14L G40 Ghost vs. Bold - game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair 0 damage on 1 airfield; Remaining resources: 20 PUs;
                British buy 3 armour; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 carrier and 2 fighters moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 carrier, 2 fighters, 2 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 infantry moved from Rhodesia to Tanganyika Territory
                      British take Tanganyika Territory from Italians
                1 infantry moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Italians

    Combat - British
                Battle in Kenya

    Non Combat Move - British
                1 artillery and 7 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                3 fighters moved from Spain to Eastern Poland
                2 aaGuns, 2 artilleries, 20 infantry and 9 mech_infantrys moved from Persia to Northwest Persia
                1 armour moved from Eastern Persia to Northwest Persia
                1 aaGun and 8 infantry moved from West India to Eastern Persia
                1 infantry moved from Burma to India
                2 infantry moved from Shan State to Burma
                2 mech_infantrys moved from Northwest Persia to Turkey
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 destroyer moved from 91 Sea Zone to 89 Sea Zone

    Place Units - British
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
                British collect 25 PUs (4 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                1 destroyer and 1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport

  • '12

    We’re any bombers shot down?

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 armour moved from Holland Belgium to Normandy Bordeaux

    Combat - Italians

    Non Combat Move - Italians
                1 artillery moved from Trans-Jordan to Egypt
                1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 artillery moved from 95 Sea Zone to Northern Italy
                3 aaGuns moved from Yugoslavia to Northern Italy
                1 mech_infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                3 infantry placed in Normandy Bordeaux
                5 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 39 Sea Zone

    Non Combat Move - ANZAC
                1 destroyer moved from 39 Sea Zone to 72 Sea Zone
                2 infantry moved from West India to Eastern Persia
                1 fighter moved from Persia to Northwest Persia
                3 submarines moved from 43 Sea Zone to 35 Sea Zone
                2 fighters moved from Queensland to Malaya
                2 destroyers moved from 62 Sea Zone to 66 Sea Zone
                1 destroyer moved from 66 Sea Zone to 68 Sea Zone

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French


  • If Eastern Poland is attacked with all you got, OOL will be: INF, AA, ART, ARM, BMB, T.BMB, FTRs (US, UK, Russia)

  • '12

    GG ghost.  we were both pummeled by dice as the axis.

  • '12

    tie breaker?  if so, you can start the bidding.


  • I noticed that axis usually win in top tier games. In both our games the allies had the upper hand - interesting!

    I would like a game no.3 later on. I dont have that much time at the moment - maybe after the summer - I will send you a PM when I need more games, OK?

  • '12

    @Ghostglider:

    I noticed that axis usually win in top tier games. In both our games the allies had the upper hand - interesting!

    I would like a game no.3 later on. I dont have that much time at the moment - maybe after the summer - I will send you a PM when I need more games, OK?

    Sounds good.  In both games the germans got heavily diced so not a surprise.

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