No scramble
AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to RomaniaPlace Units - Italians
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,1,4,2,1,6,4,3
Italians collect 4 PUs (11 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in CelebesNon Combat Move - ANZAC
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Queensland to Philippines
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Egypt to Alexandria
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from South Australia to Queensland
1 infantry moved from Northern Territory to Queensland
2 fighters moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
2 bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to Archangel
1 fighter moved from Eastern Poland to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 fighters and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 4 infantry in Archangel, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 fighters and 4 infantry in Archangel, round 3 : 2/6 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
2 fighters moved from Archangel to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Holland Belgium to Western Germany
2 infantry moved from Northern Italy to FrancePlace Units - Germans
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
3 infantry placed in Western Germany
2 infantry placed in France
1 cruiser and 1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,1,2,5,5,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 38 PUs;
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 armour, 6 artilleries, 6 infantry and 5 mech_infantrys moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Belarus
Russians attack with 6 armour, 6 artilleries, 2 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 11 armour, 2 infantry and 5 mech_infantrys
6 armour owned by the Russians, 1 mech_infantry owned by the Russians and 6 artilleries owned by the Russians retreated to Smolensk
Germans win with 3 armour remaining. Battle score for attacker is 32
Casualties for Germans: 1 aaGun, 8 armour, 2 infantry and 5 mech_infantrys
Casualties for Russians: 1 fighter, 7 infantry and 4 mech_infantrysNon Combat Move - Russians
1 infantry moved from Russia to Bryansk
5 artilleries and 4 infantry moved from Russia to Smolensk
2 infantry moved from Vologda to Smolensk
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Libya to AlexandriaPlace Units - Russians
3 infantry placed in Ukraine
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 49 PUs -
Uk should attack the german fleet with everything that can hit… will the two german fighters scramble ? Do you have a specific ool or do I use max defense ?
Of course, you can wait to see all my moves before answering that, but it could save some time, so I just ask in case you do not mind answering after Japan :)
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Max defence and scramble please. The last stand of Germany :-D
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Since the file does not seem downloaded yet, I prefer to up the topic in case you did not notice the russian turn before my question ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Japan to Jehol
1 bomber moved from Japan to Jehol
2 armour, 4 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber moved from Manchuria to Jehol
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 2 armour, 4 artilleries, 1 bomber, 3 fighters, 13 infantry and 3 tactical_bombers
British defend with 2 infantry and 1 mech_infantry; Chinese defend with 2 artilleries and 14 infantry
2 armour owned by the Japanese, 4 infantry owned by the Japanese and 4 artilleries owned by the Japanese retreated to Manchuria
Chinese win with 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 9 infantry
Casualties for Chinese: 8 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Jehol to Japan
2 fighters and 2 tactical_bombers moved from Jehol to Manchuria
1 bomber moved from Jehol to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,4,6,4,3,5,3,2,5,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,4,4,5,1,2
Japanese collect 2 PUs (15 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 4 destroyers, 4 fighters, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
3 bombers and 3 fighters moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
3 bombers and 9 fighters moved from 6 Sea Zone to JapanCombat - Americans
Battle in Japan
Americans attack with 1 armour, 4 artilleries, 3 bombers, 9 fighters, 7 infantry and 2 mech_infantrys
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
Americans captures 2PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 34
Casualties for Japanese: 3 aaGuns, 1 artillery, 1 bomber, 1 fighter, 10 infantry and 1 tactical_bomber
Casualties for Americans: 3 fighters and 6 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from Japan to Korea
2 fighters moved from Japan to 6 Sea Zone
EDIT: 3 bombers moved from Japan to Anhwe
2 carriers moved from 19 Sea Zone to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
3 bombers moved from Western United States to United Kingdom
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to MoroccoPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 armour and 2 infantry placed in Korea
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 6 infantry moved from Jehol to Anhwe
1 artillery and 4 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 artillery and 1 infantry placed in Tsinghai
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries and 7 infantry; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 6 PUs;Combat Move - British
3 battleships, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 110 Sea Zone to 112 Sea Zone
4 bombers, 1 fighter and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
3 artilleries, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Normandy Bordeaux
British attack with 3 artilleries, 6 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun, 1 artillery and 1 infantry
British win, taking Normandy Bordeaux from Germans with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Battle in 112 Sea Zone
British attack with 3 battleships, 4 bombers, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 battleship owned by the Germans
Units damaged: 3 battleships owned by the British and 1 carrier owned by the British
2 cruisers owned by the British, 3 battleships owned by the British, 1 submarine owned by the British, 1 carrier owned by the British and 2 destroyers owned by the British retreated to 110 Sea Zone
Germans win with 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 70
Casualties for Germans: 1 carrier, 6 destroyers and 3 submarines
Casualties for British: 2 submarines
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Western GermanyNon Combat Move - British
2 fighters moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 3 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 aaGun and 2 infantry moved from Kweichow to Shensi
2 infantry moved from Kweichow to Anhwe
1 infantry and 1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 aaGun and 2 infantry moved from Yunnan to Kweichow
2 fighters moved from India to Caucasus
1 fighter moved from Kenya to Persia
1 aaGun and 2 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Alexandria to TobrukPlace Units - British
3 artilleries and 7 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 2 bombers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 3 infantry
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 infantry moved from Greece to BulgariaPlace Units - Italians
1 artillery placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,4,5,6,1,1,2,2
Italians collect 2 PUs (13 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 4 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
ANZAC creates battle in territory 35 Sea Zone
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber
1 submarine owned by the ANZAC SubmergedNon Combat Move - ANZAC
2 submarines moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from New South Wales to Java
2 fighters moved from Queensland to Java
3 fighters moved from Philippines to 35 Sea Zone
2 aaGuns and 3 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
2 infantry moved from Alexandria to TobrukPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
4 infantry moved from Archangel to 127 Sea Zone
4 infantry and 2 transports moved from 127 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
4 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Eastern Poland to Western Ukraine
2 bombers moved from Novgorod to Western UkraineCombat - Germans
Battle in Scotland
Battle in Western Ukraine
Germans attack with 4 armour, 2 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Western Ukraine from Russians with 4 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Western Ukraine to Novgorod
2 fighters moved from Western Ukraine to Novgorod
3 armour moved from Belarus to Novgorod
2 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern FrancePlace Units - Germans
1 artillery and 2 infantry placed in France
1 fighter and 2 infantry placed in Novgorod
3 infantry placed in Germany
1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,1,3,3,3,5,4
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 48 PUs;
Russians buy 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
6 armour and 1 mech_infantry moved from Smolensk to Western Ukraine
1 artillery and 4 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 6 armour, 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 4 armour
Russians win, taking Western Ukraine from Germans with 6 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 4 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Iraq to Caucasus
3 infantry moved from Russia to Bryansk
3 aaGuns, 11 artilleries and 4 infantry moved from Smolensk to Archangel
4 infantry moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Ukraine
9 infantry and 1 mech_infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 113 Sea Zone: 1 cruiser
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Japanese
1 artillery, 2 fighters, 2 infantry and 1 mech_infantry moved from Kansu to Novosibirsk
2 armour, 5 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers moved from Manchuria to JeholCombat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in Jehol
Japanese attack with 2 armour, 5 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 armour, 5 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Russians defend with 2 mech_infantrys
Japanese win, taking Novosibirsk from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Japanese
2 fighters moved from Novosibirsk to Novgorod
2 fighters moved from Jehol to Kansu
2 tactical_bombers moved from Jehol to Kansu
1 aaGun moved from Manchuria to Jehol
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 78 Sea ZoneTurn Complete - Japanese
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Looks like Japan is finished!! :cry:
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as is Italy and will soon be Germany ;)





