Need to check TUV swing if scramble 3 or not when I get home later tonight, unless you want to send screenshots then maybe I can decide
14L G50 hobo (axis) vs axisandalliesplayer (allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bryansk to RussiaCombat - Germans
Battle in Russia
Germans attack with 1 infantry
Russians defend with 1 aaGun, 1 airfield and 1 factory_major
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Samara to Novosibirsk
1 aaGun and 1 infantry moved from Tambov to Samara
3 armour moved from Volgograd to Russia
13 armour, 21 artilleries, 21 infantry and 29 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 fighters moved from Iraq to Southern Italy
3 fighters moved from Iraq to Northern Italy
2 fighters and 2 tactical_bombers moved from Volgograd to Iraq
2 artilleries and 11 infantry moved from France to Normandy Bordeaux
3 aaGuns moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Southern Italy to Western Germany
12 mech_infantrys moved from Northern Italy to Denmark
1 mech_infantry moved from Norway to Karelia
3 tactical_bombers moved from Novgorod to Western Germany
2 bombers moved from Bryansk to Western Germany
1 fighter and 4 tactical_bombers moved from Ukraine to Northern ItalyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 fighters placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 67 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - Russians
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Japanese
1 armour moved from Nenetsia to Archangel
3 armour, 10 artilleries and 71 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 4 armour, 10 artilleries and 71 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 4 armour, 10 artilleries and 70 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
6 aaGuns moved from Vologda to Archangel
4 fighters and 1 tactical_bomber moved from Cyprus to EgyptTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 submarine and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 6 infantry moved from Yunnan to Burma
1 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Tsinghai to Shensi
1 bomber moved from Japan to Shensi
1 bomber moved from Japan to KansuCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 4 artilleries, 7 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 4 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from Malaya to Shan State
1 artillery, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
2 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 1 carrier, 3 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Kweichow
1 bomber moved from Shensi to Kweichow
1 bomber moved from Kansu to Tsagaan Olom
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Szechwan to SikangPlace Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
2 carriers and 2 destroyers placed in 6 Sea Zone
2 tactical_bombers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Alexandria to Trans-Jordan
1 artillery, 2 fighters and 3 infantry moved from Egypt to Trans-Jordan
2 transports moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 battleship, 4 destroyers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone -
Scramble? OOL?
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scramble 3 fighters, best defense so sink the carrier when there’s no more 2s left, battleships last
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GG, I surrender.
India’s falling next turn and you can just sit back on ship block me from Hawaii. I needed to take out your ships to even have a shot. And even if by some miracle I had cleared the sz, you still have a sizeable lead in terms of economy.
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thanks for the game, let me know if you want to do another.
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thanks for the game, let me know if you want to do another.
Um, not right now. I have a couple games that should be finishing soon and I have too many games as it is. I start work in another week, so I want to wrap up a game or two before starting another. But after that, I’ll PM you.