Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 bomber moved from Western Germany to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Bryansk
1 bomber moved from Tambov to Bryansk
2 fighters and 2 tactical_bombers moved from Bryansk to Bulgaria
11 mech_infantrys moved from Bulgaria to Eastern Poland
5 mech_infantrys moved from Yugoslavia to Western Germany
3 armour moved from Western Germany to Slovakia Hungary
5 mech_infantrys moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Novgorod to Karelia
8 armour moved from Nenetsia to Novgorod
1 armour moved from Urals to Archangel
3 armour moved from Ukraine to Bryansk
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,6,2,2,5,2,3,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 28 PUs;
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour, 18 artilleries, 6 fighters, 51 infantry and 6 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Bryansk
1 tactical_bomber moved from Northwest Persia to Bryansk
1 armour moved from Caucasus to Rostov
1 infantry moved from Samara to Vologda
Russians take Vologda from Japanese
OOL for attack on Bryansk?
Max defense, except keep the bmbs until I’m down to just tanks. Lose the Japanese tnk first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 28 PUs;
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour, 18 artilleries, 6 fighters, 51 infantry and 6 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Bryansk
1 tactical_bomber moved from Northwest Persia to Bryansk
1 armour moved from Caucasus to Rostov
1 infantry moved from Samara to Vologda
Russians take Vologda from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 2 armour, 18 artilleries, 6 fighters, 51 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour; Germans defend with 3 aaGuns, 17 armour, 19 artilleries, 2 bombers, 24 infantry and 9 mech_infantrys
AA fire in Bryansk : 1/1 hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 18 artilleries, 5 fighters, 51 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 23/1 hits
Italians roll dice for 3 aaGuns, 18 armour, 19 artilleries, 2 bombers, 24 infantry and 9 mech_infantrys in Bryansk, round 2 : 26/1 hits
26 infantry owned by the Russians, 20 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 18 artilleries, 5 fighters, 25 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 19/1 hits
Italians roll dice for 18 armour, 19 artilleries, 2 bombers, 4 infantry and 9 mech_infantrys in Bryansk, round 3 : 20/0 hits
20 infantry owned by the Russians, 4 infantry owned by the Germans, 6 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 18 artilleries, 5 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 14/1 hits
Italians roll dice for 18 armour, 13 artilleries and 2 bombers in Bryansk, round 4 : 13/1 hits
5 infantry owned by the Russians, 1 bomber owned by the Germans, 2 artilleries owned by the Russians, 6 mech_infantrys owned by the Russians and 13 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 16 artilleries, 5 fighters and 1 tactical_bomber in Bryansk, round 5 : 9/1 hits
Italians roll dice for 18 armour and 1 bomber in Bryansk, round 5 : 10/1 hits
1 bomber owned by the Germans, 1 armour owned by the Japanese, 7 armour owned by the Germans and 10 artilleries owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Bryansk, round 6 : 6/1 hits
Italians roll dice for 10 armour in Bryansk, round 6 : 5/0 hits
6 armour owned by the Germans and 5 artilleries owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Bryansk, round 7 : 4/1 hits
Italians roll dice for 4 armour in Bryansk, round 7 : 2/0 hits
1 armour owned by the Russians, 4 armour owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Japanese: 1 armour
Casualties for Germans: 3 aaGuns, 17 armour, 19 artilleries, 2 bombers, 24 infantry and 9 mech_infantrys
Casualties for Russians: 1 armour, 18 artilleries, 1 fighter, 51 infantry and 6 mech_infantrys
Battle in Rostov
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 33 PUs
Territory Summary for Russians :
Alexandria : 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 armour
Rostov : 1 armour
Russia : 4 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 9 infantry and 1 tactical_bomber
Vologda : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Production/PUs Summary :
Germans : 57 / 66
Russians : 20 / 33
Japanese : 57 / 62
Americans : 53 / 74
Chinese : 0 / 3
British : 35 / 43
UK_Pacific : 5 / 5
Italians : 16 / 12
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Man, low luck is WEIRD.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Philippines to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Burma
5 armour moved from Shan State to Burma
3 armour moved from French Indo China to Burma
1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
3 armour moved from Malaya to Burma
3 mech_infantrys moved from Kweichow to Burma
1 aaGun, 2 artilleries and 8 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Jehol
Place Units - Japanese
6 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,6,4,5
Japanese collect 50 PUs (7 lost to blockades); end with 52 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from Sakha to Manchuria
Chinese take Manchuria from Japanese
4 bombers moved from Sakha to Jehol
1 bomber moved from India to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from Sakha to Manchuria
Chinese take Manchuria from Japanese
4 bombers moved from Sakha to Jehol
1 bomber moved from India to Jehol
Combat - Americans
Battle in Philippines
Battle in Jehol
Americans attack with 5 bombers
Japanese defend with 3 mech_infantrys
Americans roll dice for 5 bombers in Jehol, round 2 : 3/1 hits
Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 1/0 hits
1 bomber owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Jehol
Americans win, taking Philippines from Japanese with 4 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 mech_infantrys
Casualties for Americans: 1 bomber
Non Combat Move - Americans
4 bombers moved from Jehol to Sakha
2 mech_infantrys moved from Soviet Far East to Sakha
3 infantry moved from Soviet Far East to Siberia
1 fighter moved from Soviet Far East to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Queensland to Java
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 aaGun, 2 infantry and 2 mech_infantrys moved from Western United States to British Columbia
3 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to Sakha
4 bombers moved from Dutch New Guinea to West India
1 bomber moved from India to Russia
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 97 Sea Zone to 98 Sea Zone
Place Units - Americans
2 carriers and 1 fighter placed in 6 Sea Zone
2 fighters placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 factory_minor
Manchuria : 1 armour
British Columbia : 2 aaGuns, 2 infantry and 2 mech_infantrys
Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 5 bombers and 2 mech_infantrys
Siberia : 3 infantry
Java : 1 fighter
Dutch New Guinea : 2 bombers
35 Sea Zone : 1 transport
20 Sea Zone : 1 submarine
10 Sea Zone : 1 transport
19 Sea Zone : 2 submarines
1 Sea Zone : 2 transports
6 Sea Zone : 1 flag, 3 carriers, 3 destroyers, 5 fighters and 2 submarines
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
West India : 4 bombers
United Kingdom : 1 fighter
Russia : 1 bomber
106 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
98 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Production/PUs Summary :
Germans : 57 / 66
Russians : 20 / 33
Japanese : 52 / 52
Americans : 55 / 80
Chinese : 3 / 3
British : 35 / 43
UK_Pacific : 5 / 5
Italians : 16 / 12
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Manchuria : 1 infantry
Production/PUs Summary :
Germans : 57 / 66
Russians : 20 / 33
Japanese : 52 / 52
Americans : 55 / 80
Chinese : 3 / 3
British : 35 / 43
UK_Pacific : 5 / 5
Italians : 16 / 12
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
2 infantry moved from Caucasus to Volgograd
1 fighter moved from Persia to Volgograd
1 armour moved from Caucasus to Ukraine
2 fighters moved from Russia to Volgograd
1 armour moved from Caucasus to Tambov
4 fighters moved from Russia to Ukraine
2 fighters moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
2 infantry moved from Caucasus to Volgograd
1 fighter moved from Persia to Volgograd
1 armour moved from Caucasus to Ukraine
2 fighters moved from Russia to Volgograd
1 armour moved from Caucasus to Tambov
4 fighters moved from Russia to Ukraine
2 fighters moved from Russia to Tambov
Combat - British
Battle in Volgograd
British attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 2/1 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/0 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Volgograd
British roll dice for 3 fighters and 1 infantry in Volgograd, round 3 : 2/1 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Tambov
British attack with 1 armour and 2 fighters
Germans defend with 2 infantry
British roll dice for 1 armour and 2 fighters in Tambov, round 2 : 2/1 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/1 hits
1 armour owned by the British and 2 infantry owned by the Germans lost in Tambov
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Battle in Ukraine
British attack with 1 armour and 4 fighters
Germans defend with 3 artilleries and 1 factory_minor
British roll dice for 1 armour and 4 fighters in Ukraine, round 2 : 3/1 hits
Germans roll dice for 3 artilleries in Ukraine, round 2 : 1/0 hits
1 armour owned by the British and 3 artilleries owned by the Germans lost in Ukraine
British win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 artilleries
Casualties for British: 1 armour
Non Combat Move - British
4 fighters moved from Ukraine to Caucasus
3 fighters moved from Volgograd to Caucasus
1 fighter moved from Tambov to Caucasus
1 fighter moved from Tambov to Russia
3 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to United Kingdom
4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 17 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to West India
Place Units - British
2 armour and 1 mech_infantry placed in Persia
3 submarines placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun
Territory Summary for British and UK_Pacific :
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
37 Sea Zone : 1 submarine
West India : 4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 17 infantry, 5 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 3 aaGuns, 1 airfield and 3 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Norway : 1 flag, 1 infantry
Tobruk : 1 flag
Russia : 1 fighter
Volgograd : 1 infantry
Caucasus : 8 fighters, 3 infantry and 2 mech_infantrys
Eire : 1 flag
97 Sea Zone : 1 submarine
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 2 destroyers, 3 submarines and 3 transports
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 66
Russians : 22 / 33
Japanese : 52 / 52
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 43
UK_Pacific : 5 / 5
Italians : 16 / 12
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
2 mech_infantrys moved from Greece to Romania
1 mech_infantry moved from Albania to Romania
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,3,6,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 12 PUs (4 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 3 infantry
Caucasus : 1 infantry
98 Sea Zone : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 53 / 66
Russians : 22 / 33
Japanese : 52 / 52
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 43
UK_Pacific : 5 / 5
Italians : 16 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 4 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
16 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Slovakia Hungary to Western Ukraine
9 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Karelia to Belarus
1 mech_infantry moved from Karelia to Belarus
2 fighters and 2 tactical_bombers moved from Bulgaria to Rostov
Combat - Germans
Battle in Bryansk
Germans attack with 10 armour and 18 mech_infantrys
Russians defend with 1 armour
Germans win, taking Bryansk from Russians with 10 armour and 17 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 armour
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Rostov to Western Ukraine
Place Units - Germans
3 armour placed in Ukraine
4 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 4 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
16 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Slovakia Hungary to Western Ukraine
9 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Karelia to Belarus
1 mech_infantry moved from Karelia to Belarus
2 fighters and 2 tactical_bombers moved from Bulgaria to Rostov
Combat - Germans
Battle in Bryansk
Germans attack with 10 armour and 18 mech_infantrys
Russians defend with 1 armour
Germans win, taking Bryansk from Russians with 10 armour and 17 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 armour
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Rostov to Western Ukraine
Place Units - Germans
3 armour placed in Ukraine
4 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Ukraine: 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 32 PUs;
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Vologda to Russia
Place Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 32 PUs
Territory Summary for Russians :
Alexandria : 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Production/PUs Summary :
Germans : 55 / 58
Russians : 20 / 32
Japanese : 52 / 52
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 43
UK_Pacific : 5 / 5
Italians : 16 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour and 4 mech_infantrys; Remaining resources: 24 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
20 armour and 15 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Yunnan to India
2 artilleries and 8 infantry moved from Yunnan to Burma
Combat - Japanese
Battle in India
Japanese attack with 20 armour and 18 mech_infantrys
British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 20 armour and 18 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,2,2,1,6,1,4,5,6,3,5,6,6,5,6
Japanese collect 36 PUs (19 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from United Kingdom to Western Germany