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Odonis (Axis) vs Shin Ji (Allies +9) - G40L No Tech
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Anhwe to Shantung
1 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Anhwe to Shantung
1 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
1 artillery owned by the Japanese retreated to Kiangsu
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Jehol
3 fighters moved from Kwangtung to JapanPlace Units - Japanese
4 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,1,2,4,3,6,6,5,4,3,2,4,2
Japanese collect 14 PUs (11 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 factory_minor, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 carriers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Eastern United States to 110 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 8 transports moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 artilleries and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 6 Sea Zone to Kiangsu
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to IraqCombat - Americans
Battle in Normandy Bordeaux
Battle in Kiangsu
Americans attack with 2 artilleries, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 factory_minor
Americans win, taking Normandy Bordeaux from Germans, taking Kiangsu from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea ZonePlace Units - Americans
1 armour, 4 artilleries and 5 infantry placed in Eastern United States
5 transports placed in 101 Sea Zone
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery moved from Kweichow to Anhwe
3 artilleries and 6 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Chahar
1 artillery placed in Anhwe
2 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 bomber moved from Egypt to Gibraltar
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Persia to Caucasus
1 armour moved from Caucasus to Rostov
British take Rostov from Italians
2 armour moved from Caucasus to Rostov
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 93 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
3 mech_infantrys moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
2 armour and 2 mech_infantrys moved from India to YunnanCombat - British
Battle in Kwangsi
British attack with 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to HunanPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,5
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Slight NCM edit.
Are you ready to concede yet?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 fighters moved from Russia to Rostov
1 armour moved from Western Ukraine to Rostov
1 artillery, 2 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 fighters moved from Russia to Rostov
1 armour moved from Western Ukraine to Rostov
1 artillery, 2 infantry and 1 mech_infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Rostov
Italians attack with 1 armour and 2 fighters
British defend with 3 armour
British win with 1 armour remaining. Battle score for attacker is -14
Casualties for British: 2 armour
Casualties for Italians: 1 armour and 2 fightersNon Combat Move - Italians
5 mech_infantrys moved from Southern Italy to FrancePlace Units - Italians
1 artillery and 2 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
never!!
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Ha! I like your spirit!
I vill enjoy crushing it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 35 Sea Zone to Kwangtung
1 fighter moved from Philippines to Kwangtung
1 bomber moved from Philippines to Kwangtung
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Queensland to PhilippinesCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
ANZAC win, taking Kwangtung from Japanese with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun, 1 infantry and 4 mech_infantrys
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - ANZAC
1 bomber moved from Kwangtung to India
4 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 carriers moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kweichow to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 fighters moved from Russia to Rostov
1 mech_infantry moved from Ukraine to Rostov
7 artilleries and 7 infantry moved from Eire to Scotland
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 fighters moved from Russia to Rostov
1 mech_infantry moved from Ukraine to Rostov
7 artilleries and 7 infantry moved from Eire to Scotland
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Scotland
Germans attack with 7 artilleries and 7 infantry
British defend with 1 airfield and 1 infantry
Germans win, taking Scotland from British with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 3 fighters and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Rostov
Germans attack with 3 fighters and 1 mech_infantry
British defend with 1 armour
Germans win, taking Rostov from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 1 armourNon Combat Move - Germans
2 fighters moved from Rostov to Russia
3 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
3 tactical_bombers moved from Novgorod to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 bombers moved from Western Germany to Russia
1 mech_infantry moved from Greece to Yugoslavia
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
1 submarine moved from 71 Sea Zone to 72 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Romania
3 artilleries placed in France
1 artillery and 1 infantry placed in Germany
2 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
Germans collect 68 PUs (5 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Jehol to Manchuria
1 fighter moved from Japan to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Jehol to Manchuria
1 fighter moved from Japan to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 artillery and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,1,3,6,4,5,6,3,3,5,4,5,4,4,3,4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,2,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,4,4,5,3,2,5,1
Japanese collect 1 PU (11 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 8 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
3 carriers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
8 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
2 artilleries moved from Kiangsu to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 artillery moved from 19 Sea Zone to Okinawa
1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 35 Sea Zone from JapaneseCombat - Americans
Battle in Norway
Battle in Okinawa
Battle in FormosaNon Combat Move - Americans
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 artilleries and 8 infantry placed in Eastern United States
6 artilleries placed in Central United States
3 armour placed in Korea
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs