Odonis (Axis) vs Shin Ji (Allies +9) - G40L No Tech

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from Yunnan to Manchuria
                1 infantry moved from Northwest Persia to Caucasus

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 bomber and 1 fighter
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Alexandria to Caucasus
                1 infantry moved from Northwest Persia to Caucasus

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                4 armour and 2 mech_infantrys moved from Bryansk to Tambov
                1 mech_infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 fighter moved from Bryansk to Tambov

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                4 armour and 2 mech_infantrys moved from Bryansk to Tambov
                1 mech_infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 fighter moved from Bryansk to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 4 armour, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 4 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Tambov to Russia
                9 armour and 3 mech_infantrys moved from Russia to Tambov
                3 artilleries moved from Russia to Tambov
                1 aaGun moved from Russia to Tambov
                1 aaGun and 3 bombers moved from Bryansk to Russia
                4 fighters moved from Novgorod to Russia
                4 tactical_bombers moved from Novgorod to Russia
                2 bombers moved from Novgorod to Western Germany
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from Slovakia Hungary to Romania
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 87 Sea Zone to 82 Sea Zone

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                2 fighters placed in Western Germany
                3 artilleries placed in Southern France
                Germans undo move 3.
                3 artilleries placed in France
                3 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Romania
                3 armour placed in Russia
                3 infantry placed in Western Germany
                Germans undo move 8.
                Germans undo move 5.
                3 mech_infantrys placed in Western Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                6 artilleries and 3 infantry moved from Finland to Karelia
                1 infantry moved from Tsinghai to Novosibirsk
                3 infantry moved from Kazakhstan to Novosibirsk
                12 infantry moved from Kazakhstan to Caucasus

    Combat - Russians
                Battle in Karelia
                    Russians attack with 6 artilleries and 3 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Karelia from Germans with 6 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 4 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Novosibirsk from Germans with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Kazakhstan to Caucasus
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Turn Complete - Russians

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 fighters, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                3 artilleries, 6 infantry and 8 mech_infantrys moved from Kwangtung to Kwangsi
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Shantung to Anhwe
                1 fighter moved from Manchuria to Anhwe

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 fighters, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                3 artilleries, 6 infantry and 8 mech_infantrys moved from Kwangtung to Kwangsi
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Shantung to Anhwe
                1 fighter moved from Manchuria to Anhwe

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 3 artilleries, 6 infantry and 8 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 3 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Kiangsi to Kwangsi
                1 fighter moved from Anhwe to Kwangtung
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Chahar

    Place Units - Japanese
                1 fighter placed in Japan
                1 transport placed in 6 Sea Zone
                1 fighter placed in Kwangtung
                1 infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 12 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Caroline Islands to 6 Sea Zone
                1 fighter moved from Algeria to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                2 mech_infantrys moved from Morocco to Tunisia
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 fighter and 1 transport
                    Japanese win with 1 transport remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Tunisia
                    Americans attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                    Italians defend with 1 infantry
                    Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                6 submarines placed in 101 Sea Zone
                6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 6 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 2 artilleries and 6 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -17
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 2 artilleries and 6 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Caucasus to Volgograd
                2 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
                2 artilleries and 4 infantry moved from 99 Sea Zone to Greece
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Rostov
                1 bomber moved from Egypt to Volgograd
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 9 infantry moved from Northwest Persia to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                3 mech_infantrys moved from Persia to Caucasus
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                3 infantry moved from French Indo China to Yunnan
                4 mech_infantrys moved from India to Yunnan
                1 mech_infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Yunnan to Hunan
                2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
                1 fighter moved from Egypt to 99 Sea Zone
                1 fighter moved from Egypt to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to Rostov

    Combat - British
                Battle in Volgograd
                    British attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Germans defend with 1 armour and 1 factory_minor
                    British win, taking Volgograd from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Greece
                Battle in Rostov
                    British attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 1 mech_infantry
                    British win, taking Greece from Italians, taking Rostov from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Hunan
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    British win, taking Hunan from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
                2 fighters and 2 tactical_bombers moved from Rostov to Caucasus
                1 bomber moved from Volgograd to Caucasus

    Place Units - British
                2 fighters placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
                British collect 34 PUs (2 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 17 PUs total
                Some Units in India change ownership: 4 mech_infantrys

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 fighter and 1 mech_infantry moved from Ukraine to Rostov

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 fighter and 1 mech_infantry moved from Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 fighter and 1 mech_infantry
                    British defend with 1 infantry and 1 mech_infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Russia
                1 infantry moved from Vologda to Urals
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                1 infantry moved from Yugoslavia to Bulgaria
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 artillery and 3 infantry moved from Libya to Tobruk
                1 aaGun moved from Russia to Bryansk

    Place Units - Italians
                2 infantry placed in Ukraine
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC
                1 carrier, 3 destroyers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone
                1 fighter placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Tambov to Rostov
                      Germans take Rostov from British
                1 armour moved from Rostov to Volgograd
                12 armour, 3 artilleries and 5 mech_infantrys moved from Tambov to Volgograd
                3 mech_infantrys moved from Romania to Greece
                3 fighters moved from Western Germany to Greece
                2 bombers moved from Western Germany to Greece
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                5 fighters moved from Russia to Karelia
                4 tactical_bombers moved from Russia to Karelia
                3 infantry moved from Novgorod to Karelia
                3 bombers moved from Russia to Karelia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Tambov to Rostov
                      Germans take Rostov from British
                1 armour moved from Rostov to Volgograd
                12 armour, 3 artilleries and 5 mech_infantrys moved from Tambov to Volgograd
                3 mech_infantrys moved from Romania to Greece
                3 fighters moved from Western Germany to Greece
                2 bombers moved from Western Germany to Greece
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                5 fighters moved from Russia to Karelia
                4 tactical_bombers moved from Russia to Karelia
                3 infantry moved from Novgorod to Karelia
                3 bombers moved from Russia to Karelia

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 13 armour, 3 artilleries and 5 mech_infantrys
                    British defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from British with 13 armour, 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Greece
                    Germans attack with 2 bombers, 3 fighters and 3 mech_infantrys
                    British defend with 2 artilleries and 4 infantry
                    Germans win, taking Greece from British with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 artilleries and 4 infantry
                Battle in Karelia
                    Germans attack with 3 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
                    Russians defend with 6 artilleries and 3 infantry
                    Germans win, taking Karelia from Russians with 3 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 fighters and 2 infantry
                    Casualties for Russians: 6 artilleries and 3 infantry

    Non Combat Move - Germans
                3 fighters moved from Karelia to Novgorod
                4 tactical_bombers moved from Karelia to Novgorod
                3 bombers moved from Karelia to Novgorod
                1 bomber moved from Greece to Western Germany
                1 bomber moved from Greece to Western Germany
                2 fighters moved from Greece to Southern Italy
                1 fighter moved from Greece to Southern Italy
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                3 armour moved from Russia to Volgograd
                1 mech_infantry moved from Bryansk to Rostov
                1 armour moved from Bryansk to Volgograd

    Place Units - Germans
                3 armour placed in Russia
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Romania
                2 artilleries and 1 infantry placed in France
                4 infantry placed in Western Germany
                1 destroyer placed in 105 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,1,2,5,1,2
                Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                3 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Novosibirsk to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 4 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Kazakhstan from Germans with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Kiangsu to Hunan
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 mech_infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Chahar to Suiyuyan
                1 infantry moved from Kwangsi to Hunan
                1 fighter moved from Kwangtung to Hunan
                1 fighter moved from Kwangtung to Suiyuyan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Kiangsu to Hunan
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 mech_infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Chahar to Suiyuyan
                1 infantry moved from Kwangsi to Hunan
                1 fighter moved from Kwangtung to Hunan
                1 fighter moved from Kwangtung to Suiyuyan

    Combat - Japanese
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 2 mech_infantrys
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Japanese
                1 fighter moved from Hunan to Kwangtung
                1 mech_infantry moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from Kiangsu to Kwangtung
                1 fighter moved from Suiyuyan to Chahar

    Place Units - Japanese
                3 infantry placed in Kwangtung
                1 infantry and 2 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                5 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
                1 mech_infantry moved from Tunisia to 94 Sea Zone
                6 artilleries, 9 infantry, 1 mech_infantry and 8 transports moved from 94 Sea Zone to 96 Sea Zone
                6 artilleries, 9 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 94 Sea Zone
                2 carriers, 1 destroyer and 4 fighters moved from 94 Sea Zone to 96 Sea Zone
                4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                5 submarines moved from 10 Sea Zone to 7 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Tobruk
                    Americans attack with 1 armour, 6 artilleries, 9 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery and 3 infantry
                    Americans win, taking Tobruk from Italians with 1 armour, 6 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans

    Place Units - Americans
                2 artilleries and 2 infantry placed in Western United States
                1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

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