Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
was a bit scary when you got 19 hits in the first round :-o and I kind of screwed up having to ditch a couple planes too
Regardless of it not being as big of a swing as it could have been thanks to a good 1st round and you ditching 2 air afterwards, I do believe that’s the nail in the coffin. I’m not quite ready to throw in the towel, but the fat lady is warming her voice.
I’ve made two big mistakes in this game that good dice can’t overcome.
1. I built an IC in Egypt and tried to hold there, should’ve gone with my gut and just put it in Persia. I wouldn’t have felt like I needed to hold there and even if you had taken it, I’d have had a force just south of there to keep you from spreading and another force in the ME to keep Italy out of that bonus money. Make no mistake about it, I think Italy won the game for you.
They neutralized the Brits having a starting fleet and have been making bank for the axis. I should’ve had a force in Africa/ME moving into Russia to help support while dropping other troops into Europe. USA had to come into the atlantic without really denting Japan much. Which leads to mistake #2.
2. I lost the US fleet. I failed to block a seazone like I’d planned and it hurt me horribly. Just when US needed to keep spending in Europe to try and turn that tide, a whole levee gave way and now there’s nothing in the Pacific to stop the onrushing Japanese. I mean Western US is threatened for God’s sake! I need to build in the Pac, but Europe’s demanding attention. I have one other game where I needed to block with the Aussies and I think I did in that game and that quelled the little voice in my head telling me that the Aussies needed to block.
No bones about it, you outplayed me. You’ve overcome some bad dice to do it as well. Sure, quite a few of them were unimportant side battles. But the attrition you suffered throughout should’ve (has!) helped me. Keeping the British fleet intact was a boon and keeping some of those islands was really nice as well. But you’ve greatly benefited as well (Egypt!). I made a mistake putting an IC in Egy that early when I hadn’t neutralized the Italian fleet. But that was still a battle you only had less than 1/3 chance in taking. Ah, if only . . . .
I’ll play this out another couple of rounds or so. But I put my chances probably somewhere less than 10%, if that!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Egypt
Combat - Americans
Battle in Egypt
Americans attack with 1 bomber
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber moved from Egypt to French Equatorial Africa
1 carrier, 1 destroyer and 4 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 6 infantry and 3 mech_infantrys moved from Morocco to Algeria
2 fighters moved from Gibraltar to 92 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 30 Sea Zone to 11 Sea Zone
1 bomber moved from Western United States to Eastern United States
2 bombers moved from India to Queensland
4 aaGuns moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 9 infantry moved from India to Burma
1 mech_infantry moved from Norway to Finland
British take Finland from Germans
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
2 fighters moved from 72 Sea Zone to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 2 fighters
Italians defend with 1 fighter
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Italians: 1 fighter
Battle in Egypt
Battle in 98 Sea Zone
British attack with 1 destroyer and 2 submarines
Italians defend with 1 submarine and 1 transport
British win, taking Egypt from Italians, taking 98 Sea Zone from Italians with 1 destroyer and 2 submarines remaining. Battle score for attacker is 13
Casualties for Italians: 1 submarine and 1 transport
Battle in Burma
British attack with 3 artilleries and 9 infantry
Japanese defend with 1 armour and 2 mech_infantrys
British win, taking Burma from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to French Equatorial Africa
3 fighters moved from Gibraltar to Malta
1 aaGun moved from Algeria to Tunisia
1 fighter moved from United Kingdom to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
I’ll reserve comment for after the game, but I really did think I lost the game after G1.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 armour moved from Trans-Jordan to Iraq
1 fighter moved from Southern Italy to Iraq
1 mech_infantry moved from Iraq to Eastern Persia
Place Units - Italians
3 mech_infantrys placed in Iraq
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,6,4
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5,2,2,2,2,1,5,1,5,2,6,2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
2 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
2 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Romania to Finland
1 fighter moved from Iraq to 81 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Finland
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Finland from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Finland to Karelia
1 bomber moved from Karelia to Novgorod
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
3 artilleries moved from Ukraine to Bryansk
1 armour moved from Volgograd to Northwest Persia
1 fighter moved from 81 Sea Zone to Iraq
2 fighters and 2 tactical_bombers moved from Bryansk to Iraq
2 bombers moved from Romania to Iraq
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
10 mech_infantrys moved from Western Germany to Southern Italy
2 artilleries and 8 infantry moved from France to Northern Italy
6 mech_infantrys moved from Northern Italy to Bulgaria
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 fighter and 4 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
4 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 54 Sea Zone to Java
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Java from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Caroline Islands
Battle in Hawaiian Islands
Non Combat Move - Japanese
1 carrier, 2 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
2 battleships moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 armour and 2 mech_infantrys moved from Malaya to French Indo China
2 mech_infantrys moved from Kweichow to Shensi
3 artilleries and 6 infantry moved from Sikang to Szechwan
3 mech_infantrys moved from Kiangsu to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
3 fighters placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Eastern United States to 26 Sea Zone
2 bombers moved from Queensland to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
4 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 7 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from French Equatorial Africa to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 infantry moved from Queensland to New South Wales
1 fighter moved from Gibraltar to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 3 bombers, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
Need OOL for sz26.
I got a hit with 1 of the subs that I put against 1 of your CVs and then got 4 additional hits.
sink 1 carrier, dam another carrier, then 2 hits on destroyers… after that just use best defense
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Eastern United States to 26 Sea Zone
2 bombers moved from Queensland to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
4 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 7 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from French Equatorial Africa to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 infantry moved from Queensland to New South Wales
1 fighter moved from Gibraltar to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 3 bombers, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is -39
Casualties for Japanese: 2 carriers, 3 destroyers and 1 fighter
Casualties for Americans: 3 bombers, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Battle in Egypt
Americans attack with 1 artillery, 1 bomber and 3 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Egypt from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Battle in Alexandria
Battle in 104 Sea Zone
Americans attack with 5 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win, taking Trans-Jordan from Italians, taking Alexandria from Italians with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
3 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
3 mech_infantrys moved from Algeria to Libya
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
1 carrier and 1 transport moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 104 Sea Zone to 92 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 64 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 artillery and 2 infantry moved from Algeria to Tunisia
1 bomber moved from Egypt to French Madagascar
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
3 infantry placed in Western United States
1 fighter placed in Eastern United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 submarines moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Non Combat Move - British
3 aaGuns moved from Burma to India
1 artillery and 1 infantry moved from Burma to India
1 mech_infantry moved from Belgian Congo to Egypt
3 fighters moved from Malta to Egypt
1 aaGun moved from Tunisia to Libya
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 bomber moved from French Equatorial Africa to Egypt
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 75 Sea Zone
1 fighter moved from French Equatorial Africa to 75 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
2 mech_infantrys moved from Iraq to Trans-Jordan
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 fighter moved from Iraq to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 mech_infantrys
Americans defend with 2 infantry
Italians win, taking Trans-Jordan from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to Iraq
1 mech_infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 airfield placed in Northern Italy
1 artillery and 2 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5
Italians collect 14 PUs (4 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
2 aaGuns, 1 armour, 1 artillery, 1 fighter and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total