4d6<=2: 3, 1, 1, 4; Hits: 2
A&APlayer (axis) vs Cmdr Brado (allies+9)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 3 factory_minors; Remaining resources: 69 PUs;
Germans buy 3 armour, 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Greece to Persia
1 bomber moved from Greece to Iraq
4 bombers moved from Greece to EgyptCombat - Germans
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Egypt
Germans attack with 4 bombers
British defend with 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Germans win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber
Casualties for British: 1 fighter and 1 infantryNon Combat Move - Germans
3 bombers moved from Egypt to Greece
1 bomber moved from Iraq to Greece
1 bomber moved from Persia to Caucasus
1 infantry and 3 mech_infantrys moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
2 artilleries and 3 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Caucasus
2 fighters moved from Greece to Volgograd
2 fighters moved from Greece to Rostov
2 fighters moved from Western Germany to Greece
3 armour and 3 mech_infantrys moved from Caucasus to Rostov
1 aaGun moved from Caucasus to Rostov
1 aaGun moved from Caucasus to Volgograd
3 mech_infantrys moved from Caucasus to VolgogradPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 3 factory_minors; Remaining resources: 69 PUs;
Germans buy 3 armour, 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Greece to Persia
1 bomber moved from Greece to Iraq
4 bombers moved from Greece to EgyptCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Egypt
Germans attack with 4 bombers
British defend with 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Germans roll dice for 4 bombers in Egypt, round 2 : 2/4 hits
British roll dice for 1 fighter and 1 infantry in Egypt, round 2 : 1/2 hits
1 infantry owned by the British, 1 bomber owned by the Germans and 1 fighter owned by the British lost in Egypt
Germans win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber
Casualties for British: 1 fighter and 1 infantryNon Combat Move - Germans
3 bombers moved from Egypt to Greece
1 bomber moved from Iraq to Greece
1 bomber moved from Persia to Caucasus
1 infantry and 3 mech_infantrys moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
2 artilleries and 3 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Caucasus
2 fighters moved from Greece to Volgograd
2 fighters moved from Greece to Rostov
2 fighters moved from Western Germany to Greece
3 armour and 3 mech_infantrys moved from Caucasus to Rostov
1 aaGun moved from Caucasus to Rostov
1 aaGun moved from Caucasus to Volgograd
3 mech_infantrys moved from Caucasus to VolgogradPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 aaGun, 3 armour, 1 factory_minor, 2 fighters and 6 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 aaGun, 3 armour, 1 factory_minor, 2 fighters and 6 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 aaGun, 18 armour, 8 artilleries, 1 bomber, 15 infantry and 23 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Greece : 4 bombers, 2 fighters and 5 tactical_bombers
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 54 / 56
Americans : 55 / 75
Chinese : 5 / 10
British : 35 / 40
UK_Pacific : 14 / 11
Italians : 16 / 21
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4British Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 91 Sea Zone to 93 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Yunnan : 2 aaGuns and 10 infantry
Tsagaan Olom : 1 flag
93 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 54 / 56
Americans : 55 / 75
Chinese : 5 / 10
British : 35 / 40
UK_Pacific : 14 / 11
Italians : 16 / 21
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Jehol to Anhwe
1 armour moved from Hunan to Anhwe
2 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 artillery and 1 infantry moved from Sikang to Szechwan
2 mech_infantrys moved from Hopei to Shensi
1 bomber moved from Japan to Shensi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 airfield and 1 artillery
Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Western Australia
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
Japanese win, taking Western Australia from ANZAC, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Hopei
1 tactical_bomber moved from Kweichow to Hopei
1 fighter moved from Kweichow to Kiangsu
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsi to Hunan
1 armour and 2 mech_infantrys moved from Hunan to Hopei
1 armour and 1 mech_infantry moved from Hunan to Hopei
1 armour moved from Hunan to Shensi
1 armour and 1 mech_infantry moved from Siberia to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Kiangsu
2 bombers moved from Japan to PhilippinesPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Jehol to Anhwe
1 armour moved from Hunan to Anhwe
2 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 artillery and 1 infantry moved from Sikang to Szechwan
2 mech_infantrys moved from Hopei to Shensi
1 bomber moved from Japan to Shensi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 airfield and 1 artillery
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Western Australia
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 7 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 8 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 9 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 9 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 10 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 10 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 11 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 11 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 12 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 12 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 13 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 13 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 14 : 1/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 14 : 0/1 hits
1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Western Australia from ANZAC, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Hopei
1 tactical_bomber moved from Kweichow to Hopei
1 fighter moved from Kweichow to Kiangsu
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsi to Hunan
1 armour and 2 mech_infantrys moved from Hunan to Hopei
1 armour and 1 mech_infantry moved from Hunan to Hopei
1 armour moved from Hunan to Shensi
1 armour and 1 mech_infantry moved from Siberia to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Kiangsu
2 bombers moved from Japan to PhilippinesPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
Kiangsi : 1 flag, 3 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 2 armour, 1 factory_minor and 3 mech_infantrys
Shensi : 1 flag, 1 armour and 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag, 3 aaGuns, 1 armour, 6 artilleries, 18 infantry and 7 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag, 2 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Tsinghai : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 armour, 1 infantry and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag, 1 airfield and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 harbour and 3 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 airfield and 1 infantry
42 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Olgiy : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 tactical_bombers and 2 transports
Dzavhan : 1 flag
39 Sea Zone : 1 submarine
Central Mongolia : 1 flag
6 Sea Zone : 1 battleship, 2 carriers, 5 destroyers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
56 Sea Zone : 1 transport
Urals : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 63 / 64
Americans : 55 / 75
Chinese : 1 / 10
British : 35 / 40
UK_Pacific : 14 / 11
Italians : 16 / 21
ANZAC : 10 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 harbour, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Tobruk to 97 Sea Zone
1 bomber moved from Tobruk to 97 Sea Zone
1 bomber moved from Northwest Persia to 97 Sea Zone
1 bomber moved from Northwest Persia to 97 Sea Zone -
Need scramble orders for SZ97?
-
no scramble
-
Does the Sub submerge or fight?
-
Dive! Dive! Dive!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 harbour, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Tobruk to 97 Sea Zone
1 bomber moved from Tobruk to 97 Sea Zone
1 bomber moved from Northwest Persia to 97 Sea Zone
1 bomber moved from Northwest Persia to 97 Sea ZoneCombat - Americans
Battle in Szechwan
Americans attack with 4 fighters
Japanese defend with 1 artillery
Americans roll dice for 4 fighters in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in Szechwan
Americans win with 3 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 fighter
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 5 bombers and 2 submarines
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from Morocco to Tobruk
1 fighter moved from Morocco to Tobruk
1 bomber moved from 97 Sea Zone to Tobruk
1 bomber moved from 97 Sea Zone to Tobruk
1 bomber moved from 97 Sea Zone to Tobruk
1 bomber moved from 97 Sea Zone to Tobruk
1 bomber moved from 97 Sea Zone to Tobruk
1 armour moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Szechwan to India
1 fighter moved from Szechwan to India
1 fighter moved from Szechwan to India
1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
1 harbour placed in Soviet Far EastTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
India : 3 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
Soviet Far East : 1 flag, 4 aaGuns, 1 armour, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Siberia : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 2 carriers and 1 destroyer
43 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines and 1 transport
1 Sea Zone : 2 transports
3 Sea Zone : 2 carriers, 5 destroyers, 4 fighters, 3 submarines and 2 transports
Central United States : 1 factory_major
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Morocco : 1 flag, 1 airfield, 5 infantry and 3 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 2 artilleries, 5 bombers, 2 fighters and 6 infantry
Libya : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 armour and 2 fighters
101 Sea Zone : 1 carrier
Northwest Persia : 3 mech_infantrys
91 Sea Zone : 8 destroyers and 4 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 62 / 64
Americans : 56 / 76
Chinese : 1 / 10
British : 35 / 40
UK_Pacific : 14 / 11
Italians : 16 / 21
ANZAC : 10 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsTerritory Summary for Chinese :
Yunnan : 10 artilleries, 1 fighter and 12 infantry
Kweichow : 1 artillery and 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 60 / 64
Americans : 56 / 76
Chinese : 3 / 10
British : 35 / 40
UK_Pacific : 14 / 11
Italians : 16 / 21
ANZAC : 10 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair 0 damage on 2 factory_minors; Remaining resources: 30 PUs;
British buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
1 submarine moved from 99 Sea Zone to 97 Sea ZoneCombat - British
Non Combat Move - British
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 artillery moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
1 artillery moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Tunisia to Libya
1 fighter moved from Morocco to Tobruk
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
3 artilleries placed in Iraq
3 artilleries placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Yunnan : 3 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry
Sikang : 1 mech_infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour
Sumatra : 1 flag, 1 artillery
West India : 5 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Morocco : 1 artillery and 1 infantry
Tobruk : 1 flag, 1 fighter
Libya : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 submarine
Iraq : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 4 infantry and 1 tactical_bomber
92 Sea Zone : 2 destroyers
Eastern Persia : 1 flag, 1 armour, 2 artilleries, 5 infantry and 15 mech_infantrys
71 Sea Zone : 1 transport
79 Sea Zone : 1 destroyer
Brazil : 1 flag
Persia : 1 flag, 16 artilleries, 1 factory_minor and 29 infantry
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 58 / 64
Americans : 56 / 76
Chinese : 5 / 10
British : 35 / 40
UK_Pacific : 14 / 11
Italians : 16 / 21
ANZAC : 10 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.031
Median : 3.000
Variance : 0.903
Standard Deviation : 0.950
Total rolls : 32Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea ZoneNon Combat Move - Italians
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,3
Italians collect 13 PUs (3 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 56 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 2 cruisers in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in 56 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Queensland to South Australia
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to PersiaPlace Units - ANZAC
1 armour and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Siam : 1 flag
Shan State : 1 infantry
India : 1 bomber and 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 2 fighters and 1 harbour
South Australia : 2 aaGuns and 1 artillery
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 airfield and 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
44 Sea Zone : 1 transport
76 Sea Zone : 2 submarines
Persia : 2 infantryProduction/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 51 / 64
Americans : 56 / 76
Chinese : 5 / 10
British : 35 / 40
UK_Pacific : 14 / 11
Italians : 16 / 15
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Northwest Persia to IraqTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Iraq : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 51 / 64
Americans : 56 / 76
Chinese : 5 / 10
British : 35 / 40
UK_Pacific : 14 / 11
Italians : 16 / 15
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
I think I’m going to concede this game at this point. It’s still pretty even but feel you have a slight edge economically and things will get worse for the Allies from here on out, now that Northwest Persia will fall to the Germans and looks like I won’t be able to take it back. From there, most likely you’ll be able to take Persia or Iraq and things will get worse from there. Italy and Germany will have even more of an economic advantage from there and then Egypt and/or India will fall from there. I really don’t have time to dedicate to this game anymore anyway. I’m already playing another game and I’m going to restart that game w/that player from Turn 2 anyway. Usually I only have bandwidth to play one game at a time anyway. I wanted to try this variation of the KGF strategy. I’ve tried a few other variations before(i.e. Norway, Med variant) before but wanted to see if this version would turn out differently. It appears if the Allies want to win the US has to dedicate most of it’s resources towards Japan, coming to the conclusion that Russia will fall. Like I said from the beginning I don’t play League games so wasn’t really concerned about the win anyway but it’s been a good, fun game. Good luck in the League!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Caucasus to Persia
1 bomber moved from Greece to Egypt
1 bomber moved from Western Germany to 105 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 bomber moved from Greece to 105 Sea Zone
18 armour, 8 artilleries, 15 infantry and 23 mech_infantrys moved from Caucasus to Northwest Persia
3 armour and 6 mech_infantrys moved from Volgograd to Northwest Persia
3 armour and 6 mech_infantrys moved from Rostov to Northwest PersiaCombat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 105 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Germans attack with 24 armour, 8 artilleries, 15 infantry and 35 mech_infantrys
Americans defend with 3 mech_infantrys
Germans roll dice for 24 armour, 8 artilleries, 15 infantry and 35 mech_infantrys in Northwest Persia, round 2 : 30/82 hits
Russians roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 2/3 hits
3 mech_infantrys owned by the Americans and 2 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 24 armour, 8 artilleries, 13 infantry and 35 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 3 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Volgograd to Caucasus
2 bombers moved from Greece to Southern Italy
1 bomber moved from Egypt to Southern Italy
1 bomber moved from Persia to Greece
1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from 105 Sea Zone to Southern Italy
1 bomber moved from 105 Sea Zone to France
1 infantry moved from Western Germany to France
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to RostovPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 destroyer, 1 fighter and 1 tactical_bomber placed in 112 Sea Zone
Germans undo move 5.
1 fighter and 1 tactical_bomber placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Germany : 1 factory_major
Southern Italy : 4 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 3 armour, 1 factory_minor, 2 fighters and 3 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 2 fighters
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 aaGuns and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
125 Sea Zone : 1 flag
Greece : 1 bomber, 2 fighters and 5 tactical_bombers
Northwest Persia : 1 flag, 1 aaGun, 24 armour, 8 artilleries, 13 infantry and 35 mech_infantrys
Finland : 1 flag, 2 infantry
105 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 64 / 91
Russians : 0 / 0
Japanese : 51 / 64
Americans : 56 / 76
Chinese : 5 / 10
British : 35 / 40
UK_Pacific : 14 / 11
Italians : 16 / 15
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 12 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.391
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 92Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 20 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 14 times
Average roll : 3.412
Median : 3.000
Variance : 1.012
Standard Deviation : 1.006
Total rolls : 85Russians Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I think I’m going to concede this game at this point. It’s still pretty even but feel you have a slight edge economically and things will get worse for the Allies from here on out, now that Northwest Persia will fall to the Germans and looks like I won’t be able to take it back. From there, most likely you’ll be able to take Persia or Iraq and things will get worse from there. Italy and Germany will have even more of an economic advantage from there and then Egypt and/or India will fall from there. I really don’t have time to dedicate to this game anymore anyway. I’m already playing another game and I’m going to restart that game w/that player from Turn 2 anyway. Usually I only have bandwidth to play one game at a time anyway. I wanted to try this variation of the KGF strategy. I’ve tried a few other variations before(i.e. Norway, Med variant) before but wanted to see if this version would turn out differently. It appears if the Allies want to win the US has to dedicate most of it’s resources towards Japan, coming to the conclusion that Russia will fall. Like I said from the beginning I don’t play League games so wasn’t really concerned about the win anyway but it’s been a good, fun game. Good luck in the League!
Sorry, didn’t see your post. I was doing Germany while you wrote this up. I agree with your outlook on this game. Germany has slowly been pushing south since Moscow fell on G6. You bottled them up for a time at NW Persia. Now that the allies were forced out of NW Persia, Germany will gain some momentum. Like you said, I have the economic advantage and that’s only going to get worse from the allied perspective. It may take a couple more rounds, but I don’t think there’s a way you can keep me from Egypt forever, not with Japan still going strong in the Pac.
I accept your surrender, good luck in your other game.
-
Test summary from TripleA, engine version: 1.8.0.3, time: 22:59:59