@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 Ghost vs. Bold - game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour and 16 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Turkey
Russians take Turkey from Germans
2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Romania
2 infantry moved from Eastern Poland to Romania
1 artillery and 2 infantry moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Northwest Persia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Northwest Persia to Caucasus
3 infantry moved from Volgograd to Caucasus
6 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Western Ukraine
8 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Belarus
8 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Romania to Eastern PolandPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 armour and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Russians collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 60 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium
1 infantry moved from Iraq to Turkey
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
3 fighters and 3 tactical_bombers moved from Southern France to Holland Belgium
1 bomber moved from Southern France to 112 Sea Zone
2 bombers moved from Trans-Jordan to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to TurkeyCombat - Japanese
Battle in 112 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 93 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 93 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 2 infantry
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 infantry
Battle in Turkey
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Turkey to Germany
1 fighter and 1 tactical_bomber moved from Bulgaria to Normandy Bordeaux
3 fighters and 4 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
2 bombers, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Greece to Normandy Bordeaux
3 artilleries and 2 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 carriers, 2 destroyers, 1 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
3 artilleries, 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry, 2 submarines and 5 transports moved from 97 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
1 tactical_bomber moved from Turkey to Germany
1 bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from Formosa to JapanPlace Units - Japanese
3 infantry placed in EgyptTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6,1,4,5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,3,5,2,5,2,5,1
Japanese collect 8 PUs (11 lost to blockades); end with 68 PUs total -
prefer ftr tac to land in milan, if you allow.
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np. All bmbs go for the factories
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 9 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern Poland to Greece
2 bombers moved from Eastern Poland to Western Germany
1 bomber moved from Eastern Poland to Greece
1 bomber moved from Spain to Germany
2 bombers moved from Eastern Poland to Germany
3 fighters and 1 tactical_bomber moved from Spain to 93 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to CeylonCombat - Americans
Battle in 93 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Ceylon
Battle in Formosa
Battle in Borneo
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8,3,8 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 5,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.Non Combat Move - Americans
2 bombers moved from Western Germany to Eastern Poland
3 bombers moved from Germany to Eastern Poland
2 bombers moved from Greece to Eastern Poland
3 fighters moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from 93 Sea Zone to Spain
2 aaGuns and 3 infantry moved from Spain to Gibraltar
4 fighters moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
8 fighters moved from Eastern United States to Spain
2 mech_infantrys moved from Korea to Ulaanbaatar
1 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
2 fighters moved from Russia to Eastern Poland
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 89 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea ZonePlace Units - Americans
1 airfield placed in Spain
2 mech_infantrys placed in Korea
9 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 82 PUs; end with 82 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to KwangtungPlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Shantung
1 infantry placed in Jehol
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Shensi
2 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair 0 damage on 1 airfield; Remaining resources: 20 PUs;
British buy 3 armour; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 carrier and 2 fighters moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from ItaliansCombat - British
Battle in KenyaNon Combat Move - British
1 artillery and 7 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 transports moved from 91 Sea Zone to 89 Sea Zone
3 fighters moved from Spain to Eastern Poland
2 aaGuns, 2 artilleries, 20 infantry and 9 mech_infantrys moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 aaGun and 8 infantry moved from West India to Eastern Persia
1 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
2 mech_infantrys moved from Northwest Persia to Turkey
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea ZonePlace Units - British
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
British collect 25 PUs (4 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
We’re any bombers shot down?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Normandy BordeauxCombat - Italians
Non Combat Move - Italians
1 artillery moved from Trans-Jordan to Egypt
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
3 aaGuns moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Normandy Bordeaux
5 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 39 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from West India to Eastern Persia
1 fighter moved from Persia to Northwest Persia
3 submarines moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Malaya
2 destroyers moved from 62 Sea Zone to 66 Sea Zone
1 destroyer moved from 66 Sea Zone to 68 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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If Eastern Poland is attacked with all you got, OOL will be: INF, AA, ART, ARM, BMB, T.BMB, FTRs (US, UK, Russia)
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GG ghost. we were both pummeled by dice as the axis.
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tie breaker? if so, you can start the bidding.
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I noticed that axis usually win in top tier games. In both our games the allies had the upper hand - interesting!
I would like a game no.3 later on. I dont have that much time at the moment - maybe after the summer - I will send you a PM when I need more games, OK?
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I noticed that axis usually win in top tier games. In both our games the allies had the upper hand - interesting!
I would like a game no.3 later on. I dont have that much time at the moment - maybe after the summer - I will send you a PM when I need more games, OK?
Sounds good. In both games the germans got heavily diced so not a surprise.





