AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese
                1 artillery and 4 infantry moved from Chahar to Jehol

    Place Units - Chinese
                1 artillery and 7 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 artilleries, 1 battleship and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 5 PUs;

    Combat Move - British
                2 units repaired.
                1 fighter moved from India to 75 Sea Zone
                1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 2 battleships, 2 cruisers, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 bombers and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                1 bomber moved from Morocco to Normandy Bordeaux

    Combat - British
                Battle in 75 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 infantry and 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry and 1 transport
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 4 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour and 6 infantry
                    British win, taking Holland Belgium from Germans with 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 6 infantry
                    Casualties for British: 1 artillery and 3 infantry

    Non Combat Move - British
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                4 bombers and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Morocco to United Kingdom
                1 tactical_bomber moved from Morocco to United Kingdom
                2 fighters moved from Morocco to 110 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to United Kingdom
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Egypt to Alexandria
                1 aaGun and 2 infantry moved from Tobruk to Libya
                1 fighter moved from 75 Sea Zone to Kenya
                1 tactical_bomber moved from India to Rostov
                2 infantry and 1 mech_infantry moved from Anhwe to Jehol
                1 infantry moved from Kweichow to Anhwe
                1 aaGun, 4 infantry and 1 mech_infantry moved from Yunnan to Kweichow
                1 infantry moved from Kiangsi to Anhwe
                1 aaGun and 2 infantry moved from Shan State to Yunnan

    Place Units - British
                1 battleship and 1 submarine placed in 110 Sea Zone
                2 artilleries placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 2 fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Southern France to Normandy Bordeaux
                1 aaGun moved from Southern France to Normandy Bordeaux
                1 artillery moved from Southern France to Normandy Bordeaux
                1 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Bulgaria to Romania
                1 artillery moved from Bulgaria to Romania

    Place Units - Italians
                2 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,1,4,2,1,6,4,3
                Italians collect 4 PUs (11 lost to blockades); end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone
                Battle in Celebes

    Non Combat Move - ANZAC
                1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Queensland to Philippines
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from Egypt to Alexandria
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 infantry moved from South Australia to Queensland
                1 infantry moved from Northern Territory to Queensland
                2 fighters moved from Hawaiian Islands to Queensland

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to United Kingdom
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                4 infantry moved from 127 Sea Zone to Archangel
                1 infantry moved from France to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 infantry moved from France to Holland Belgium
                2 bombers moved from Novgorod to Russia
                1 fighter moved from Novgorod to Archangel
                1 fighter moved from Eastern Poland to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 fighters and 4 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 fighters and 4 infantry in Archangel, round 2 :  1/6 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 2 fighters and 4 infantry in Archangel, round 3 :  2/6 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.

    Non Combat Move - Germans
                2 bombers moved from Russia to Novgorod
                2 fighters moved from Archangel to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                2 armour moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 infantry moved from Bessarabia to Eastern Poland
                2 fighters moved from Holland Belgium to Western Germany
                2 infantry moved from Northern Italy to France

    Place Units - Germans
                1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
                3 infantry placed in Western Germany
                2 infantry placed in France
                1 cruiser and 1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,1,2,5,5,4,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 38 PUs;
                Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 armour, 6 artilleries, 6 infantry and 5 mech_infantrys moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Belarus
                2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
                1 infantry moved from Western Ukraine to Bessarabia
                      Russians take Bessarabia from Germans

    Combat - Russians
                Battle in Belarus
                    Russians attack with 6 armour, 6 artilleries, 2 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun, 11 armour, 2 infantry and 5 mech_infantrys
                    6 armour owned by the Russians, 1 mech_infantry owned by the Russians and 6 artilleries owned by the Russians retreated to Smolensk
                    Germans win with 3 armour remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 aaGun, 8 armour, 2 infantry and 5 mech_infantrys
                    Casualties for Russians: 1 fighter, 7 infantry and 4 mech_infantrys

    Non Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                5 artilleries and 4 infantry moved from Russia to Smolensk
                2 infantry moved from Vologda to Smolensk
                2 infantry moved from Ukraine to Bessarabia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Libya to Alexandria

    Place Units - Russians
                3 infantry placed in Ukraine
                7 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 49 PUs


  • Uk should attack the german fleet with everything that can hit… will the two german fighters scramble ? Do you have a specific ool or do I use max defense ?

    Of course, you can wait to see all my moves before answering that, but it could save some time, so I just ask in case you do not mind answering after Japan :)


  • Max defence and scramble please. The last stand of Germany  :-D


  • Since the file does not seem downloaded yet, I prefer to up the topic in case you did not notice the russian turn before my question ;)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Japan to Jehol
                1 bomber moved from Japan to Jehol
                2 armour, 4 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber moved from Manchuria to Jehol
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians

    Combat - Japanese
                Japanese creates battle in territory 41 Sea Zone
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Jehol
                    Japanese attack with 2 armour, 4 artilleries, 1 bomber, 3 fighters, 13 infantry and 3 tactical_bombers
                    British defend with 2 infantry and 1 mech_infantry; Chinese defend with 2 artilleries and 14 infantry
                    2 armour owned by the Japanese, 4 infantry owned by the Japanese and 4 artilleries owned by the Japanese retreated to Manchuria
                    Chinese win with 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 9 infantry
                    Casualties for Chinese: 8 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Jehol to Japan
                2 fighters and 2 tactical_bombers moved from Jehol to Manchuria
                1 bomber moved from Jehol to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,4,6,4,3,5,3,2,5,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,4,4,5,1,2
                Japanese collect 2 PUs (15 lost to blockades); end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Formosa to 20 Sea Zone
                1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 6 Sea Zone
                1 artillery, 4 destroyers, 4 fighters, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                3 bombers and 3 fighters moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
                3 bombers and 9 fighters moved from 6 Sea Zone to Japan

    Combat - Americans
                Battle in Japan
                    Americans attack with 1 armour, 4 artilleries, 3 bombers, 9 fighters, 7 infantry and 2 mech_infantrys
                    Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
                    Americans captures 2PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 34
                    Casualties for Japanese: 3 aaGuns, 1 artillery, 1 bomber, 1 fighter, 10 infantry and 1 tactical_bomber
                    Casualties for Americans: 3 fighters and 6 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 fighters moved from Japan to Korea
                2 fighters moved from Japan to 6 Sea Zone
                EDIT: 3 bombers moved from Japan to Anhwe
                2 carriers moved from 19 Sea Zone to 35 Sea Zone
                4 submarines moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from Hawaiian Islands to Western United States
                3 bombers moved from Western United States to United Kingdom
                1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Tunisia to Morocco

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Central United States
                1 armour and 2 infantry placed in Korea
                1 bomber and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 70 PUs; end with 72 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries and 6 infantry moved from Jehol to Anhwe
                1 artillery and 4 infantry moved from Shensi to Tsinghai
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 artillery and 1 infantry placed in Tsinghai
                6 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 artilleries and 7 infantry; Remaining resources: 6 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers; Remaining resources: 6 PUs;

    Combat Move - British
                3 battleships, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 110 Sea Zone to 112 Sea Zone
                4 bombers, 1 fighter and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
                3 artilleries, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Normandy Bordeaux
                    British attack with 3 artilleries, 6 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun, 1 artillery and 1 infantry
                    British win, taking Normandy Bordeaux from Germans with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
                Battle in 112 Sea Zone
                    British attack with 3 battleships, 4 bombers, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
                    Germans defend with 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Germans
                    Units damaged: 1 battleship owned by the Germans
                    Units damaged: 3 battleships owned by the British and 1 carrier owned by the British
                    2 cruisers owned by the British, 3 battleships owned by the British, 1 submarine owned by the British, 1 carrier owned by the British and 2 destroyers owned by the British retreated to 110 Sea Zone
                    Germans win with 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 70
                    Casualties for Germans: 1 carrier, 6 destroyers and 3 submarines
                    Casualties for British: 2 submarines
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Western Germany

    Non Combat Move - British
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                4 bombers, 3 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from Rostov to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Kweichow to Tsinghai
                1 aaGun and 2 infantry moved from Kweichow to Shensi
                2 infantry moved from Kweichow to Anhwe
                1 infantry and 1 mech_infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Anhwe to Kweichow
                1 aaGun and 2 infantry moved from Yunnan to Kweichow
                2 fighters moved from India to Caucasus
                1 fighter moved from Kenya to Persia
                1 aaGun and 2 infantry moved from Libya to Tunisia
                1 artillery and 2 infantry moved from Alexandria to Tobruk

    Place Units - British
                3 artilleries and 7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 bombers placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Some Units in India change ownership: 2 bombers


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                1 artillery moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 3 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 3 infantry in Bessarabia, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 :  1/2 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 1 artillery in Bessarabia, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 5 :  1/1 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 infantry moved from Greece to Bulgaria

    Place Units - Italians
                1 artillery placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,4,5,6,1,1,2,2
                Italians collect 2 PUs (13 lost to blockades); end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 41 Sea Zone
                ANZAC creates battle in territory 35 Sea Zone
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber
                    1 submarine owned by the ANZAC Submerged

    Non Combat Move - ANZAC
                2 submarines moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from New South Wales to Java
                2 fighters moved from Queensland to Java
                3 fighters moved from Philippines to 35 Sea Zone
                2 aaGuns and 3 infantry moved from Queensland to South Australia
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
                1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
                2 infantry moved from Alexandria to Tobruk

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                4 infantry moved from Archangel to 127 Sea Zone
                4 infantry and 2 transports moved from 127 Sea Zone to 111 Sea Zone
                4 infantry moved from 111 Sea Zone to Scotland
                4 armour moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                2 fighters moved from Eastern Poland to Western Ukraine
                2 bombers moved from Novgorod to Western Ukraine

    Combat - Germans
                Battle in Scotland
                Battle in Western Ukraine
                    Germans attack with 4 armour, 2 bombers, 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Scotland from British, taking Western Ukraine from Russians with 4 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Western Ukraine to Novgorod
                2 fighters moved from Western Ukraine to Novgorod
                3 armour moved from Belarus to Novgorod
                2 infantry moved from Germany to Poland
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from France to Southern France

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 fighter and 2 infantry placed in Novgorod
                3 infantry placed in Germany
                1 fighter and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,1,3,3,3,5,4
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 48 PUs;
                Russians buy 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Bryansk to Western Ukraine
                6 armour and 1 mech_infantry moved from Smolensk to Western Ukraine
                1 artillery and 4 infantry moved from Ukraine to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                2 mech_infantrys moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Novosibirsk from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 6 armour, 1 artillery, 5 infantry and 1 mech_infantry
                    Germans defend with 4 armour
                    Russians win, taking Western Ukraine from Germans with 6 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 4 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Ukraine to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                1 submarine moved from 105 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 armour moved from Iraq to Caucasus
                3 infantry moved from Russia to Bryansk
                3 aaGuns, 11 artilleries and 4 infantry moved from Smolensk to Archangel
                4 infantry moved from Russia to Smolensk

    Place Units - Russians
                3 infantry placed in Ukraine
                9 infantry and 1 mech_infantry placed in Russia
                2 mech_infantrys placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Russians to 113 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Japanese
                1 artillery, 2 fighters, 2 infantry and 1 mech_infantry moved from Kansu to Novosibirsk
                2 armour, 5 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers moved from Manchuria to Jehol

    Combat - Japanese
                Japanese creates battle in territory 41 Sea Zone
                Battle in Jehol
                    Japanese attack with 2 armour, 5 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 2 armour, 5 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Russians defend with 2 mech_infantrys
                    Japanese win, taking Novosibirsk from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Japanese
                2 fighters moved from Novosibirsk to Novgorod
                2 fighters moved from Jehol to Kansu
                2 tactical_bombers moved from Jehol to Kansu
                1 aaGun moved from Manchuria to Jehol
                1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 78 Sea Zone

    Turn Complete - Japanese

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