Perhaps you’re about to prove me wrong but I thought that actually went pretty well.
Gamer (allies +11) vs. Bold - game 2 of 2
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
2 bombers moved from Russia to Yakut S.S.R.
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in French Equatorial Africa
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
Russians win, taking French Equatorial Africa from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Yakut S.S.R.
Russians attack with 2 bombers
Japanese defend with 1 infantry; Italians defend with 1 bomber -
1 hit scored in Yakut - which do you lose?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
2 bombers moved from Russia to Yakut S.S.R.
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in French Equatorial Africa
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
Russians win, taking French Equatorial Africa from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Yakut S.S.R.
Russians attack with 2 bombers
Japanese defend with 1 infantry; Italians defend with 1 bomber
Russians win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - Russians
2 bombers moved from Yakut S.S.R. to Evenkiyskiy
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 armour moved from Tobruk to Egypt
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
2 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
2 artilleries and 7 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
2 armour and 3 mech_infantrys moved from Kazakhstan to Russia
1 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 aaGun moved from Russia to SmolenskPlace Units - Russians
7 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 7 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
3 fighters moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Hunan
3 bombers, 5 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to Hunan
4 infantry moved from Jehol to Chahar
6 infantry moved from Jehol to Anhwe
1 bomber moved from Japan to 3 Sea Zone
4 transports moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Shantung
1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 4 transports
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsu
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 4 infantry
Chinese defend with 1 artillery
Japanese win, taking Shantung from Chinese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Chahar
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 transport; Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 3 artilleries, 3 bombers, 5 fighters, 9 infantry and 3 tactical_bombers
British defend with 1 fighter; Chinese defend with 2 artilleries and 7 infantry
Japanese win, taking Hunan from Chinese with 3 artilleries, 3 bombers, 5 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 3 infantry
Casualties for British: 1 fighter
Casualties for Chinese: 2 artilleries and 7 infantryNon Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Hunan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
3 bombers, 3 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
3 fighters moved from 35 Sea Zone to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 armour and 1 mech_infantry moved from Jehol to Anhwe
5 mech_infantrys moved from Jehol to Hunan
1 infantry moved from Buryatia to Amur
1 bomber moved from 3 Sea Zone to Amur
1 infantry moved from Korea to Manchuria
2 infantry moved from Korea to Amur
3 mech_infantrys moved from Korea to Jehol
1 armour moved from Anhwe to HunanPlace Units - Japanese
1 infantry placed in Japan
1 mech_infantry placed in Japan
3 mech_infantrys placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Adding units owned by Japanese to Chahar: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs total -
Test summary from TripleA, engine version: 1.8.0.3, time: 17:37:04
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You aren’t doing a new map, are you? That test was for the cow game but you neglected to change the number on accident?
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right - was accident related to cow game. whats our file size now?
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right - was accident related to cow game. whats our file size now?
man we’re only at 500kb - this definitely helped right? cow and veq both on a roll!
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good grief - why don’t all my italians just lay down and die without doing anything? krikey.
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every juicy target i leave ends up underhitting! crimanently!
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right - was accident related to cow game. whats our file size now?
man we’re only at 500kb - this definitely helped right? cow and veq both on a roll!
No kidding!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Normandy Bordeaux to Southern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 bomber moved from Eastern United States to Holland Belgium
1 bomber moved from India to KwangtungCombat - Americans
Americans creates battle in territory 22 Sea Zone
Strategic bombing raid in Kwangtung
1 bomber killed by AA
Bombing raid in Kwangtung causes 0 damage total.
Battle in Holland Belgium
Americans attack with 1 bomber, 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking 22 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Italy
Americans attack with 1 armour, 3 bombers, 2 fighters and 3 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Americans captures 5PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 fighter and 7 infantry
Casualties for Americans: 1 fighter and 3 infantryNon Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Holland Belgium to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 88 Sea Zone to 89 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from 88 Sea Zone to British Guiana
2 armour moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
4 infantry moved from Central United States to Southeast Mexico
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to Midway
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
2 fighters moved from 39 Sea Zone to Szechwan
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to Midway
1 fighter moved from Caroline Islands to Midway
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 57 Sea Zone to 39 Sea Zone
2 fighters moved from 57 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
3 bombers moved from Southern Italy to Southern France
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United KingdomPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
2 armour and 1 infantry placed in Southern France
1 artillery and 1 bomber placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Yunnan to SzechwanPlace Units - Chinese
4 artilleries and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
Destroyer, carrier, 4 fighters in Z112 to attack against potential scramble. 99%, I assume no scramble. Let me know if you want to
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 carrier moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Tanganyika Territory to Belgian Congo
British take Belgian Congo from GermansCombat - British
Battle in Norway
British attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
British win, taking Norway from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in DenmarkNon Combat Move - British
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no scramble
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all i have with italy is 3 aa’s right? lol
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italy has been so useless anyway i doubt i will miss them.
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Right - you can move them with Germany
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Getting close to Allied victory conditions