e1d8f079-e579-4b56-a511-8b82588f1dc3-dawg-64-v-mike-g40-start-round-5-russia-5.tsvg
sorry i didn’t realize you set it up.
my bad
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 55 PUs;
Germans buy 3 armour, 1 battleship, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Bessarabia to Russia
3 armour and 1 mech_infantry moved from Germany to Baltic States
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Bessarabia to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 fighter in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 fighter in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 fighter in Western Ukraine, round 5 : 2/2 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 5 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Baltic States, round 2 : 3/4 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 12 damage total. Damaged units is as follows: factory_major = 6, airfield = 6
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 fighter moved from Western Ukraine to Novgorod
1 mech_infantry moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Western Germany
1 fighter moved from Libya to Southern Italy
1 armour moved from Southern France to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 infantry moved from Yugoslavia to Romania
3 infantry moved from Germany to Poland
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
Place Units - Germans
3 armour placed in Novgorod
2 infantry placed in France
1 infantry placed in Western Germany
1 battleship and 1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,1,3,3,3,4,5,3,3,2,4,6,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Please ask before launching interceptors… I was not intending to do so here. anyway, no consequence, everybody missed here ;)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
4 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 fighter moved from Russia to Belarus
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour and 1 tactical_bomber
Italians defend with 1 armour
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour
Battle in Belarus
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 artillery
Russians win, taking Bessarabia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Belarus to Russia
1 infantry moved from Russia to Samara
1 mech_infantry moved from Nenetsia to Russia
1 infantry moved from Russia to Vologda
2 armour, 3 infantry and 1 mech_infantry moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to Ukraine
1 mech_infantry moved from Trans-Jordan to Alexandria
Place Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
2 armour and 2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Please ask before launching interceptors… I was not intending to do so here. anyway, no consequence, everybody missed here ;)
Oh Ok, I’ll keep that in mind. I thought in the best interest for you, but you are absolutely right!
Thank you for telling me, I apreciate and enjoy your honesty!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from Kansu to Kwangsi
2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
Ok here it is!
You left me no choice exept to go all out, so let’s do this!! :-)
I need your ool for Kwangsi.
looks like dices have already been rolled ; anyway, was going to say max ool, which looks like what you did…
(and sorry, was not online tonight, volleyball game)
Yes Yoshi ,I rolled them allready once but figured finally that you are not even online.
I did not save the roll ,I want to wait for you.
actually, you can always stop in the middle of a roll and save it ; usually, in such “big” battle, people roll the attack, and then ask what the other loose (because what you loose might depend on how many hits your opponents get - like if you roll good I loose the bmb, if you roll very poorly I might try to save them - cf another battle in Kwansi for instance).
But this is a friendly game, reroll if you want ; as I said, max defense is my ool ;)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from Kansu to Kwangsi
2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 destroyers and 5 submarines
ANZAC defend with 1 cruiser; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is -24
Casualties for Japanese: 2 destroyers and 5 submarines
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Kwangsi
Japanese attack with 2 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 3 fighters; British defend with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 1 bomber; Chinese defend with 2 artilleries, 1 fighter and 7 infantry
Chinese win with no units remaining. Battle score for attacker is -27
Casualties for Japanese: 2 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
Casualties for ANZAC: 3 fighters
Casualties for British: 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber
Casualties for Chinese: 2 artilleries, 1 fighter and 7 infantry
Non Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
Place Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 armour and 2 infantry placed in Manchuria
1 fighter and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
will add two destoyers for the us, you forgot to take the two hits of the aircraft carriers as first casualties ;)
will add two destoyers for the us, you forgot to take the two hits of the aircraft carriers as first casualties ;)
Good, good I forgot if they were loaded or not. No problem.
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
4 bombers moved from Amur to Kwangtung
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
4 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
any scramble in z6 ? any kamikaze ?
No scramble ,no kami please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
4 bombers moved from Amur to Kwangtung
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
4 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Airborne Attack Move - Americans
Battle in Korea
Battle in Kwangtung
Americans attack with 4 bombers
Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Korea from Japanese with 3 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 1 bomber
1 mech_infantry moved from Southeast Mexico to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
3 bombers moved from Kwangtung to Kiangsi
1 fighter moved from Amur to Kiangsi
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to Western United States
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern Persia to Yunnan
Place Units - Americans
1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 fighter moved from Malta to Tunisia
1 fighter moved from 97 Sea Zone to Tunisia
2 battleships, 2 cruisers, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
Combat - British
Battle in Tunisia
British attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Tunisia from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
2 fighters moved from Tunisia to 94 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Morocco
1 carrier and 2 destroyers moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Scotland to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to Morocco
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from French West Africa to 83 Sea Zone
1 artillery and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Yunnan to Shensi
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
3 aaGuns and 8 infantry moved from India to Burma
3 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
Place Units - British
2 bombers and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
UK_Pacific collect 14 PUs (2 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 transport
fyi, should not be able to play before wednesday