Odonis (Axis) vs Shin Ji (Allies +9) - G40L No Tech

  • '15

    scramble, kami?

  • '20 '19 '18 '15 '13

    neither

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 destroyers moved from 43 Sea Zone to 20 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 carrier moved from 33 Sea Zone to 20 Sea Zone
                1 fighter moved from 33 Sea Zone to 20 Sea Zone
                2 fighters moved from 43 Sea Zone to 20 Sea Zone

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 carrier, 4 destroyers and 3 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 20 Sea Zone from Japanese with 1 carrier, 4 destroyers and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Caucasus to Rostov

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 submarine placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 infantry moved from Caucasus to Volgograd
                1 fighter moved from Caucasus to Volgograd
                1 infantry moved from Northwest Persia to Caucasus

    Combat - French
                Battle in Volgograd
                    French attack with 1 fighter and 1 infantry
                    Germans defend with 1 armour and 1 factory_minor
                    French win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for French: 1 infantry

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines
                EDIT: Adding units owned by Americans to 109 Sea Zone: 3 submarines
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 fighter moved from Volgograd to Caucasus

    Turn Complete - French

  • '15

    Looks like you missed my edit earlier - I added it back in.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Romania to Yugoslavia
                3 mech_infantrys moved from Poland to Yugoslavia
                5 mech_infantrys moved from France to Yugoslavia
                4 bombers moved from Western Germany to Yugoslavia
                4 tactical_bombers moved from Western Germany to Yugoslavia
                3 fighters moved from Western Germany to Yugoslavia
                1 infantry moved from Finland to Norway
                      Germans take Norway from Russians
                7 artilleries moved from Western Germany to 112 Sea Zone
                7 infantry moved from Western Germany to 112 Sea Zone
                7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
                7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Romania to Yugoslavia
                3 mech_infantrys moved from Poland to Yugoslavia
                5 mech_infantrys moved from France to Yugoslavia
                4 bombers moved from Western Germany to Yugoslavia
                4 tactical_bombers moved from Western Germany to Yugoslavia
                3 fighters moved from Western Germany to Yugoslavia
                1 infantry moved from Finland to Norway
                      Germans take Norway from Russians
                7 artilleries moved from Western Germany to 112 Sea Zone
                7 infantry moved from Western Germany to 112 Sea Zone
                7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
                7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians

    Combat - Germans
                Battle in Scotland
                Battle in Yugoslavia
                    Germans attack with 4 bombers, 3 fighters, 9 mech_infantrys and 4 tactical_bombers
                    Americans defend with 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
                    Germans win, taking Scotland from British, taking Yugoslavia from Americans with 4 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Germans: 7 mech_infantrys
                    Casualties for Americans: 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry

    Non Combat Move - Germans
                4 bombers moved from Yugoslavia to Russia
                3 mech_infantrys moved from Western Ukraine to Russia
                3 fighters and 4 tactical_bombers moved from Yugoslavia to Ukraine
                1 infantry moved from Normandy Bordeaux to France
                1 carrier moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 fighters placed in Russia
                3 armour placed in Novgorod
                3 mech_infantrys placed in Romania
                2 infantry and 1 mech_infantry placed in Volgograd
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,4,6,2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,1,5,1,2,3,5,6,6
                Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                13 infantry moved from Rostov to Bryansk
                1 armour moved from Samara to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Bryansk
                2 infantry moved from Samara to Volgograd
                1 armour and 3 mech_infantrys moved from Novosibirsk to Volgograd

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 armour and 13 infantry
                    Italians defend with 2 infantry and 2 mech_infantrys
                    Russians win, taking Bryansk from Italians with 1 armour and 10 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 2 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Russians attack with 1 armour, 2 infantry and 3 mech_infantrys
                    Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Rostov to Bryansk

    Turn Complete - Russians

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                3 mech_infantrys moved from Kweichow to Yunnan
                3 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                3 infantry moved from Kwangsi to Yunnan
                2 fighters moved from Kwangtung to Yunnan
                2 mech_infantrys moved from Kwangtung to Yunnan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                3 mech_infantrys moved from Kweichow to Yunnan
                3 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                3 infantry moved from Kwangsi to Yunnan
                2 fighters moved from Kwangtung to Yunnan
                2 mech_infantrys moved from Kwangtung to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 fighters, 3 infantry and 8 mech_infantrys
                    British defend with 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                    3 mech_infantrys owned by the Japanese retreated to Kwangsi
                    Chinese win with 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -26
                    Casualties for Japanese: 3 infantry and 5 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Kwangsi to Kwangtung
                1 infantry moved from Kiangsi to Kwangtung
                3 mech_infantrys moved from Kiangsu to Kwangtung
                1 artillery and 1 mech_infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Anhwe
                2 fighters moved from Yunnan to Kwangtung

    Place Units - Japanese
                1 fighter, 1 infantry and 1 mech_infantry placed in Kwangtung
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 infantry placed in Shantung
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,1,1,6,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,4,5,3,6,3,4
                Japanese collect 20 PUs (15 lost to blockades); end with 20 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 3 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 110 Sea Zone to 111 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                2 submarines moved from 109 Sea Zone to 125 Sea Zone
                1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
                2 carriers, 1 destroyer, 4 fighters and 8 transports moved from 97 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Tobruk to Egypt
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 111 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 7 transports
                    Americans win with 1 submarine remaining. Battle score for attacker is 49
                    Casualties for Germans: 7 transports
                Battle in 6 Sea Zone
                    Americans attack with 6 submarines and 2 transports
                    Japanese defend with 1 destroyer
                    Americans win with 5 submarines and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Korea

    Non Combat Move - Americans
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries moved from 91 Sea Zone to Gibraltar
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers placed in Eastern United States
                1 submarine and 1 transport placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 3 carriers
                EDIT: Adding units owned by Americans to 91 Sea Zone: 3 carriers
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 artilleries moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery and 3 infantry moved from Szechwan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 4 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Greece to 97 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                3 armour moved from Caucasus to Bryansk
                1 fighter moved from Caucasus to Bryansk
                1 bomber moved from Caucasus to Egypt
                3 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to French Indo China
                3 mech_infantrys moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to French Indo China
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                4 mech_infantrys moved from India to Yunnan

    Combat - British
                Battle in Kwangsi
                    British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 mech_infantrys
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for British: 3 mech_infantrys
                Battle in French Indo China
                    British attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Southern France

    Non Combat Move - British
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun and 1 transport moved from 96 Sea Zone to 93 Sea Zone
                1 aaGun moved from 93 Sea Zone to Southern France
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter moved from French Indo China to Yunnan

    Place Units - British
                3 mech_infantrys placed in Persia
                4 artilleries, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
                British collect 32 PUs (2 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

  • '15

    Bump#1

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Southern France
                1 armour and 1 infantry moved from Ukraine to Rostov
                2 fighters moved from Ukraine to Rostov

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Southern France
                1 armour and 1 infantry moved from Ukraine to Rostov
                2 fighters moved from Ukraine to Rostov

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Rostov
                    Italians attack with 1 armour, 2 fighters and 1 infantry
                    ANZAC defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Rostov to Russia
                1 armour moved from Ukraine to Western Ukraine
                4 mech_infantrys moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,1,3,3,6,4,5,5,4,5,5
                Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 artillery moved from 19 Sea Zone to Shantung
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 20 Sea Zone to Shantung

    Combat - ANZAC
                Battle in Shantung
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 factory_minor and 1 infantry
                    ANZAC win, taking Shantung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Philippines
                1 bomber moved from New South Wales to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 fighter moved from Shantung to Kweichow
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                4 destroyers moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 tactical_bomber placed in Queensland
                1 transport placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Rostov

    Combat - French
                Battle in Rostov
                    French attack with 1 fighter and 1 infantry
                    Italians defend with 1 armour
                    French win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - French
                1 fighter moved from Rostov to Bryansk

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 fighters, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                3 armour moved from Novgorod to Bryansk
                3 mech_infantrys moved from Russia to Bryansk
                4 bombers moved from Russia to Bryansk
                3 fighters moved from Russia to Bryansk
                4 tactical_bombers moved from Ukraine to Bryansk
                3 fighters moved from Ukraine to Bryansk
                1 mech_infantry moved from Yugoslavia to Greece
                      Germans take Greece from British
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Germans take Buryatia from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 fighters, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                3 armour moved from Novgorod to Bryansk
                3 mech_infantrys moved from Russia to Bryansk
                4 bombers moved from Russia to Bryansk
                3 fighters moved from Russia to Bryansk
                4 tactical_bombers moved from Ukraine to Bryansk
                3 fighters moved from Ukraine to Bryansk
                1 mech_infantry moved from Yugoslavia to Greece
                      Germans take Greece from British
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Germans take Buryatia from Russians

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 3 armour, 4 bombers, 6 fighters, 3 mech_infantrys and 4 tactical_bombers
                    French defend with 1 fighter; British defend with 3 armour and 1 fighter; Russians defend with 2 aaGuns, 1 armour and 10 infantry
                    Germans win, taking Bryansk from Russians with 3 armour, 4 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Germans: 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Casualties for French: 1 fighter
                    Casualties for British: 3 armour and 1 fighter
                    Casualties for Russians: 2 aaGuns, 1 armour and 10 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Eire from Neutral_Allies to Germans
                EDIT: Removing units owned by Germans from Scotland: 7 artilleries and 7 infantry
                EDIT: Adding units owned by Germans to Eire: 7 artilleries and 7 infantry
                EDIT: Turning off Edit Mode
                4 bombers moved from Bryansk to Western Germany
                3 tactical_bombers moved from Bryansk to Novgorod
                3 fighters moved from Bryansk to Russia
                3 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Yugoslavia to Western Germany
                1 infantry moved from France to Western Germany

    Place Units - Germans
                3 fighters placed in Western Germany
                3 armour placed in Russia
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Western Germany
                2 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,2,2,5,2,4,3,2
                Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

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