@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
No worries, you were correct, no suicide for me yet!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 destroyers moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 43 Sea Zone to 20 Sea Zone
scramble, kami?
neither
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 destroyers moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 43 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 carrier, 4 destroyers and 3 fighters
Japanese defend with 1 destroyer
ANZAC win, taking 20 Sea Zone from Japanese with 1 carrier, 4 destroyers and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Caucasus to Rostov
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 infantry moved from Northwest Persia to Caucasus
Combat - French
Battle in Volgograd
French attack with 1 fighter and 1 infantry
Germans defend with 1 armour and 1 factory_minor
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for French: 1 infantry
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines
EDIT: Adding units owned by Americans to 109 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Volgograd to Caucasus
Turn Complete - French
Looks like you missed my edit earlier - I added it back in.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Romania to Yugoslavia
3 mech_infantrys moved from Poland to Yugoslavia
5 mech_infantrys moved from France to Yugoslavia
4 bombers moved from Western Germany to Yugoslavia
4 tactical_bombers moved from Western Germany to Yugoslavia
3 fighters moved from Western Germany to Yugoslavia
1 infantry moved from Finland to Norway
Germans take Norway from Russians
7 artilleries moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Romania to Yugoslavia
3 mech_infantrys moved from Poland to Yugoslavia
5 mech_infantrys moved from France to Yugoslavia
4 bombers moved from Western Germany to Yugoslavia
4 tactical_bombers moved from Western Germany to Yugoslavia
3 fighters moved from Western Germany to Yugoslavia
1 infantry moved from Finland to Norway
Germans take Norway from Russians
7 artilleries moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Scotland
Battle in Yugoslavia
Germans attack with 4 bombers, 3 fighters, 9 mech_infantrys and 4 tactical_bombers
Americans defend with 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
Germans win, taking Scotland from British, taking Yugoslavia from Americans with 4 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 7 mech_infantrys
Casualties for Americans: 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from Yugoslavia to Russia
3 mech_infantrys moved from Western Ukraine to Russia
3 fighters and 4 tactical_bombers moved from Yugoslavia to Ukraine
1 infantry moved from Normandy Bordeaux to France
1 carrier moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 fighters placed in Russia
3 armour placed in Novgorod
3 mech_infantrys placed in Romania
2 infantry and 1 mech_infantry placed in Volgograd
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,4,6,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,1,5,1,2,3,5,6,6
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
13 infantry moved from Rostov to Bryansk
1 armour moved from Samara to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Bryansk
2 infantry moved from Samara to Volgograd
1 armour and 3 mech_infantrys moved from Novosibirsk to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour and 13 infantry
Italians defend with 2 infantry and 2 mech_infantrys
Russians win, taking Bryansk from Italians with 1 armour and 10 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Italians: 2 infantry and 2 mech_infantrys
Battle in Volgograd
Russians attack with 1 armour, 2 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Rostov to Bryansk
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
3 mech_infantrys moved from Kweichow to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
3 infantry moved from Kwangsi to Yunnan
2 fighters moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
3 mech_infantrys moved from Kweichow to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
3 infantry moved from Kwangsi to Yunnan
2 fighters moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 8 mech_infantrys
British defend with 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
3 mech_infantrys owned by the Japanese retreated to Kwangsi
Chinese win with 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Japanese: 3 infantry and 5 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangtung
1 artillery and 1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
2 fighters moved from Yunnan to Kwangtung
Place Units - Japanese
1 fighter, 1 infantry and 1 mech_infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Shantung
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,1,1,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,4,5,3,6,3,4
Japanese collect 20 PUs (15 lost to blockades); end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 submarines moved from 109 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 8 transports moved from 97 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 111 Sea Zone
Americans attack with 1 submarine
Germans defend with 7 transports
Americans win with 1 submarine remaining. Battle score for attacker is 49
Casualties for Germans: 7 transports
Battle in 6 Sea Zone
Americans attack with 6 submarines and 2 transports
Japanese defend with 1 destroyer
Americans win with 5 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Korea
Non Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 3 carriers
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 carriers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 artillery and 3 infantry moved from Szechwan to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Greece to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
3 armour moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Bryansk
1 bomber moved from Caucasus to Egypt
3 armour moved from Iraq to Caucasus
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
3 mech_infantrys moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
4 mech_infantrys moved from India to Yunnan
Combat - British
Battle in Kwangsi
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Non Combat Move - British
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 aaGun moved from 93 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from French Indo China to Yunnan
Place Units - British
3 mech_infantrys placed in Persia
4 artilleries, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Bump#1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 armour and 1 infantry moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 armour and 1 infantry moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Rostov
Italians attack with 1 armour, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Rostov to Russia
1 armour moved from Ukraine to Western Ukraine
4 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,1,3,3,6,4,5,5,4,5,5
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Shantung
Combat - ANZAC
Battle in Shantung
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
ANZAC win, taking Shantung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Philippines
1 bomber moved from New South Wales to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Shantung to Kweichow
1 carrier moved from 20 Sea Zone to 35 Sea Zone
4 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 artillery and 1 tactical_bomber placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
Combat - French
Battle in Rostov
French attack with 1 fighter and 1 infantry
Italians defend with 1 armour
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - French
1 fighter moved from Rostov to Bryansk
Turn Complete - French