Gamer (allies +11) vs. Bold - game 2 of 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 carrier, 1 destroyer and 1 transport
                EDIT: Adding units owned by British to 80 Sea Zone: 1 carrier, 1 destroyer and 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 bomber moved from Southern Italy to Germany
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Germany causes 6 damage total.
                Battle in Okinawa
                Battle in 33 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                    ANZAC win, taking Okinawa from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 bomber moved from Germany to Caucasus
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 armour moved from New Guinea to 46 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 infantry
                EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
                EDIT: Turning off Edit Mode


  • Just noticed Cow’s unbelievable Cow-luck on Egypt
    Other-worldly

  • '12

    he’s been having very good luck all game - i haven’t even seen it yet

  • '12

    holy smokes i just saw it.  incredible.

  • '12

    @Gamerman01:

    Just noticed Cow’s unbelievable Cow-luck on Egypt
    Other-worldly

    i have never seen dice like that.  WOW

  • '12

    @Boldfresh:

    @Gamerman01:

    Just noticed Cow’s unbelievable Cow-luck on Egypt
    Other-worldly

    i have never seen dice like that.  WOW

    he lost only 6 units.  incredible.

  • '12

    not only that, but the luck carried over into the italian turn.  at least he didn’t shoot down my bomber lol


  • Wow, he sure talks like a know-it-all.  And the content of his little lectures is…… tedious and laughable, mostly

  • '12

    if you look at the game, i put a pretty good move on him and was going to get india along with a bunch of aircraft for a song if he didn’t get a 30% result and block in z37.  it’s alright, if you take huge risks like that you deserve to get rewarded handsomely from time to time.

  • '12

    holland casualty choice - lose inf or aa?

  • '12

    if i can get cowdice in belarus (ie, kill about 48 of your units to my 10) then the germans could live to fight a little longer!  :roll:


  • When I attacked Greece on I1 with 4 infantry and 2 tanks, all 4 infantry hit and both tanks missed (didn’t need the 4 hits because I got 2 bombardment hits tho)

  • '12

    4/4 on 1’s is cowdice for sure  :-)


  • Lose AAA

  • '12

    northern italy round 1 (and beyond?) lose inf or aa gun?


  • Lose the AA

  • '12

    good luck in the small ball and plastered in the big ball.  the opposite of cowluck…  :|

    i concede - good luck the rest of the league year - hope you remain undefeated - i think you will, unless you play mr lucky.  thing is, usually he’s incredibly lucky, but sometimes he gets unlucky and folds in 2 or 3 turns.

    cheers


  • Not planning on playing Cow
    Thanks for the well wishes - looking forward to seeing what the rest of the league year has in store for all of us

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