14L G50 hobo (axis) vs axisandalliesplayer (allies +11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Combat Move - French
                2 infantry moved from Tobruk to Alexandria

    Non Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun, 1 airfield and 1 factory_major
                    Germans captures 4PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Germans
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                1 infantry moved from Samara to Novosibirsk
                1 aaGun and 1 infantry moved from Tambov to Samara
                3 armour moved from Volgograd to Russia
                13 armour, 21 artilleries, 21 infantry and 29 mech_infantrys moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 fighters moved from Iraq to Southern Italy
                3 fighters moved from Iraq to Northern Italy
                2 fighters and 2 tactical_bombers moved from Volgograd to Iraq
                2 artilleries and 11 infantry moved from France to Normandy Bordeaux
                3 aaGuns moved from Northern Italy to Western Germany
                3 infantry moved from Southern Italy to Northern Italy
                4 mech_infantrys moved from Southern Italy to Western Germany
                12 mech_infantrys moved from Northern Italy to Denmark
                1 mech_infantry moved from Norway to Karelia
                3 tactical_bombers moved from Novgorod to Western Germany
                2 bombers moved from Bryansk to Western Germany
                1 fighter and 4 tactical_bombers moved from Ukraine to Northern Italy

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                3 fighters placed in Western Germany
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2,1,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
                Germans collect 67 PUs (2 lost to blockades); end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Combat Move - Russians
                1 armour moved from Vologda to Nenetsia
                      Russians take Nenetsia from Japanese
                1 armour moved from Nenetsia to Archangel
                3 armour, 10 artilleries and 71 infantry moved from Vologda to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 4 armour, 10 artilleries and 71 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 4 armour, 10 artilleries and 70 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                6 aaGuns moved from Vologda to Archangel
                4 fighters and 1 tactical_bomber moved from Cyprus to Egypt

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 carriers, 3 destroyers, 1 submarine and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 artilleries and 6 infantry moved from Yunnan to Burma
                1 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Shan State to Burma
                1 armour and 1 mech_infantry moved from Kiangsu to Chahar
                1 armour moved from Kiangsu to Hopei
                1 mech_infantry moved from Kweichow to Hopei
                1 mech_infantry moved from Tsinghai to Kansu
                1 mech_infantry moved from Tsinghai to Shensi
                1 bomber moved from Japan to Shensi
                1 bomber moved from Japan to Kansu

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 4 artilleries, 7 infantry and 5 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 4 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Chinese win with no units remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                2 artilleries and 1 infantry moved from Malaya to Shan State
                1 artillery, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
                2 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
                1 aaGun moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 battleships, 1 carrier, 3 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from 33 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to Kweichow
                1 bomber moved from Shensi to Kweichow
                1 bomber moved from Kansu to Tsagaan Olom
                1 mech_infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Szechwan to Sikang

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 37 Sea Zone
                2 carriers and 2 destroyers placed in 6 Sea Zone
                2 tactical_bombers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 bombers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Alexandria to Trans-Jordan
                1 artillery, 2 fighters and 3 infantry moved from Egypt to Trans-Jordan
                2 transports moved from 110 Sea Zone to 109 Sea Zone
                1 carrier moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 battleship, 4 destroyers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone


  • Scramble? OOL?


  • scramble 3 fighters, best defense so sink the carrier when there’s no more 2s left, battleships last


  • GG, I surrender.

    India’s falling next turn and you can just sit back on ship block me from Hawaii. I needed to take out your ships to even have a shot. And even if by some miracle I had cleared the sz, you still have a sizeable lead in terms of economy.


  • thanks for the game, let me know if you want to do another.


  • @hobo:

    thanks for the game, let me know if you want to do another.

    Um, not right now. I have a couple games that should be finishing soon and I have too many games as it is. I start work in another week, so I want to wrap up a game or two before starting another. But after that, I’ll PM you.

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