@mike64 no scramble
Entek Allies -VS- Dawgoneit Axis "1941"
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from 15 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 13 Sea Zone to 15 Sea Zone
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
1 submarine moved from 14 Sea Zone to 13 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 armour and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
Italians roll dice for 1 armour and 1 infantry in Egypt, round 2 : 0/2 hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery moved from France to Germany
3 infantry moved from France to Germany
1 armour moved from Italy to Germany
2 infantry moved from Italy to France
1 artillery moved from Italy to FrancePlace Units - Italians
1 destroyer placed in 14 Sea Zone
1 artillery and 4 infantry placed in ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Egypt : 1 flag, 1 armour
France : 1 artillery and 3 infantry
Germany : 1 armour, 1 artillery and 3 infantry
Italy : 1 aaGun, 1 artillery, 1 factory and 4 infantry
Trans-Jordan : 1 flag
13 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
14 Sea Zone : 1 destroyer
15 Sea Zone : 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 30 / 54
Russians : 22 / 32
Japanese : 40 / 52
British : 34 / 55
Italians : 13 / 23
Chinese : 3 / 0
Americans : 36 / 49Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8British Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 1 units.Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
2 artilleries and 2 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
2 fighters moved from 10 Sea Zone to 13 Sea Zone
1 bomber moved from Chinghai to HupehCombat - Americans
Battle in 13 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 2 fighters in 13 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser and 1 destroyer in 13 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 13 Sea Zone
Americans roll dice for 2 fighters in 13 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 cruiser in 13 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Italians lost in 13 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighter
Battle in Hupeh
Americans attack with 1 bomber
Japanese defend with 1 fighter
Americans roll dice for 1 bomber in Hupeh, round 2 : 1/1 hits
Japanese roll dice for 1 fighter in Hupeh, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in Hupeh
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighterNon Combat Move - Americans
1 bomber moved from Hupeh to Chinghai
1 carrier and 1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 13 Sea Zone to 12 Sea ZoneCombat Move - Chinese
1 infantry moved from Ningxia to Hupeh
Chinese take Hupeh from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
2 fighters placed in 56 Sea ZonePlace Units - Chinese
1 infantry placed in SikangTurn Complete - Americans
Americans collect 37 PUs; end with 38 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Americans and Chinese :
Chinghai : 1 bomber and 1 fighter
Eastern United States : 1 aaGun, 1 factory and 1 infantry
Hawaiian Islands : 2 artilleries and 3 infantry
Hupeh : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 flag, 2 artilleries and 2 infantry
Sikang : 1 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun and 1 factory
12 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
56 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 29 / 54
Russians : 22 / 32
Japanese : 39 / 52
British : 34 / 55
Italians : 13 / 23
Chinese : 4 / 0
Americans : 37 / 48 -
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
10 infantry moved from Germany to Poland
1 artillery moved from Eastern Ukraine to Caucasus
1 infantry moved from Eastern Ukraine to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
1 armour moved from East Poland to Caucasus
1 armour moved from East Poland to Caucasus -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
10 infantry moved from Germany to Poland
1 artillery moved from Eastern Ukraine to Caucasus
1 infantry moved from Eastern Ukraine to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
1 armour moved from East Poland to Caucasus
1 armour moved from East Poland to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 3 armour, 1 artillery and 1 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 2/5 hits
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 armour and 1 artillery in Caucasus, round 3 : 4/4 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Poland
Germans attack with 10 infantry
British defend with 3 artilleries
Germans roll dice for 10 infantry in Poland, round 2 : 0/10 hits
British roll dice for 3 artilleries in Poland, round 2 : 2/3 hits
2 infantry owned by the Germans lost in Poland
Germans roll dice for 8 infantry in Poland, round 3 : 0/8 hits
British roll dice for 3 artilleries in Poland, round 3 : 1/3 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 7 infantry in Poland, round 4 : 1/7 hits
British roll dice for 3 artilleries in Poland, round 4 : 0/3 hits
1 artillery owned by the British lost in Poland
Germans roll dice for 7 infantry in Poland, round 5 : 1/7 hits
British roll dice for 2 artilleries in Poland, round 5 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Poland
Germans roll dice for 6 infantry in Poland, round 6 : 2/6 hits
British roll dice for 1 artillery in Poland, round 6 : 0/1 hits
1 artillery owned by the British lost in Poland
Germans win, taking Poland from British with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for British: 3 artilleriesNon Combat Move - Germans
Place Units - Germans
3 armour, 3 artilleries and 4 infantry placed in Germany
5 infantry placed in FranceTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Caucasus : 1 flag, 1 aaGun, 3 armour and 1 factory
East Poland : 1 flag
France : 1 factory and 13 infantry
Germany : 1 aaGun, 3 armour, 3 artilleries, 1 factory and 4 infantry
Eastern Ukraine : 1 flag
Norway : 1 infantry
Poland : 6 infantry
Ukraine : 1 flag, 1 aaGunProduction/PUs Summary :
Germans : 36 / 51
Russians : 18 / 32
Japanese : 39 / 52
British : 31 / 55
Italians : 13 / 23
Chinese : 4 / 0
Americans : 37 / 48Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 17 times
3 was rolled 15 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.286
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 63Germans Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.085
Median : 3.000
Variance : 2.761
Standard Deviation : 1.662
Total rolls : 47British Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Russians Combat
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Russians
5 infantry moved from Baltic States to Poland
2 infantry moved from Finland to Norway
2 fighters moved from Russia to Poland
1 infantry moved from Belorussia to East Poland
Russians take East Poland from Germans
1 armour moved from Russia to Eastern Ukraine
Russians take Eastern Ukraine from Germans
1 armour moved from Eastern Ukraine to Caucasus
1 armour moved from Russia to Caucasus
3 infantry moved from Russia to Caucasus
1 artillery moved from Finland to NorwayCombat - Russians
Battle in Poland
Russians attack with 2 fighters and 5 infantry
Germans defend with 6 infantry
Russians roll dice for 2 fighters and 5 infantry in Poland, round 2 : 3/7 hits
Germans roll dice for 6 infantry in Poland, round 2 : 1/6 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians roll dice for 2 fighters and 4 infantry in Poland, round 3 : 3/6 hits
Germans roll dice for 3 infantry in Poland, round 3 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Russians attack with 2 armour and 3 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
Russians roll dice for 2 armour and 3 infantry in Caucasus, round 2 : 1/5 hits
Germans roll dice for 3 armour in Caucasus, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians roll dice for 2 armour and 1 infantry in Caucasus, round 3 : 3/3 hits
Germans roll dice for 2 armour in Caucasus, round 3 : 0/2 hits
2 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantry
Battle in Norway
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Norway, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Poland to Baltic States
2 infantry moved from Karelia S.S.R. to BelorussiaPlace Units - Russians
1 armour and 5 infantry placed in Russia
2 armour placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 30 PUs; end with 32 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 47 PUsTerritory Summary for Russians :
Baltic States : 2 fighters
Belorussia : 2 infantry
Caucasus : 1 aaGun, 2 armour, 1 factory and 1 infantry
East Poland : 1 infantry
Finland : 1 flag
Karelia S.S.R. : 1 aaGun, 2 armour and 1 factory
Norway : 1 flag, 1 artillery and 2 infantry
Poland : 1 flag, 2 infantry
Russia : 1 armour, 1 factory and 5 infantryProduction/PUs Summary :
Germans : 24 / 51
Russians : 30 / 47
Japanese : 39 / 52
British : 31 / 55
Italians : 13 / 23
Chinese : 4 / 0
Americans : 37 / 48 -
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Novosibirsk
Japanese take Evenki National Okrug from Russians
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
1 artillery and 4 infantry moved from Persia to Caucasus
1 armour moved from India to Caucasus
1 infantry moved from Suiyuan to Hupeh
1 artillery moved from Suiyuan to Hupeh
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
1 artillery and 1 infantry moved from India to Persia
1 armour moved from Manchuria to Hupeh
1 infantry moved from Manchuria to Suiyuan
1 artillery moved from Manchuria to Suiyuan
3 artilleries and 3 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 armour, 1 artillery and 2 infantry moved from Alaska to Western Canada
2 transports moved from 64 Sea Zone to 62 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from Yunnan to French Indo-China Thailand
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 51 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 53 Sea Zone to 51 Sea Zone -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Novosibirsk
Japanese take Evenki National Okrug from Russians
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
1 artillery and 4 infantry moved from Persia to Caucasus
1 armour moved from India to Caucasus
1 infantry moved from Suiyuan to Hupeh
1 artillery moved from Suiyuan to Hupeh
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
1 artillery and 1 infantry moved from India to Persia
1 armour moved from Manchuria to Hupeh
1 infantry moved from Manchuria to Suiyuan
1 artillery moved from Manchuria to Suiyuan
3 artilleries and 3 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 armour, 1 artillery and 2 infantry moved from Alaska to Western Canada
2 transports moved from 64 Sea Zone to 62 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from Yunnan to French Indo-China Thailand
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 51 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 53 Sea Zone to 51 Sea ZoneCombat - Japanese
Battle in French Indo-China Thailand
Japanese attack with 1 armour and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking French Indo-China Thailand from British with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Caucasus
Japanese attack with 1 armour, 1 artillery and 5 infantry
Russians defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
Japanese win, taking Caucasus from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 armour and 1 infantry
Battle in Hupeh
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hupeh from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Western Canada
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 armour and 1 infantry
Japanese win, taking Western Canada from British with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
2 artilleries and 2 infantry moved from 62 Sea Zone to Manchuria
2 transports moved from 36 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 cruiser and 2 destroyers placed in 62 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 12 PUs; 0 techTokens;Combat Move - British
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
3 transports moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
3 artilleries and 3 infantry moved from 5 Sea Zone to Poland
1 fighter moved from United Kingdom to 5 Sea ZonePlace Units - British
3 artilleries, 1 bomber, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 40 PUs totalTerritory Summary for British :
Australia : 1 aaGun and 2 infantry
Poland : 3 artilleries and 3 infantry
United Kingdom : 1 aaGun, 3 artilleries, 2 bombers, 1 factory, 1 fighter and 3 infantry
5 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 24 / 51
Russians : 23 / 47
Japanese : 51 / 61
British : 28 / 40
Italians : 13 / 23
Chinese : 2 / 0
Americans : 37 / 48 -
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Germany to Poland
1 armour moved from Egypt to Morocco Algeria
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 cruiser moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco Algeria
1 artillery moved from 13 Sea Zone to Morocco Algeria -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Germany to Poland
1 armour moved from Egypt to Morocco Algeria
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 cruiser moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco Algeria
1 artillery moved from 13 Sea Zone to Morocco AlgeriaCombat - Italians
Battle in Poland
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 3 artilleries and 3 infantry; Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Poland, round 2 : 2/5 hits
Russians roll dice for 3 artilleries and 5 infantry in Poland, round 2 : 1/8 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 3 : 1/4 hits
Russians roll dice for 3 artilleries and 3 infantry in Poland, round 3 : 1/6 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Poland
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 4 : 2/3 hits
Russians roll dice for 3 artilleries and 2 infantry in Poland, round 4 : 2/5 hits
2 infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Poland
Italians roll dice for 1 armour in Poland, round 5 : 0/1 hits
Russians roll dice for 3 artilleries in Poland, round 5 : 0/3 hits
Italians roll dice for 1 armour in Poland, round 6 : 1/1 hits
Russians roll dice for 3 artilleries in Poland, round 6 : 1/3 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Poland
Russians win with 2 artilleries remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in Morocco Algeria
Italians attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 2 artilleries and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/3 hits
Americans roll dice for 2 artilleries and 2 infantry in Morocco Algeria, round 2 : 0/4 hits
2 infantry owned by the Americans lost in Morocco Algeria
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/3 hits
Americans roll dice for 2 artilleries in Morocco Algeria, round 3 : 0/2 hits
1 artillery owned by the Americans lost in Morocco Algeria
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 4 : 0/3 hits
Americans roll dice for 1 artillery in Morocco Algeria, round 4 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 5 : 1/3 hits
Americans roll dice for 1 artillery in Morocco Algeria, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria
Italians win, taking Morocco Algeria from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Italians
3 infantry moved from Italy to Balkans
1 artillery and 3 infantry moved from France to GermanyPlace Units - Italians
1 destroyer placed in 14 Sea Zone
1 armour, 1 artillery and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Balkans : 3 infantry
Egypt : 1 flag
Germany : 1 artillery and 3 infantry
Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Morocco Algeria : 1 armour and 1 artillery
Trans-Jordan : 1 flag
13 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
14 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 25 / 51
Russians : 23 / 47
Japanese : 51 / 61
British : 28 / 40
Italians : 13 / 23
Chinese : 2 / 0
Americans : 36 / 48Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.852
Median : 4.000
Variance : 1.017
Standard Deviation : 1.008
Total rolls : 61Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 4.080
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25Italians Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.464
Median : 4.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 28Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 artilleries, 4 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 1 units.Combat Move - Americans
2 fighters moved from 56 Sea Zone to Western Canada
1 bomber moved from Chinghai to NovosibirskCombat - Americans
Battle in Western Canada
Americans attack with 2 fighters
Japanese defend with 1 armour and 1 artillery
Americans roll dice for 2 fighters in Western Canada, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 artillery in Western Canada, round 2 : 2/2 hits
2 fighters owned by the Americans and 1 artillery owned by the Japanese lost in Western Canada
Japanese win with 1 armour remaining. Battle score for attacker is -16
Casualties for Japanese: 1 artillery
Casualties for Americans: 2 fighters
Battle in Novosibirsk
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Novosibirsk
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 12 Sea Zone to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Central United States
1 infantry moved from Eastern United States to Eastern CanadaCombat Move - Chinese
1 infantry moved from Sikang to Ningxia
1 fighter moved from Chinghai to NingxiaCombat - Chinese
Battle in Ningxia
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Ningxia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Ningxia to ChinghaiPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
3 artilleries and 2 infantry placed in Western United States
2 transports placed in 56 Sea ZonePlace Units - Chinese
1 infantry placed in ChinghaiTurn Complete - Americans
Americans collect 36 PUs; end with 38 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Americans and Chinese :
Central United States : 1 fighter
Chinghai : 1 fighter and 1 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Hawaiian Islands : 2 artilleries and 3 infantry
Midway : 1 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 3 artilleries, 1 factory and 2 infantry
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
56 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 25 / 51
Russians : 23 / 47
Japanese : 51 / 61
British : 28 / 40
Italians : 13 / 23
Chinese : 2 / 0
Americans : 36 / 48 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 artilleries, 4 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 1 units.Combat Move - Americans
2 fighters moved from 56 Sea Zone to Western Canada
1 bomber moved from Chinghai to NovosibirskCombat - Americans
Battle in Western Canada
Americans attack with 2 fighters
Japanese defend with 1 armour and 1 artillery
Americans roll dice for 2 fighters in Western Canada, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 artillery in Western Canada, round 2 : 2/2 hits
2 fighters owned by the Americans and 1 artillery owned by the Japanese lost in Western Canada
Japanese win with 1 armour remaining. Battle score for attacker is -16
Casualties for Japanese: 1 artillery
Casualties for Americans: 2 fighters
Battle in Novosibirsk
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Novosibirsk
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 12 Sea Zone to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Central United States
1 infantry moved from Eastern United States to Eastern CanadaCombat Move - Chinese
1 infantry moved from Sikang to Ningxia
1 fighter moved from Chinghai to NingxiaCombat - Chinese
Battle in Ningxia
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Ningxia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Ningxia to ChinghaiPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
3 artilleries and 2 infantry placed in Western United States
2 transports placed in 56 Sea ZonePlace Units - Chinese
1 infantry placed in ChinghaiTurn Complete - Americans
Americans collect 36 PUs; end with 38 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 12 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Americans and Chinese :
Central United States : 1 fighter
Chinghai : 1 fighter and 1 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Hawaiian Islands : 2 artilleries and 3 infantry
Midway : 1 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 3 artilleries, 1 factory and 2 infantry
10 Sea Zone : 1 carrier and 2 transports
12 Sea Zone : 1 destroyer
56 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 25 / 51
Russians : 23 / 47
Japanese : 51 / 61
British : 28 / 40
Italians : 13 / 23
Chinese : 2 / 0
Americans : 36 / 48 -
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 48 PUs; 0 techTokens;
Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 48 PUs; 0 techTokens;
Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 2 artilleries and 3 infantry
British defend with 2 artilleries
Germans roll dice for 2 artilleries and 3 infantry in Poland, round 2 : 2/5 hits
Russians roll dice for 2 artilleries in Poland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleriesNon Combat Move - Germans
3 armour moved from Germany to Bulgaria Romania
1 aaGun moved from Ukraine to Bulgaria Romania
1 infantry moved from Germany to Czechoslovakia Hungary
1 artillery moved from Germany to Czechoslovakia HungaryPlace Units - Germans
6 armour and 4 infantry placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 33 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Germans :
Czechoslovakia Hungary : 1 artillery and 1 infantry
France : 1 factory and 15 infantry
Germany : 1 aaGun, 6 armour, 1 factory and 4 infantry
Poland : 2 artilleries and 2 infantry
Bulgaria Romania : 1 aaGun and 3 armour
Ukraine : 1 flagProduction/PUs Summary :
Germans : 28 / 38
Russians : 20 / 47
Japanese : 51 / 61
British : 28 / 40
Italians : 13 / 23
Chinese : 2 / 0
Americans : 36 / 48Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kazakh S.S.R. to Caucasus
5 infantry moved from Russia to Caucasus
1 fighter moved from Baltic States to Caucasus
2 armour moved from Karelia S.S.R. to Poland
1 infantry moved from East Poland to Poland
1 fighter moved from Baltic States to PolandCombat - Russians
Battle in Poland
Russians attack with 2 armour, 1 fighter and 1 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 2 armour, 1 fighter and 1 infantry in Poland, round 2 : 0/4 hits
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 1/4 hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 2 armour and 1 fighter in Poland, round 3 : 2/3 hits
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 3 : 2/4 hits
2 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland
retreated to Poland
Germans win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
AA fire in Caucasus : 0/1 hits
Russians roll dice for 1 armour, 1 fighter and 5 infantry in Caucasus, round 2 : 0/7 hits
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Caucasus, round 2 : 1/6 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour, 1 fighter and 4 infantry in Caucasus, round 3 : 2/6 hits
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Caucasus, round 3 : 3/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Caucasus
1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia
Japanese win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 infantry moved from Belorussia to Eastern Ukraine
1 infantry moved from Belorussia to East Poland
1 fighter moved from Poland to Russia
1 artillery moved from Norway to Finland
2 infantry moved from Norway to FinlandPlace Units - Russians
2 armour placed in Karelia S.S.R.
5 armour and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Russians :
East Poland : 1 infantry
Finland : 1 flag, 1 artillery and 2 infantry
Karelia S.S.R. : 1 aaGun, 2 armour and 1 factory
Eastern Ukraine : 1 infantry
Norway : 1 flag
Russia : 6 armour, 1 factory, 3 fighters and 1 infantryProduction/PUs Summary :
Germans : 28 / 38
Russians : 22 / 29
Japanese : 49 / 61
British : 28 / 40
Italians : 13 / 23
Chinese : 2 / 0
Americans : 36 / 48Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.610
Median : 4.000
Variance : 0.725
Standard Deviation : 0.851
Total rolls : 41Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.308
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Germans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20 -
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 51 Sea Zone to 56 Sea Zone
1 armour moved from Western Canada to Eastern Canada
1 armour moved from French Indo-China Thailand to Sikang
Japanese take Sikang from Chinese
1 armour moved from Hupeh to Chinghai
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 armour moved from Caucasus to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Chinghai
1 armour moved from Novosibirsk to Chinghai
2 infantry moved from Caucasus to Eastern Ukraine
1 artillery moved from Caucasus to Eastern Ukraine -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 51 Sea Zone to 56 Sea Zone
1 armour moved from Western Canada to Eastern Canada
1 armour moved from French Indo-China Thailand to Sikang
Japanese take Sikang from Chinese
1 armour moved from Hupeh to Chinghai
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 armour moved from Caucasus to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Chinghai
1 armour moved from Novosibirsk to Chinghai
2 infantry moved from Caucasus to Eastern Ukraine
1 artillery moved from Caucasus to Eastern UkraineCombat - Japanese
Battle in Eastern Canada
Japanese attack with 1 armour
Americans defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Americans defend with 1 carrier, 1 destroyer, 1 submarine and 2 transports -
what would you like to do with your sub in sz56?
-
Let it fight!
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 51 Sea Zone to 56 Sea Zone
1 armour moved from Western Canada to Eastern Canada
1 armour moved from French Indo-China Thailand to Sikang
Japanese take Sikang from Chinese
1 armour moved from Hupeh to Chinghai
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 armour moved from Caucasus to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Chinghai
1 armour moved from Novosibirsk to Chinghai
2 infantry moved from Caucasus to Eastern Ukraine
1 artillery moved from Caucasus to Eastern UkraineCombat - Japanese
Battle in Eastern Canada
Japanese attack with 1 armour
Americans defend with 1 infantry
Japanese roll dice for 1 armour in Eastern Canada, round 2 : 0/1 hits
British roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Eastern Canada, round 3 : 0/1 hits
British roll dice for 1 infantry in Eastern Canada, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Eastern Canada, round 4 : 0/1 hits
British roll dice for 1 infantry in Eastern Canada, round 4 : 1/1 hits
1 armour owned by the Japanese lost in Eastern Canada
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Americans defend with 1 carrier, 1 destroyer, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 2 cruisers in 56 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 56 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the Japanese and 1 transport owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 carrier, 1 destroyer, 1 submarine and 2 transports
Battle in Chinghai
Japanese attack with 3 armour
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 3 armour in Chinghai, round 2 : 0/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Chinghai, round 2 : 1/2 hits
1 armour owned by the Japanese lost in Chinghai
Japanese roll dice for 2 armour in Chinghai, round 3 : 1/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Chinghai, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Chinghai
Japanese roll dice for 2 armour in Chinghai, round 4 : 1/2 hits
Chinese roll dice for 1 fighter in Chinghai, round 4 : 1/1 hits
1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Chinghai
Japanese win, taking Chinghai from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Eastern Ukraine
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Eastern Ukraine
Japanese win, taking Eastern Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Persia to Caucasus
1 armour moved from India to Caucasus
1 artillery and 1 infantry moved from India to Persia
1 infantry moved from French Indo-China Thailand to Burma
1 destroyer moved from 37 Sea Zone to 61 Sea Zone
1 artillery moved from Hupeh to Ningxia
1 artillery and 1 infantry moved from Suiyuan to Ningxia
3 artilleries and 3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Manchuria to Ningxia
3 artilleries and 3 infantry moved from Manchuria to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 62 Sea Zone to 64 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 64 Sea Zone to AlaskaPlace Units - Japanese
1 armour, 1 artillery and 2 infantry placed in Caucasus
1 armour, 1 artillery and 1 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Manchuria
Japanese undo move 1.
2 armour, 1 artillery and 1 infantry placed in Caucasus
2 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
1 unit repaired.Territory Summary for Japanese :
Alaska : 1 flag, 1 armour, 3 artilleries and 4 infantry
Borneo : 1 flag
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Caucasus : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 factory and 2 infantry
Chinghai : 1 flag, 1 armour
East Indies : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 3 artilleries and 3 infantry
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
Ningxia : 1 flag, 1 armour, 2 artilleries and 1 infantry
Eastern Ukraine : 1 flag, 1 artillery and 1 infantry
Novosibirsk : 1 flag
Persia : 1 flag, 1 artillery and 1 infantry
Philippine Islands : 1 flag
Sikang : 1 flag, 1 armour
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Western Canada : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
38 Sea Zone : 1 transport
56 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 fighters
61 Sea Zone : 1 destroyer
64 Sea Zone : 1 cruiser, 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 28 / 38
Russians : 19 / 29
Japanese : 58 / 73
British : 24 / 40
Italians : 13 / 23
Chinese : 0 / 0
Americans : 36 / 48Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.440
Median : 3.000
Variance : 0.125
Standard Deviation : 0.354
Total rolls : 25Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3