Odonis (Axis) vs Shin Ji (Allies +9) - G40L No Tech

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery moved from Chahar to Suiyuyan
                2 artilleries and 1 infantry moved from Anhwe to Hopei
                5 artilleries and 5 infantry moved from Hunan to Kweichow

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Gibraltar to Scotland
                6 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                2 armour and 2 mech_infantrys moved from Yunnan to Sikang
                4 mech_infantrys moved from Kwangsi to Szechwan
                1 mech_infantry moved from Kiangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                2 fighters and 1 tactical_bomber moved from Hunan to Sikang
                3 mech_infantrys moved from Caucasus to Kazakhstan
                3 armour moved from Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                3 infantry moved from United Kingdom to 109 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 109 Sea Zone to 119 Sea Zone
                1 infantry moved from 119 Sea Zone to Eire
                2 infantry moved from 119 Sea Zone to Scotland

    Combat - British
                Battle in Eire
                Battle in Kazakhstan
                    British attack with 3 mech_infantrys
                    Germans defend with 1 armour
                    British win, taking Eire from Germans, taking Kazakhstan from Germans with 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Scotland
                    British attack with 6 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 7 artilleries and 7 infantry
                    British win, taking Scotland from Germans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 11
                    Casualties for Germans: 7 artilleries and 7 infantry
                    Casualties for British: 4 artilleries, 6 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Scotland to United Kingdom
                1 fighter moved from Scotland to United Kingdom
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone

    Place Units - British
                3 armour placed in Persia
                3 mech_infantrys placed in Egypt
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

  • '15

    Bump#2

  • '20 '19 '18 '15 '13

    Bump one actually…

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units

    Non Combat Move - Italians
                1 artillery moved from Ukraine to Rostov
                2 mech_infantrys moved from Ukraine to Rostov
                2 mech_infantrys moved from Rostov to Volgograd
                3 mech_infantrys moved from France to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Italians collect 14 PUs; end with 14 PUs total

  • '15

    Actually, we had another bump a few pages back, but hey it’s all good.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '15 '13

    No worries, bumps are part of speeding the game up, I understand. But from a rules perspective, the bumps need to be consecutive to lead to a loss, not cumulative. Just was clarifying :)

    I’m close to calling this one, but it’s still fun somewhat, so going to soldier on!

  • '15

    Yea?  If so, then I’m confused about the intent of the rules here:

    5 - Posting Schedule

    5a - Time Limits - There is a 72 hour time limit per move. However, play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.

    5b - Weekend Players.  If you can only play on the weekend or on certain days, please state so when you are looking for an opponent. (This is an exception to the 72 hour rule, requires one game round to be played at least every 144 hours!)

    5c - 72 hr warnings:  If 72 hrs goes by and no post from your opponent simply post “bump” and the number of the bump (Bump#1, Bump #2, or Bump #3), which creates the warning.  (Note:  only post “bump” in your warnings to make it clear you are issuing a warning.  Do not add any small talk or other game talk in your warning post.)

    5d - Bump warning and consequences - Each “bump” warning resets the clock for another 72 hrs.  However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game.  (Note:  You get only 3 warnings per game.)  You must post the warning when it happens (or before the next move has been made by your opponent).  You cannot retroactively issue a “bump” warning.  (For example, if the game is in round 8 you cannot go back and issue a warning that occurred in round 7).  “Bump” warnings can be issued for posting of partial turns (ie someone only posted their purchases), OOL requests, map questions, etc. But they follow the same 72 hr requirement.

    5e - If a turn is not posted within 9 days of either the previous turn post (or request for decision on casualty choice, scrambling, kamikaze, etc) or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game.

    It seems pretty clear that there are two ways to get disqualified due to time limits.  One way is to go 9 days without posting in a row.  The other is to get several bumps.  After the fourth bump, the game is called.  Right?

    I mean, it wouldn’t be the first time I’m misread a rule! :)

  • '20 '19 '18 '15 '13

    based on that excerpt, it seems you’re right!

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 bomber moved from Russia to Kazakhstan
                1 bomber and 2 fighters moved from Russia to Caucasus
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                4 armour and 1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Rostov to Caucasus
                1 armour moved from Novosibirsk to Kazakhstan
                1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Russia to Kazakhstan
                2 armour moved from Russia to Kazakhstan
                3 fighters and 3 tactical_bombers moved from Western Germany to Norway
                1 infantry moved from Sakha to Siberia
                      Germans take Siberia from Russians

  • '20 '19 '18 '15 '13

    Intercept in London?

  • '15

    Sure!  Why not?

    Also, go ahead and skip RUssia’s turn.  It’s just the one truck.  I’ll edit the move in later.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 bomber moved from Russia to Kazakhstan
                1 bomber and 2 fighters moved from Russia to Caucasus
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                4 armour and 1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Rostov to Caucasus
                1 armour moved from Novosibirsk to Kazakhstan
                1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Russia to Kazakhstan
                2 armour moved from Russia to Kazakhstan
                3 fighters and 3 tactical_bombers moved from Western Germany to Norway
                1 infantry moved from Sakha to Siberia
                      Germans take Siberia from Russians

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 2 units heading to United Kingdom
                    British launches 1 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 6,7 and causes: 13 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 13 damage total.
                Battle in Kazakhstan
                    Germans attack with 3 armour, 1 bomber and 1 mech_infantry
                    British defend with 2 mech_infantrys
                    Germans win, taking Kazakhstan from British with 3 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Caucasus
                    Germans attack with 4 armour, 1 bomber, 2 fighters and 3 mech_infantrys
                    British defend with 3 armour and 1 mech_infantry; Russians defend with 1 mech_infantry; Americans defend with 2 mech_infantrys
                    Germans win, taking Caucasus from Russians with 4 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 fighter and 2 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 3 armour and 1 mech_infantry
                    Casualties for Americans: 2 mech_infantrys
                Battle in Norway
                    Germans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Norway from Americans with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 fighters moved from Norway to Western Germany
                3 tactical_bombers moved from Norway to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                3 mech_infantrys moved from Romania to Ukraine
                3 mech_infantrys moved from Bryansk to Caucasus
                1 bomber moved from Caucasus to Russia
                1 fighter moved from Caucasus to Volgograd
                1 bomber moved from Kazakhstan to Russia
                1 mech_infantry moved from Normandy Bordeaux to France
                1 mech_infantry moved from Western Germany to France
                1 mech_infantry moved from Yugoslavia to France

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia
                1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod
                2 fighters and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,1,6,3,4,3,4,6,2,1,1,2,3,3,6,3,1,2,6,5,6,2,1,5
                Japanese collect 1 PU (8 lost to blockades); end with 2 PUs total

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 6 artilleries, 6 infantry and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 4 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 112 Sea Zone to Norway
                3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from 112 Sea Zone to 113 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from Okinawa to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                3 armour moved from Korea to Siberia
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to 113 Sea Zone

  • '15

    I’ll need scramble orders for 112 and 113.

  • '20 '19 '18 '15 '13

    scramble 3 FTRs in 113 pls

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