TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Romania to Yugoslavia
3 mech_infantrys moved from Poland to Yugoslavia
5 mech_infantrys moved from France to Yugoslavia
4 bombers moved from Western Germany to Yugoslavia
4 tactical_bombers moved from Western Germany to Yugoslavia
3 fighters moved from Western Germany to Yugoslavia
1 infantry moved from Finland to Norway
Germans take Norway from Russians
7 artilleries moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Scotland
Battle in Yugoslavia
Germans attack with 4 bombers, 3 fighters, 9 mech_infantrys and 4 tactical_bombers
Americans defend with 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
Germans win, taking Scotland from British, taking Yugoslavia from Americans with 4 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 7 mech_infantrys
Casualties for Americans: 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from Yugoslavia to Russia
3 mech_infantrys moved from Western Ukraine to Russia
3 fighters and 4 tactical_bombers moved from Yugoslavia to Ukraine
1 infantry moved from Normandy Bordeaux to France
1 carrier moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 fighters placed in Russia
3 armour placed in Novgorod
3 mech_infantrys placed in Romania
2 infantry and 1 mech_infantry placed in Volgograd
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,4,6,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,1,5,1,2,3,5,6,6
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs