@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Odonis (Axis) vs Shin Ji (Allies +9) - G40L No Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Tambov to Rostov
Germans take Rostov from British
1 armour moved from Rostov to Volgograd
12 armour, 3 artilleries and 5 mech_infantrys moved from Tambov to Volgograd
3 mech_infantrys moved from Romania to Greece
3 fighters moved from Western Germany to Greece
2 bombers moved from Western Germany to Greece
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
5 fighters moved from Russia to Karelia
4 tactical_bombers moved from Russia to Karelia
3 infantry moved from Novgorod to Karelia
3 bombers moved from Russia to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Tambov to Rostov
Germans take Rostov from British
1 armour moved from Rostov to Volgograd
12 armour, 3 artilleries and 5 mech_infantrys moved from Tambov to Volgograd
3 mech_infantrys moved from Romania to Greece
3 fighters moved from Western Germany to Greece
2 bombers moved from Western Germany to Greece
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
5 fighters moved from Russia to Karelia
4 tactical_bombers moved from Russia to Karelia
3 infantry moved from Novgorod to Karelia
3 bombers moved from Russia to KareliaCombat - Germans
Battle in Volgograd
Germans attack with 13 armour, 3 artilleries and 5 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from British with 13 armour, 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Greece
Germans attack with 2 bombers, 3 fighters and 3 mech_infantrys
British defend with 2 artilleries and 4 infantry
Germans win, taking Greece from British with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 artilleries and 4 infantry
Battle in Karelia
Germans attack with 3 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 6 artilleries and 3 infantry
Germans win, taking Karelia from Russians with 3 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 fighters and 2 infantry
Casualties for Russians: 6 artilleries and 3 infantryNon Combat Move - Germans
3 fighters moved from Karelia to Novgorod
4 tactical_bombers moved from Karelia to Novgorod
3 bombers moved from Karelia to Novgorod
1 bomber moved from Greece to Western Germany
1 bomber moved from Greece to Western Germany
2 fighters moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 armour moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to VolgogradPlace Units - Germans
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Romania
2 artilleries and 1 infantry placed in France
4 infantry placed in Western Germany
1 destroyer placed in 105 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,1,2,5,1,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
3 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to SuiyuyanCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Hunan to Kwangtung
1 mech_infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from Suiyuyan to ChaharPlace Units - Japanese
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
6 artilleries, 9 infantry, 1 mech_infantry and 8 transports moved from 94 Sea Zone to 96 Sea Zone
6 artilleries, 9 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 94 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 94 Sea Zone to 96 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tobruk
Americans attack with 1 armour, 6 artilleries, 9 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 3 infantry
Americans win, taking Tobruk from Italians with 1 armour, 6 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kansu
1 artillery placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
5 armour, 1 artillery, 1 bomber, 2 fighters, 9 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Caucasus to Volgograd
2 fighters moved from 99 Sea Zone to Volgograd
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 armour and 2 mech_infantrys moved from Persia to CaucasusCombat - British
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Volgograd
British attack with 5 armour, 1 artillery, 1 bomber, 4 fighters, 9 infantry, 7 mech_infantrys and 2 tactical_bombers
Germans defend with 17 armour, 3 artilleries, 1 factory_minor and 5 mech_infantrys
British win, taking Volgograd from Germans with 2 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Germans: 17 armour, 3 artilleries and 5 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 9 infantry and 7 mech_infantrysNon Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from French Indo China to Yunnan
4 mech_infantrys moved from India to Yunnan
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 96 Sea Zone
2 fighters moved from Egypt to CaucasusPlace Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Some Units in India change ownership: 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Urals to Novosibirsk
Italians take Novosibirsk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Urals to Novosibirsk
Italians take Novosibirsk from RussiansCombat - Italians
Non Combat Move - Italians
1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 aaGun moved from Bryansk to UkrainePlace Units - Italians
2 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in BorneoNon Combat Move - ANZAC
1 carrier, 3 destroyers and 2 fighters moved from 35 Sea Zone to 43 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Rostov to Volgograd
2 armour moved from Russia to Volgograd
1 bomber moved from Novgorod to Volgograd
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Novgorod to 113 Sea Zone
1 bomber moved from Novgorod to 113 Sea Zone
4 tactical_bombers moved from Novgorod to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Rostov to Volgograd
2 armour moved from Russia to Volgograd
1 bomber moved from Novgorod to Volgograd
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Novgorod to 113 Sea Zone
1 bomber moved from Novgorod to 113 Sea Zone
4 tactical_bombers moved from Novgorod to 113 Sea ZoneCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Volgograd
Germans attack with 2 armour, 1 bomber and 1 mech_infantry
British defend with 2 armour and 1 factory_minor
Germans win, taking Volgograd from British with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 armour
Battle in 113 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 4 tactical_bombers
Russians defend with 1 submarine
Germans win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
4 tactical_bombers moved from 113 Sea Zone to Western Germany
2 bombers moved from 113 Sea Zone to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Tambov to Samara
1 bomber moved from Volgograd to Russia
3 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Russia to Samara
7 artilleries moved from France to Western Germany
3 infantry moved from France to Western Germany
5 mech_infantrys moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Greece to Romania
3 fighters moved from Southern Italy to Western Germany
3 fighters moved from Novgorod to Russia
1 submarine moved from 82 Sea Zone to 71 Sea ZonePlace Units - Germans
1 carrier and 7 transports placed in 112 Sea Zone
2 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
14 infantry moved from Caucasus to Rostov
3 infantry moved from Kazakhstan to Samara
1 armour moved from Caucasus to Samara
1 armour and 3 mech_infantrys moved from Caucasus to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 3 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Novosibirsk from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 14 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Germans with 13 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 armour and 3 infantry
Germans defend with 1 aaGun and 1 armour
Russians win, taking Samara from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Caucasus to RostovTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Suiyuyan to Hopei
2 mech_infantrys moved from Hopei to Kweichow
1 mech_infantry moved from Shantung to Kweichow
2 mech_infantrys moved from Shantung to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Chahar to Yunnan
1 fighter moved from Kwangtung to Yunnan
3 artilleries, 1 infantry and 9 mech_infantrys moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Suiyuyan to Hopei
2 mech_infantrys moved from Hopei to Kweichow
1 mech_infantry moved from Shantung to Kweichow
2 mech_infantrys moved from Shantung to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Chahar to Yunnan
1 fighter moved from Kwangtung to Yunnan
3 artilleries, 1 infantry and 9 mech_infantrys moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to YunnanCombat - Japanese
Battle in Kweichow
Japanese attack with 3 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Kweichow from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 4 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 fighters, 1 infantry and 11 mech_infantrys
British defend with 3 aaGuns, 2 fighters, 9 mech_infantrys and 1 tactical_bomber
retreated to Yunnan
Chinese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 3 artilleries, 1 fighter, 1 infantry and 11 mech_infantrys
Casualties for British: 3 aaGuns and 9 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Yunnan to Kwangtung
4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Japan to KwangtungPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
1 destroyer placed in 6 Sea Zone
Japanese undo move 3.
2 mech_infantrys placed in Kwangtung
1 destroyer placed in 20 Sea Zone
Japanese undo move 1.
Japanese undo move 1.
3 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,5
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 2 submarines moved from 104 Sea Zone to 110 Sea Zone
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
2 carriers, 1 destroyer and 4 fighters moved from 96 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 submarines moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 5 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 5 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Yugoslavia
Americans attack with 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry
Italians defend with 2 infantry
Americans win, taking Yugoslavia from Italians with 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in Hawaiian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Hawaiian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
Place Units - Americans
3 carriers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 artilleries and 1 infantry moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair 3 damage on 1 factory_major; Remaining resources: 23 PUs;
British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Malta to 96 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from 97 Sea Zone to Greece
3 armour moved from Egypt to Iraq
3 armour moved from Persia to Caucasus
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
4 mech_infantrys moved from India to Yunnan
2 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Bryansk
1 bomber, 5 fighters and 2 tactical_bombers moved from Caucasus to RussiaCombat - British
Battle in Greece
Battle in Bryansk
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 3 mech_infantrys
British win, taking Greece from Germans, taking Bryansk from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Northern Italy
British converts factory_major into different units
Battle in Russia
British attack with 1 bomber, 5 fighters and 2 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 3 fighters; Italians defend with 1 fighter
British win, taking Northern Italy from Italians with 1 bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 aaGun, 1 bomber and 3 fighters
Casualties for British: 5 fighters and 2 tactical_bombers
Casualties for Italians: 1 fighterNon Combat Move - British
1 bomber moved from Russia to Caucasus
1 fighter moved from Bryansk to Caucasus
1 aaGun and 2 infantry moved from Scotland to United KingdomPlace Units - British
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2
British collect 36 PUs (2 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Some Units in India change ownership: 4 mech_infantrys





