/0 hits
1 armour owned by the British, 3 mech_infantrys owned by the Italians, 1 mech_infantry owned by the British and 3 artilleries owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 1 armour and 9 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 3 artilleries
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 3 mech_infantrysNon Combat Move - British
9 fighters moved from Ukraine to Russia
1 infantry moved from Volgograd to Tambov
4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia
2 mech_infantrys moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
3 transports moved from 80 Sea Zone to 81 Sea Zone
2 submarines moved from 98 Sea Zone to 93 Sea Zone
1 carrier, 4 destroyers and 1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from Brazil to British Guiana
3 submarines moved from 97 Sea Zone to 98 Sea ZonePlace Units - British
1 fighter and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
British undo move 2.
3 infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
37 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Norway : 1 flag, 1 fighter and 2 infantry
Tobruk : 1 flag
Russia : 9 fighters
Tambov : 1 infantry
Ukraine : 1 armour
Volgograd : 2 infantry
93 Sea Zone : 3 submarines
Eire : 1 flag
97 Sea Zone : 1 carrier and 4 destroyers
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 3 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
Persia : 1 flag, 4 aaGuns, 2 armour, 4 artilleries, 1 factory_minor, 6 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 3 submarines
Finland : 1 flag
105 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 51 / 57
Russians : 24 / 34
Japanese : 50 / 37
Americans : 55 / 80
Chinese : 7 / 8
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 16 / 9
ANZAC : 17 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Eastern Poland to BryanskNon Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4,5,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,2,2,1,5,2,6,6,5,5,1,5,1,2,4,5
Italians collect 3 PUs (13 lost to blockades); end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC repair 0 damage on 1 factory_minor; Remaining resources: 26 PUs;
ANZAC buy 1 armour, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC repair 0 damage on 1 factory_minor; Remaining resources: 26 PUs;
ANZAC buy 1 armour, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from JapaneseCombat - ANZAC
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Malaya
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry and 1 mech_infantry
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Northern Territory : 2 aaGuns, 1 armour, 1 artillery and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 2 submarines
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 destroyer and 1 transport
62 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 51 / 57
Russians : 24 / 34
Japanese : 42 / 37
Americans : 55 / 80
Chinese : 7 / 8
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 16 / 4
ANZAC : 25 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Karelia to Finland
Germans take Finland from British
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Eastern Persia
1 bomber moved from Bryansk to Eastern Persia
4 bombers moved from Bryansk to Northwest Persia
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to RostovCombat - Germans
Battle in Eastern Persia
Germans attack with 2 bombers
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Tambov from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 4 bombers
British defend with 1 armour and 2 mech_infantrys
Germans win with 2 bombers remaining. Battle score for attacker is -10
Casualties for Germans: 2 bombers
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Rostov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Northwest Persia to Bryansk
1 bomber moved from Eastern Persia to India
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to BryanskPlace Units - Germans
3 armour placed in Novgorod
3 armour and 2 mech_infantrys placed in Germany
3 artilleries placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6,5,3,6,4,5,2,4,2,3,2,2,1,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1,3,1
Germans collect 54 PUs (4 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
4 fighters moved from Russia to Tambov
1 mech_infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
4 fighters moved from Russia to Tambov
1 mech_infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from GermansCombat - Russians
Battle in Tambov
Russians attack with 4 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 2/1 hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 fighters moved from Tambov to RussiaPlace Units - Russians
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 34 PUsTerritory Summary for Russians :
Kazakhstan : 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Urals : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 3 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Persia : 2 fighters and 1 mech_infantryProduction/PUs Summary :
Germans : 55 / 60
Russians : 22 / 34
Japanese : 42 / 37
Americans : 55 / 80
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 16 / 4
ANZAC : 25 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Yunnan to Shan State
3 mech_infantrys moved from India to Shan State
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu
1 fighter moved from Japan to 19 Sea Zone
1 bomber and 11 fighters moved from Japan to Korea
2 artilleries and 8 infantry moved from India to West India
1 bomber moved from India to 44 Sea Zone
20 armour and 18 mech_infantrys moved from West India to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Air Battle in Korea
Japanese attacks with 12 units heading to Korea
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Korea
1 bomber killed by AA
Bombing raid in Korea causes 0 damage total.
Battle in Kiangsu
Japanese attack with 1 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour and 5 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 aaGun moved from India to West India
1 bomber moved from 44 Sea Zone to Sumatra
1 fighter moved from 19 Sea Zone to Japan
11 fighters moved from Korea to JapanPlace Units - Japanese
3 armour placed in Kwangtung
3 armour placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,4,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,6,3,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,3,2,3,6,5,1,1,1,6,1,2,6,6,6,6,2
Japanese collect 26 PUs (20 lost to blockades); end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to Novgorod
3 bombers moved from Russia to Novgorod
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
7 fighters moved from 6 Sea Zone to Japan
7 bombers and 9 fighters moved from Korea to Japan
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese -
Kamikaze attacks? If so, how many and on what US warships?
Scramble Japanese fighters to SZ 6?