@AndrewAAGamer well played. I just didn’t get things moving fast enough on the Euro side of the board and should have maybe declared war with UK round 2 to force the issue on the Asia side. I will post in the League results forum. Thanks for the game. Just wanted to get acclimated to TripleA having been away from G40 for so long. Well done.
14L G40 Ghost vs. Bold - game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair 0 damage on 1 airfield; Remaining resources: 20 PUs;
British buy 3 armour; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 carrier and 2 fighters moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from ItaliansCombat - British
Battle in KenyaNon Combat Move - British
1 artillery and 7 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 transports moved from 91 Sea Zone to 89 Sea Zone
3 fighters moved from Spain to Eastern Poland
2 aaGuns, 2 artilleries, 20 infantry and 9 mech_infantrys moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 aaGun and 8 infantry moved from West India to Eastern Persia
1 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
2 mech_infantrys moved from Northwest Persia to Turkey
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea ZonePlace Units - British
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
British collect 25 PUs (4 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
We’re any bombers shot down?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Normandy BordeauxCombat - Italians
Non Combat Move - Italians
1 artillery moved from Trans-Jordan to Egypt
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
3 aaGuns moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Normandy Bordeaux
5 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 39 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from West India to Eastern Persia
1 fighter moved from Persia to Northwest Persia
3 submarines moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Malaya
2 destroyers moved from 62 Sea Zone to 66 Sea Zone
1 destroyer moved from 66 Sea Zone to 68 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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If Eastern Poland is attacked with all you got, OOL will be: INF, AA, ART, ARM, BMB, T.BMB, FTRs (US, UK, Russia)
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GG ghost. we were both pummeled by dice as the axis.
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tie breaker? if so, you can start the bidding.
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I noticed that axis usually win in top tier games. In both our games the allies had the upper hand - interesting!
I would like a game no.3 later on. I dont have that much time at the moment - maybe after the summer - I will send you a PM when I need more games, OK?
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I noticed that axis usually win in top tier games. In both our games the allies had the upper hand - interesting!
I would like a game no.3 later on. I dont have that much time at the moment - maybe after the summer - I will send you a PM when I need more games, OK?
Sounds good. In both games the germans got heavily diced so not a surprise.





