@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Should be Kwangsi, not Kiangsi for the Japanese bid inf
No drama!
Going to say that I want to fire all, so 113, 114 and Normandy.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 4 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
12 fighters moved from 26 Sea Zone to 64 Sea Zone
2 carriers moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 50 Sea Zone
1 fighter moved from 63 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 64 Sea Zone
1 fighter moved from 50 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
1 bomber moved from Yunnan to Tsinghai
1 artillery moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 infantry moved from Shan State to 37 Sea Zone
3 artilleries moved from Shan State to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 56 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
3 artilleries moved from French Indo China to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 4 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
12 fighters moved from 26 Sea Zone to 64 Sea Zone
2 carriers moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 50 Sea Zone
1 fighter moved from 63 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 64 Sea Zone
1 fighter moved from 50 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
1 bomber moved from Yunnan to Tsinghai
1 artillery moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 infantry moved from Shan State to 37 Sea Zone
3 artilleries moved from Shan State to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 56 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
3 artilleries moved from French Indo China to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Tsinghai
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Queensland
Battle in Western Australia
Battle in 64 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 13 fighters and 1 tactical_bomber
Americans defend with 2 carriers, 5 destroyers, 4 fighters, 4 submarines and 8 transports
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Queensland from ANZAC, taking Western Australia from ANZAC with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 112
Casualties for Japanese: 2 carriers, 1 destroyer and 4 fighters
Casualties for Americans: 2 carriers, 5 destroyers, 4 fighters, 4 submarines and 8 transports
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 64 Sea Zone and were removed
8 fighters moved from 64 Sea Zone to 28 Sea Zone
4 carriers moved from 26 Sea Zone to 28 Sea Zone
1 destroyer moved from 26 Sea Zone to 28 Sea Zone
1 battleship moved from 26 Sea Zone to 28 Sea Zone
1 fighter moved from 8 Sea Zone to Soviet Far East
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Tsinghai to Yunnan
1 aaGun, 4 armour, 18 artilleries, 11 infantry and 24 mech_infantrys moved from Burma to Yunnan
4 armour moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 transport
EDIT: Changing ownership of Northern Territory from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Northern Territory: 1 artillery and 1 infantry
EDIT: Changing PUs for Japanese from 87 to 88
EDIT: Turning off Edit Mode
All units loaded in combat phase need to be dropped off in combat phase. Make any changes you wish to make because of this and then repost, thanks.
I forgot one transport move and to drop off in combat phase and completed with edit after non combat, the rest of the combats did not have an influence on that, do you mean you want me to repeat all the turn?
No, what I’m saying is that in the combat phase you aren’t allowed to pick up 2 units with a transport and then only drop one of them off. :-P
Ok, I will do so
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 4 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
12 fighters moved from 26 Sea Zone to 64 Sea Zone
2 carriers moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 50 Sea Zone
1 fighter moved from 63 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 64 Sea Zone
1 fighter moved from 50 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
1 bomber moved from Yunnan to Tsinghai
1 artillery moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 infantry moved from Shan State to 37 Sea Zone
3 artilleries moved from Shan State to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 56 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
3 artilleries moved from French Indo China to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Tsinghai
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Queensland
Battle in Western Australia
Battle in 64 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 13 fighters and 1 tactical_bomber
Americans defend with 2 carriers, 5 destroyers, 4 fighters, 4 submarines and 8 transports
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Queensland from ANZAC, taking Western Australia from ANZAC with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 112
Casualties for Japanese: 2 carriers, 1 destroyer and 4 fighters
Casualties for Americans: 2 carriers, 5 destroyers, 4 fighters, 4 submarines and 8 transports
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 64 Sea Zone and were removed
8 fighters moved from 64 Sea Zone to 28 Sea Zone
4 carriers moved from 26 Sea Zone to 28 Sea Zone
1 destroyer moved from 26 Sea Zone to 28 Sea Zone
1 battleship moved from 26 Sea Zone to 28 Sea Zone
1 fighter moved from 8 Sea Zone to Soviet Far East
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Tsinghai to Yunnan
1 aaGun, 4 armour, 18 artilleries, 11 infantry and 24 mech_infantrys moved from Burma to Yunnan
4 armour moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 transport
EDIT: Changing ownership of Northern Territory from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Northern Territory: 1 artillery and 1 infantry
EDIT: Changing PUs for Japanese from 87 to 88
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Japanese to New Zealand: 1 artillery
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 artilleries and 1 transport
EDIT: Adding units owned by Japanese to Western Australia: 1 artillery
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
I should have been more clear, ALL the transports that were loaded during combat need to be unloaded.
You sure? Ok, but the one that did not unload could have loaded and moved in NCM then to achieve the move that I want, the result is the same that I posted.
I’m positive and could have isn’t the same as did.
Do you mean you don´t accept the change? I was not aware of this rule and this alternative move is legal.
Do you mean you don´t accept the change? I was not aware of this rule and this alternative move is legal.
Which alternative move is legal? Keeping your inf loaded onto the transports is not legal when they were loaded during combat.
The alternative move is loading in NCM, that is possible if you want to do what I wanted to do. If I did load in Combat move, is because I was not aware that the unload was compulsory, but the move I wanted is the same and legal in NCM.
In fact, what I did is a NCM anticipated, because the units where moving but not involved in any combat.
Failure to understand the rules doesn’t absolve you of any responsibility for outcomes undesirable by you.
I will be editing the Japan results and then taking US later tonight once I eat and do some dishes & laundry.
You should have requested a no edit game if you don´t accept this kind of situations. The move I want can be done in NCM if not possible in Combat move and the result is the one I posted. In fact the engine accepts it both in Combat and Non Combat move. I don´t accept you to edit it, but I can accept a no Edit game going forward from now except for engine bug corrections if you prefer playing that way.
I’m sorry you feel that way. I’m not pressing for a no edit game, but will accept it if that’s the way you want to play moving forward.
The move I want can be done in NCM if not possible in Combat move and the result is the one I posted.
Yes, it was possible for you to have done it that way. But you didn’t.
In fact the engine accepts it both in Combat and Non Combat move.
Triplea is not the arbiter of what is or isn’t allowed. There are multiple issues with triplea not following the rules 100%. Here’s a link of a list Gamer put together.
https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit
The two issues that have come up are 16d and 17.
I don´t accept you to edit it, but I can accept a no Edit game going forward from now except for engine bug corrections if you prefer playing that way.
I will be contacting Gamer to weigh in. But I did bring this up earlier.
I don’t mind changing a buy and we’ve each been editing. But, next time you need to say something prior to the combat rolls that you want to change your buys. :-P
The intent there was I wouldn’t accept edits after combat.
Ok, lets discuss with Gamer, changing buys after combat has nothing to do with this.
The move I did is legal, possible and, it is just a matter of when the move was done (combat instead of non combat), there was no benefit for me in doing so, as the other combat results where not linked to it and these units where not even taking part of combat action.
We have been playing this game as gentlemen until now, and accepting any change from the opponent, in my case I did not even make you ask for them.
I don´t understand why you become so unflexible now.