I don’t recall who got the first choice in Gettysburg; it may have been decided by a dice rolls at the beginning of the game. For PTV, the Axis are more vulnerable to quirky and devastating battles; whereas the Allies may have much more resilience. Recommend giving the Axis the first re-roll. My recollection is that this was used only in extreme cases, as a player did not want to give up the re-roll option to an opponent. As we are agreeing to this rule after the fact, it is too late to apply it to a G-1 battle.
Gamer (allies +11) vs. Bold - game 2 of 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
2 artilleries and 2 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Kiangsu to ShantungPlace Units - Chinese
1 infantry placed in Anhwe
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Burma to French Indo China
1 mech_infantry moved from Kweichow to French Indo China
1 fighter moved from Kweichow to French Indo China
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea ZoneCombat - British
Battle in Norway
Battle in Tanganyika Territory
Battle in 37 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
British win, taking Norway from Germans, taking Tanganyika Territory from Germans, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kenya
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Kenya from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from 37 Sea Zone to Yunnan
1 artillery and 3 infantry moved from India to West India
1 aaGun moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 fighter moved from Holland Belgium to 125 Sea Zone
1 fighter moved from Holland Belgium to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 mech_infantry moved from Kweichow to Shensi
1 fighter moved from India to Shensi
1 aaGun moved from Burma to Yunnan
1 fighter moved from French Indo China to Hunan
1 armour moved from Burma to YunnanPlace Units - British
1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine -
Literally not one single defensive hit eh. :lol:
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Literally not one single defensive hit eh. :lol:
Reminds me of the good Ol days…. round after perfect round… :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians repair 2 damage on 1 factory_minor; Remaining resources: 3 PUs;
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
1 bomber moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Smolensk to Yakut S.S.R.
1 fighter moved from 93 Sea Zone to Southern Italy
2 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns moved from Belarus to Eastern PolandPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,1,5,6,4,4,2
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs total -
i know what you say at this point - it no longer matters! ha, well, yeah but still its funny how i go like 0 for 10 including 5 or 6 aa shots and you immediately hit on your one defensive shot. it’s incredible how ingrained the trends are in our games. :-)
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over 2 hours for the US/CH/UK move - i will give you this Gamer - no one concentrates harder when they are 99.99% to win than you. that’s a compliment.
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And I’m sorry if you felt like I was lumping you in with JDOW yesterday - he’s not even close to in your league. He just likes to run his mouth off about other people’s games and it’s annoying when he ends up being right but for the wrong reasons. You guys are similar most notably in your penchant for whining about early and mid game dice rather than waiting for the final outcome. That and liking to dish out subtle negative comments and be mortified by them in return. :-)
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i know what you say at this point - it no longer matters! ha, well, yeah but still its funny how i go like 0 for 10 including 5 or 6 aa shots and you immediately hit on your one defensive shot. it’s incredible how ingrained the trends are in our games. :-)
i know why it was more notable to me - the japanese turn was also a plinkfest. but of course i did get lucky in africa on the german turn so probably all evens out - like our combined luck in this game right? :-)
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i know we have a lot of past frustrations that annoy us about each other, but in the end i do think it’s because we have more similarities than differences. you know you are my buddy always off the gameboard and i’m glad i got a little in depth study in of your game which will be very useful come playoff time. you’ve played great and you deserve the win - when it’s over i will of course congratulate you and be a good sport.
Cheers!
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Thank you
Yes, Germany was lucky in Africa, Japan suffered a lot of plinks, and UK had a wonderful perfect turnIt looks like maybe Lucky Lindy is back?
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2 hours - was late at night, sometimes I am doing other things, and yes I take your threats seriously. I am dealing with the battle of the bulge right now - Russian edition
And…. I play like I eat. I savor :-D
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cmon, lucky lindy never went anywhere.
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Perfect USA too I guess
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and perfect china. :-P
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i have zero hope if i can’t hit anything on defense. sheesh.
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i have zero hope if i can’t hit anything on defense. sheesh.
and yes, i know i have zero hope anyway :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber and 1 fighter moved from Caucasus to Ukraine
1 bomber and 1 fighter moved from Russia to UkraineCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Ukraine
ANZAC attack with 2 bombers and 2 fighters
Germans defend with 1 factory_minor and 1 mech_infantry; Italians defend with 1 armour and 2 mech_infantrys
ANZAC win with 1 bomber remaining. Battle score for attacker is -14
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 bomber and 2 fighters
Casualties for Italians: 1 armour and 2 mech_infantrysNon Combat Move - ANZAC
1 bomber moved from Ukraine to Russia
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to Brazil
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from 33 Sea Zone to Caroline IslandsTurn Complete - French
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7 different facilities with damage? That’s a new record for you too, isn’t it?