@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Tambov to Rostov
Germans take Rostov from British
1 armour moved from Rostov to Volgograd
12 armour, 3 artilleries and 5 mech_infantrys moved from Tambov to Volgograd
3 mech_infantrys moved from Romania to Greece
3 fighters moved from Western Germany to Greece
2 bombers moved from Western Germany to Greece
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
5 fighters moved from Russia to Karelia
4 tactical_bombers moved from Russia to Karelia
3 infantry moved from Novgorod to Karelia
3 bombers moved from Russia to Karelia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Tambov to Rostov
Germans take Rostov from British
1 armour moved from Rostov to Volgograd
12 armour, 3 artilleries and 5 mech_infantrys moved from Tambov to Volgograd
3 mech_infantrys moved from Romania to Greece
3 fighters moved from Western Germany to Greece
2 bombers moved from Western Germany to Greece
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
5 fighters moved from Russia to Karelia
4 tactical_bombers moved from Russia to Karelia
3 infantry moved from Novgorod to Karelia
3 bombers moved from Russia to Karelia
Combat - Germans
Battle in Volgograd
Germans attack with 13 armour, 3 artilleries and 5 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from British with 13 armour, 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Greece
Germans attack with 2 bombers, 3 fighters and 3 mech_infantrys
British defend with 2 artilleries and 4 infantry
Germans win, taking Greece from British with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 artilleries and 4 infantry
Battle in Karelia
Germans attack with 3 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 6 artilleries and 3 infantry
Germans win, taking Karelia from Russians with 3 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 fighters and 2 infantry
Casualties for Russians: 6 artilleries and 3 infantry
Non Combat Move - Germans
3 fighters moved from Karelia to Novgorod
4 tactical_bombers moved from Karelia to Novgorod
3 bombers moved from Karelia to Novgorod
1 bomber moved from Greece to Western Germany
1 bomber moved from Greece to Western Germany
2 fighters moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 armour moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Volgograd
Place Units - Germans
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Romania
2 artilleries and 1 infantry placed in France
4 infantry placed in Western Germany
1 destroyer placed in 105 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,1,2,5,1,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
3 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Suiyuyan
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
1 fighter moved from Hunan to Kwangtung
1 mech_infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from Suiyuyan to Chahar
Place Units - Japanese
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
6 artilleries, 9 infantry, 1 mech_infantry and 8 transports moved from 94 Sea Zone to 96 Sea Zone
6 artilleries, 9 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 94 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 94 Sea Zone to 96 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tobruk
Americans attack with 1 armour, 6 artilleries, 9 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 3 infantry
Americans win, taking Tobruk from Italians with 1 armour, 6 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kansu
1 artillery placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
5 armour, 1 artillery, 1 bomber, 2 fighters, 9 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Caucasus to Volgograd
2 fighters moved from 99 Sea Zone to Volgograd
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 armour and 2 mech_infantrys moved from Persia to Caucasus
Combat - British
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Volgograd
British attack with 5 armour, 1 artillery, 1 bomber, 4 fighters, 9 infantry, 7 mech_infantrys and 2 tactical_bombers
Germans defend with 17 armour, 3 artilleries, 1 factory_minor and 5 mech_infantrys
British win, taking Volgograd from Germans with 2 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Germans: 17 armour, 3 artilleries and 5 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 9 infantry and 7 mech_infantrys
Non Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from French Indo China to Yunnan
4 mech_infantrys moved from India to Yunnan
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 96 Sea Zone
2 fighters moved from Egypt to Caucasus
Place Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Some Units in India change ownership: 4 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Urals to Novosibirsk
Italians take Novosibirsk from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Urals to Novosibirsk
Italians take Novosibirsk from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 aaGun moved from Bryansk to Ukraine
Place Units - Italians
2 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Borneo
Non Combat Move - ANZAC
1 carrier, 3 destroyers and 2 fighters moved from 35 Sea Zone to 43 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Rostov to Volgograd
2 armour moved from Russia to Volgograd
1 bomber moved from Novgorod to Volgograd
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Novgorod to 113 Sea Zone
1 bomber moved from Novgorod to 113 Sea Zone
4 tactical_bombers moved from Novgorod to 113 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Rostov to Volgograd
2 armour moved from Russia to Volgograd
1 bomber moved from Novgorod to Volgograd
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Novgorod to 113 Sea Zone
1 bomber moved from Novgorod to 113 Sea Zone
4 tactical_bombers moved from Novgorod to 113 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Volgograd
Germans attack with 2 armour, 1 bomber and 1 mech_infantry
British defend with 2 armour and 1 factory_minor
Germans win, taking Volgograd from British with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 armour
Battle in 113 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 4 tactical_bombers
Russians defend with 1 submarine
Germans win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
4 tactical_bombers moved from 113 Sea Zone to Western Germany
2 bombers moved from 113 Sea Zone to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Tambov to Samara
1 bomber moved from Volgograd to Russia
3 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Russia to Samara
7 artilleries moved from France to Western Germany
3 infantry moved from France to Western Germany
5 mech_infantrys moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Greece to Romania
3 fighters moved from Southern Italy to Western Germany
3 fighters moved from Novgorod to Russia
1 submarine moved from 82 Sea Zone to 71 Sea Zone
Place Units - Germans
1 carrier and 7 transports placed in 112 Sea Zone
2 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
14 infantry moved from Caucasus to Rostov
3 infantry moved from Kazakhstan to Samara
1 armour moved from Caucasus to Samara
1 armour and 3 mech_infantrys moved from Caucasus to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 3 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Novosibirsk from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 14 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Germans with 13 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 armour and 3 infantry
Germans defend with 1 aaGun and 1 armour
Russians win, taking Samara from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Caucasus to Rostov
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Suiyuyan to Hopei
2 mech_infantrys moved from Hopei to Kweichow
1 mech_infantry moved from Shantung to Kweichow
2 mech_infantrys moved from Shantung to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Chahar to Yunnan
1 fighter moved from Kwangtung to Yunnan
3 artilleries, 1 infantry and 9 mech_infantrys moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Suiyuyan to Hopei
2 mech_infantrys moved from Hopei to Kweichow
1 mech_infantry moved from Shantung to Kweichow
2 mech_infantrys moved from Shantung to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Chahar to Yunnan
1 fighter moved from Kwangtung to Yunnan
3 artilleries, 1 infantry and 9 mech_infantrys moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Kweichow from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 4 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 fighters, 1 infantry and 11 mech_infantrys
British defend with 3 aaGuns, 2 fighters, 9 mech_infantrys and 1 tactical_bomber
retreated to Yunnan
Chinese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 3 artilleries, 1 fighter, 1 infantry and 11 mech_infantrys
Casualties for British: 3 aaGuns and 9 mech_infantrys
Non Combat Move - Japanese
1 fighter moved from Yunnan to Kwangtung
4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Japan to Kwangtung
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
1 destroyer placed in 6 Sea Zone
Japanese undo move 3.
2 mech_infantrys placed in Kwangtung
1 destroyer placed in 20 Sea Zone
Japanese undo move 1.
Japanese undo move 1.
3 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,5
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 104 Sea Zone to 110 Sea Zone
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
2 carriers, 1 destroyer and 4 fighters moved from 96 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 submarines moved from 7 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 5 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Yugoslavia
Americans attack with 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry
Italians defend with 2 infantry
Americans win, taking Yugoslavia from Italians with 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in Hawaiian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Hawaiian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
Place Units - Americans
3 carriers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 artilleries and 1 infantry moved from Kansu to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair 3 damage on 1 factory_major; Remaining resources: 23 PUs;
British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Malta to 96 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from 97 Sea Zone to Greece
3 armour moved from Egypt to Iraq
3 armour moved from Persia to Caucasus
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
4 mech_infantrys moved from India to Yunnan
2 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Bryansk
1 bomber, 5 fighters and 2 tactical_bombers moved from Caucasus to Russia
Combat - British
Battle in Greece
Battle in Bryansk
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 3 mech_infantrys
British win, taking Greece from Germans, taking Bryansk from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Northern Italy
British converts factory_major into different units
Battle in Russia
British attack with 1 bomber, 5 fighters and 2 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 3 fighters; Italians defend with 1 fighter
British win, taking Northern Italy from Italians with 1 bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 aaGun, 1 bomber and 3 fighters
Casualties for British: 5 fighters and 2 tactical_bombers
Casualties for Italians: 1 fighter
Non Combat Move - British
1 bomber moved from Russia to Caucasus
1 fighter moved from Bryansk to Caucasus
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
2 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2
British collect 36 PUs (2 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Some Units in India change ownership: 4 mech_infantrys