AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.


  • @aequitas:

    As I see it right now, you are about to nail the coffin huh?!

    why not going into juicy battles where I have overwhelming odds ? :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern France to Eastern Poland
                1 fighter moved from Romania to Eastern Poland
                1 armour moved from Bessarabia to Eastern Poland
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 armour moved from Libya to Algeria
                1 mech_infantry moved from Libya to Algeria

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 armour, 1 bomber and 1 fighter
                    Russians defend with 2 infantry
                    Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Eastern Poland to Germany
                1 fighter moved from Eastern Poland to Germany
                1 artillery and 2 infantry moved from Libya to Tunisia

    Place Units - Italians
                1 artillery placed in Northern Italy
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,4,3,5,5,1,6,1,1,4,1,2,2
                Italians collect 6 PUs (13 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Northern Territory
                1 fighter and 2 infantry moved from New South Wales to Queensland
                1 fighter moved from Burma to Kwangsi
                2 fighters moved from India to Kwangsi

    Place Units - ANZAC
                3 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 55 PUs;
                Germans buy 3 armour, 1 battleship, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Bessarabia to Russia
                3 armour and 1 mech_infantry moved from Germany to Baltic States
                2 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Bessarabia to Western Ukraine
                1 fighter moved from Bessarabia to Western Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 2 infantry in Belarus, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 1 fighter
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 1 fighter in Western Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 fighter in Western Ukraine, round 4 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 fighter in Western Ukraine, round 5 :  2/2 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 5 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Germans attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 armour and 1 mech_infantry in Baltic States, round 2 :  3/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 1 interceptors out of Russia
                        Attackers Fire,  :  0/3 hits
                        Defenders Fire,  :  0/1 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia rolls: 7 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia causes 12 damage total.  Damaged units is as follows: factory_major = 6, airfield = 6
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers moved from Russia to Novgorod
                1 fighter moved from Western Ukraine to Novgorod
                1 mech_infantry moved from Bessarabia to Romania
                1 armour moved from Bessarabia to Romania
                1 fighter moved from Bessarabia to Western Germany
                1 fighter moved from Libya to Southern Italy
                1 armour moved from Southern France to Western Germany
                1 mech_infantry moved from Southern France to Western Germany
                1 infantry moved from Yugoslavia to Romania
                3 infantry moved from Germany to Poland
                2 transports moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Germans
                3 armour placed in Novgorod
                2 infantry placed in France
                1 infantry placed in Western Germany
                1 battleship and 1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,1,3,3,3,4,5,3,3,2,4,6,3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
                Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • Please ask before launching interceptors… I was not intending to do so here. anyway, no consequence, everybody missed here ;)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                4 infantry moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland
                1 artillery moved from Ukraine to Bessarabia
                1 fighter moved from Bryansk to Bessarabia
                1 fighter moved from Russia to Belarus
                1 armour moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 armour
                Battle in Belarus
                    Russians attack with 1 fighter and 5 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery and 1 fighter
                    Germans defend with 1 artillery
                    Russians win, taking Bessarabia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from Bessarabia to Bryansk
                1 tactical_bomber moved from Eastern Poland to Bryansk
                1 fighter moved from Belarus to Russia
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Nenetsia to Russia
                1 infantry moved from Russia to Vologda
                2 armour, 3 infantry and 1 mech_infantry moved from Russia to Bryansk
                2 mech_infantrys moved from Volgograd to Ukraine
                1 mech_infantry moved from Trans-Jordan to Alexandria

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Volgograd
                3 infantry placed in Ukraine
                2 armour and 2 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs


  • @Yoshi:

    Please ask before launching interceptors… I was not intending to do so here. anyway, no consequence, everybody missed here ;)

    Oh Ok, I’ll keep that in mind. I thought in the best interest for you, but you are absolutely right!
    Thank you for telling me, I apreciate and enjoy your honesty!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers, 2 fighters and 1 tactical_bomber moved from Kansu to Kwangsi
                2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
                4 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone


  • Ok here it is!
    You left me no choice exept to go all out, so let’s do this!! :-)

    I need your ool for Kwangsi.


  • looks like dices have already been rolled ; anyway, was going to say max ool, which looks like what you did…


  • (and sorry, was not online tonight, volleyball game)


  • Yes Yoshi ,I rolled them allready once but figured finally that you are not even online.
    I did not save the roll ,I want to wait for you.


  • actually, you can always stop in the middle of a roll and save it ; usually, in such “big” battle, people roll the attack, and then ask what the other loose (because what you loose might depend on how many hits your opponents get - like if you roll good I loose the bmb, if you roll very poorly I might try to save them - cf another battle in Kwansi for instance).

    But this is a friendly game, reroll if you want ; as I said, max defense is my ool ;)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers, 2 fighters and 1 tactical_bomber moved from Kansu to Kwangsi
                2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
                4 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 destroyers and 5 submarines
                    ANZAC defend with 1 cruiser; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 submarine and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is -24
                    Casualties for Japanese: 2 destroyers and 5 submarines
                    Casualties for Americans: 2 destroyers and 1 submarine
                Battle in Kwangsi
                    Japanese attack with 2 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
                    ANZAC defend with 3 fighters; British defend with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 1 bomber; Chinese defend with 2 artilleries, 1 fighter and 7 infantry
                    Chinese win with no units remaining. Battle score for attacker is -27
                    Casualties for Japanese: 2 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
                    Casualties for ANZAC: 3 fighters
                    Casualties for British: 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 bomber
                    Casualties for Chinese: 2 artilleries, 1 fighter and 7 infantry

    Non Combat Move - Japanese
                1 infantry moved from Tsinghai to Kansu

    Place Units - Japanese
                1 armour and 2 infantry placed in Kwangtung
                1 armour and 2 infantry placed in Manchuria
                1 fighter and 2 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs


  • will add two destoyers for the us, you forgot to take the two hits of the aircraft carriers as first casualties ;)


  • @Yoshi:

    will add two destoyers for the us, you forgot to take the two hits of the aircraft carriers as first casualties ;)

    Good, good I forgot if they were loaded or not. No problem.


  • Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                4 bombers moved from Amur to Kwangtung
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 battleship and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                4 fighters moved from Western United States to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea

    any scramble in z6 ? any kamikaze ?


  • No scramble ,no kami please.

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