Odonis (Axis) vs Shin Ji (Allies +9) - G40L No Tech

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery moved from Anhwe to Shantung
                1 infantry moved from Kiangsu to Shantung
                1 mech_infantry moved from Kiangsu to Shantung

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery moved from Anhwe to Shantung
                1 infantry moved from Kiangsu to Shantung
                1 mech_infantry moved from Kiangsu to Shantung

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    1 artillery owned by the Japanese retreated to Kiangsu
                    Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Anhwe to Jehol
                3 fighters moved from Kwangtung to Japan

    Place Units - Japanese
                4 infantry and 2 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,5,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,1,2,4,3,6,6,5,4,3,2,4,2
                Japanese collect 14 PUs (11 lost to blockades); end with 14 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 4 artilleries, 1 factory_minor, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 3 carriers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters and 3 tactical_bombers moved from Eastern United States to 110 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 carriers, 1 destroyer, 4 fighters and 8 transports moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                2 artilleries and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
                2 fighters moved from 6 Sea Zone to Kiangsu
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Egypt to Iraq

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Kiangsu
                    Americans attack with 2 artilleries, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 factory_minor
                    Americans win, taking Normandy Bordeaux from Germans, taking Kiangsu from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from Kiangsu to 19 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 111 Sea Zone to 109 Sea Zone

    Place Units - Americans
                1 armour, 4 artilleries and 5 infantry placed in Eastern United States
                5 transports placed in 101 Sea Zone
                1 factory_minor placed in Korea

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 artillery moved from Kweichow to Anhwe
                3 artilleries and 6 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 3 artilleries and 6 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hunan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery placed in Chahar
                1 artillery placed in Anhwe
                2 artilleries placed in Hunan

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to Scotland
                      British take Scotland from Germans
                1 bomber moved from Egypt to Gibraltar
                1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Iraq
                3 mech_infantrys moved from Persia to Caucasus
                1 armour moved from Caucasus to Rostov
                      British take Rostov from Italians
                2 armour moved from Caucasus to Rostov
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 93 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                3 mech_infantrys moved from Yunnan to Kwangsi
                2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
                2 armour and 2 mech_infantrys moved from India to Yunnan

    Combat - British
                Battle in Kwangsi
                    British attack with 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Kwangsi from Japanese with 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan

    Place Units - British
                3 armour placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,5
                British collect 32 PUs (1 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • '15

    Slight NCM edit.

    Are you ready to concede yet?

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 fighters moved from Russia to Rostov
                1 armour moved from Western Ukraine to Rostov
                1 artillery, 2 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 fighters moved from Russia to Rostov
                1 armour moved from Western Ukraine to Rostov
                1 artillery, 2 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Americans win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Rostov
                    Italians attack with 1 armour and 2 fighters
                    British defend with 3 armour
                    British win with 1 armour remaining. Battle score for attacker is -14
                    Casualties for British: 2 armour
                    Casualties for Italians: 1 armour and 2 fighters

    Non Combat Move - Italians
                5 mech_infantrys moved from Southern Italy to France

    Place Units - Italians
                1 artillery and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total

  • '20 '19 '18 '15 '13

    never!!

  • '15

    Ha!  I like your spirit!

    I vill enjoy crushing it.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters moved from 35 Sea Zone to Kwangtung
                1 fighter moved from Philippines to Kwangtung
                1 bomber moved from Philippines to Kwangtung
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Queensland to Philippines

    Combat - ANZAC
                Battle in Kwangtung
                    ANZAC attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
                    ANZAC win, taking Kwangtung from Japanese with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 aaGun, 1 infantry and 4 mech_infantrys
                    Casualties for ANZAC: 1 artillery and 2 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Kwangtung to India
                4 destroyers moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                2 carriers moved from 35 Sea Zone to 20 Sea Zone
                3 fighters moved from Kwangtung to 20 Sea Zone
                1 fighter moved from Kweichow to 20 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Buryatia to Sakha
                      Germans take Sakha from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Russia to Volgograd
                      Germans take Tambov from Russians
                      Germans take Volgograd from Russians
                1 armour moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 fighters moved from Russia to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                7 artilleries and 7 infantry moved from Eire to Scotland
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 fighters moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Buryatia to Sakha
                      Germans take Sakha from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Russia to Volgograd
                      Germans take Tambov from Russians
                      Germans take Volgograd from Russians
                1 armour moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 fighters moved from Russia to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                7 artilleries and 7 infantry moved from Eire to Scotland
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 fighters moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Scotland
                    Germans attack with 7 artilleries and 7 infantry
                    British defend with 1 airfield and 1 infantry
                    Germans win, taking Scotland from British with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 3 fighters and 1 mech_infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Rostov
                    Germans attack with 3 fighters and 1 mech_infantry
                    British defend with 1 armour
                    Germans win, taking Rostov from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                2 fighters moved from Rostov to Russia
                3 armour moved from Bryansk to Volgograd
                2 mech_infantrys moved from Ukraine to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                3 tactical_bombers moved from Novgorod to Western Germany
                3 fighters moved from Normandy Bordeaux to Western Germany
                2 bombers moved from Normandy Bordeaux to Western Germany
                2 bombers moved from Western Germany to Russia
                1 mech_infantry moved from Greece to Yugoslavia
                1 infantry moved from Norway to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Western Germany
                1 submarine moved from 71 Sea Zone to 72 Sea Zone

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Russia
                3 mech_infantrys placed in Romania
                3 artilleries placed in France
                1 artillery and 1 infantry placed in Germany
                2 fighters and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
                Germans collect 68 PUs (5 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Jehol to Manchuria
                1 fighter moved from Japan to Manchuria

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Jehol to Manchuria
                1 fighter moved from Japan to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                    Chinese win with no units remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery and 1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,1,3,6,4,5,6,3,3,5,4,5,4,4,3,4,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,2,6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,4,4,5,3,2,5,1
                Japanese collect 1 PU (11 lost to blockades); end with 1 PU total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 armour, 8 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                3 carriers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
                3 submarines moved from 110 Sea Zone to 92 Sea Zone
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
                8 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Iraq to Caucasus
                2 artilleries moved from Kiangsu to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa
                1 artillery moved from 19 Sea Zone to Okinawa
                1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 35 Sea Zone from Japanese

    Combat - Americans
                Battle in Norway
                Battle in Okinawa
                Battle in Formosa

    Non Combat Move - Americans
                1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 artilleries and 8 infantry placed in Eastern United States
                6 artilleries placed in Central United States
                3 armour placed in Korea
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

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