14L ArtofWar1947 (Allies +8) v Shin Ji (axis) +LL

  • '15

    Hey, it’s cool.  I can relate.  Just wanted to check.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 4 damage on 1 factory_major; Remaining resources: 46 PUs;
                Russians buy 4 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Tambov
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                2 fighters moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 :  2/0 hits
                        Germans roll dice for 2 infantry in Tambov, round 2 :  0/1 hits
                        2 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Tambov to Russia
                1 armour moved from Persia to Northwest Persia
                1 mech_infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                2 aaGuns and 18 infantry moved from Yenisey to Timguska

    Place Units - Russians
                4 fighters and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tambov: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 18 infantry
        Alexandria : 1 mech_infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 6 fighters, 69 infantry, 3 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Samara : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 armour

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 21 / 30
        Japanese : 62 / 69
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 32 / 37
        UK_Pacific : 5 / 5
        Italians : 16 / 8
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • The first time I rolled for Tambov, the 2 German units got a hit at 4; the second time they did not. So I used the results of the first roll and edited out 1 Soviet infantry in Tambov.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 bomber, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from Tsinghai to Shensi
                1 tactical_bomber moved from Kweichow to Suiyuyan
                1 fighter moved from Kweichow to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Anhwe to Suiyuyan
                6 armour, 2 artilleries, 2 infantry and 10 mech_infantrys moved from Hopei to Shensi
                3 mech_infantrys moved from Kweichow to Shensi
                2 mech_infantrys moved from Anhwe to Shensi
                3 mech_infantrys moved from Yunnan to Shensi

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 6 armour, 2 artilleries, 3 infantry and 18 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 6 armour, 2 artilleries, 3 infantry and 18 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Suiyuyan to Kweichow
                1 tactical_bomber moved from Suiyuyan to Kweichow
                8 infantry moved from Jehol to Chahar
                1 aaGun moved from Manchuria to Jehol
                3 carriers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
                3 fighters moved from Japan to Philippines
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 artillery placed in Malaya
                Japanese undo move 2.
                Japanese undo move 1.
                1 artillery and 2 infantry placed in French Indo China
                1 artillery placed in Malaya
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                1 artillery, 1 bomber and 1 infantry placed in Japan
                2 submarines placed in 37 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from Wake Island to Dutch New Guinea
                1 armour moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 armour moved from Bulgaria to Greece
                1 bomber moved from Greece to Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from Wake Island to Dutch New Guinea
                1 armour moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 armour moved from Bulgaria to Greece
                1 bomber moved from Greece to Ukraine

    Combat - Americans
                Battle in Dutch New Guinea
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
                    Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Ukraine causes 0 damage total.

    Non Combat Move - Americans
                1 fighter moved from Greece to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                3 bombers moved from Western United States to Wake Island
                2 bombers moved from Western United States to Queensland
                2 bombers moved from Queensland to India
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Dutch New Guinea to New Guinea
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone

    Place Units - Americans
                1 armour and 2 fighters placed in Greece
                1 infantry placed in Western United States
                3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    India : 2 bombers
        Queensland : 2 bombers, 1 infantry and 1 mech_infantry
        New Guinea : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield and 10 bombers
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 artillery
        45 Sea Zone : 1 transport
        12 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
        10 Sea Zone : 3 destroyers, 2 submarines and 1 transport
        54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 9 fighters, 3 submarines, 1 tactical_bomber and 1 transport
        Central United States : 2 aaGuns, 1 factory_major and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 2 armour, 1 factory_minor, 2 fighters and 1 infantry
        97 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 21 / 30
        Japanese : 64 / 69
        Americans : 53 / 73
        Chinese : 1 / 4
        British : 32 / 37
        UK_Pacific : 5 / 5
        Italians : 16 / 8
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 14 infantry
        Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 21 / 30
        Japanese : 63 / 69
        Americans : 53 / 73
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 5
        Italians : 16 / 8
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Greece to Albania
                      British take Albania from Italians
                1 armour moved from Albania to Greece
                20 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British

    Non Combat Move - British
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
                1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                4 aaGuns moved from India to Burma
                4 fighters moved from Persia to Russia
                1 fighter moved from 97 Sea Zone to Greece
                3 armour, 1 artillery and 4 mech_infantrys moved from Persia to Northwest Persia

    Place Units - British
                2 fighters and 1 mech_infantry placed in Persia
                1 infantry and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Burma : 4 aaGuns and 20 infantry
        India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Albania : 1 flag
        Russia : 5 fighters
        Eire : 1 flag
        Greece : 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 8 infantry
        97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 5 transports
        Eastern Persia : 1 flag
        Brazil : 1 flag, 2 infantry
        Northwest Persia : 1 flag, 4 armour, 1 artillery and 6 mech_infantrys
        Persia : 1 flag, 1 factory_minor, 2 fighters and 1 mech_infantry

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 21 / 30
        Japanese : 62 / 69
        Americans : 53 / 73
        Chinese : 2 / 3
        British : 33 / 40
        UK_Pacific : 6 / 7
        Italians : 15 / 8
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to Greece

    Combat - Italians
                Air Battle in Greece
                    Italians attacks with 2 units heading to Greece
                    Americans launches 3 interceptors out of Greece
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Greece
                    Bombing raid in Greece rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Greece causes 5 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 fighter moved from Greece to Southern Italy
                1 bomber moved from Greece to Southern Italy

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,1,4,4,3,5,6,6,6,5,3
                Italians collect 5 PUs (10 lost to blockades); end with 5 PUs total

  • '15

    I figured you’d want to scramble.  No real reason not to, right?  Anyway, it had no effect.

    Much like Italy!  SELF BURN!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 mech_infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
        54 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
        62 Sea Zone : 1 transport
        Caucasus : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 78
        Russians : 23 / 30
        Japanese : 62 / 69
        Americans : 53 / 73
        Chinese : 2 / 3
        British : 33 / 40
        UK_Pacific : 6 / 7
        Italians : 15 / 5
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 3 infantry
        97 Sea Zone : 1 fighter
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 53 / 78
        Russians : 23 / 30
        Japanese : 62 / 69
        Americans : 53 / 73
        Chinese : 2 / 3
        British : 33 / 40
        UK_Pacific : 6 / 7
        Italians : 15 / 5
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Northern Italy to Bulgaria
                      Germans take Bulgaria from Americans
                18 mech_infantrys moved from Northern Italy to Albania
                      Italians take Albania from British
                10 mech_infantrys moved from Germany to Yugoslavia
                1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Bryansk to Caucasus
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Tambov
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Volgograd to Samara
                1 bomber moved from Bryansk to Samara
                2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Northern Italy to Bulgaria
                      Germans take Bulgaria from Americans
                18 mech_infantrys moved from Northern Italy to Albania
                      Italians take Albania from British
                10 mech_infantrys moved from Germany to Yugoslavia
                1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Bryansk to Caucasus
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Tambov
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Volgograd to Samara
                1 bomber moved from Bryansk to Samara
                2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 2 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Germans win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 mech_infantrys
                    ANZAC defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Samara to Bryansk
                1 bomber moved from Tambov to Bryansk
                1 bomber moved from Caucasus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Ukraine to Volgograd
                9 armour and 9 mech_infantrys moved from Bryansk to Volgograd

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Volgograd
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,5,3,6,6,1,1,2,6,1,5
                Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                2 fighters moved from Russia to Samara
                1 infantry moved from Russia to Samara
                2 infantry moved from Russia to Tambov
                4 fighters moved from Russia to Tambov
                1 mech_infantry moved from Alexandria to Libya
                      Russians take Libya from Italians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                2 fighters moved from Russia to Samara
                1 infantry moved from Russia to Samara
                2 infantry moved from Russia to Tambov
                4 fighters moved from Russia to Tambov
                1 mech_infantry moved from Alexandria to Libya
                      Russians take Libya from Italians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans

    Combat - Russians
                Battle in Tambov
                    Russians attack with 4 fighters and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 :  3/1 hits
                        Germans roll dice for 2 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 :  2/1 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Timguska to Urals
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                2 fighters moved from Samara to Russia
                4 fighters moved from Tambov to Russia

    Place Units - Russians
                3 armour and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 34 PUs

    Territory Summary for Russians :

    Trans-Jordan : 1 mech_infantry
        Libya : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Urals : 2 aaGuns and 18 infantry
        Russia : 4 aaGuns, 1 airfield, 4 armour, 3 artilleries, 1 factory_major, 6 fighters, 64 infantry, 6 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Smolensk : 1 infantry
        Samara : 2 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 armour

    Production/PUs Summary :

    Germans : 57 / 78
        Russians : 22 / 34
        Japanese : 62 / 69
        Americans : 52 / 73
        Chinese : 1 / 3
        British : 32 / 40
        UK_Pacific : 6 / 7
        Italians : 15 / 5
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 10 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                6 armour, 2 artilleries, 3 infantry and 18 mech_infantrys moved from Shensi to Kansu
                1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
                8 infantry moved from Chahar to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
                2 submarines moved from 37 Sea Zone to 54 Sea Zone
                4 bombers moved from Philippines to 54 Sea Zone
                1 fighter moved from Philippines to 45 Sea Zone
                1 bomber moved from Japan to Kansu
                2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

  • '15

    This is a big enough battle that I’ll ask - do you need a special OOL?  Oh, and are you going to scramble?


  • Scramble 3 ANZAC fighters.

    MAX defense: 3 Subs, 5 CVs, DD, 3 CA, Tac, 3 ANZAC fighters, 9 US fighters.

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