Guten Morgen Martin,
steigt dein fig in UK auf ?
awaiting bid placement.
Sub 98, Artillery Kwechow, 1 IPC London
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
2 bombers moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
Scramble everything, 111 and 110
map - how do you take the 3 z111 hits?
damage Bship, destroyer, cruiser
110 - 5 hits how do you take them?
Keep bship and UK fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
2 bombers moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Germans attack with 1 armour and 3 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
Germans win with 2 bombers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 fighters and 3 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Units damaged: 1 battleship owned by the British
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship, 2 fighters and 2 tactical_bombers
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
2 bombers moved from 111 Sea Zone to Western Germany
3 artilleries and 3 infantry moved from Germany to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 carrier and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Germans collect 38 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 fighter moved from Novgorod to Russia
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 infantry placed in Volgograd
1 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Where is the sacrificial lamb???
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery moved from Manchuria to 19 Sea Zone
1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Anhwe
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 fighter moved from Okinawa to 19 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 fighters moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Kwangsi
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kwangsi
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Turning off Edit Mode
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
what is with my recent J1’s??? geez.
AAA crashed in the first iteration where you crushed me in yunnan. then when doing it in local, i easily won in yunnan even forgetting to bring in the two bombers :lol:
i think i got it right but i was in a rush so please make sure.
You forgot to bring in the 2 bombers live too - ouch
It appears you changed your mind and edited out an infantry in Yunnan to save a fighter, however, you did not edit the fighter back in.
Because Hunan was rolled after Yunnan (taken without loss), I’m afraid I can’t allow the edit. I will add an infantry back to Yunnan.
I don’t know - help me out here
Why did you take a fighter off when you had infantry/artillery left, and then remove an infantry?
I’ll let it slide since you didn’t bring in your two bombers yet still landed them in Kwangsi. I’ll add a fighter to Kwa. Am I interpreting this right?
no, look at your marti rolls. i had to redo the move in local and i did so matching the original result, which was you getting 4 hits in 2 rounds and my fighter crashing.
what you are seeing in tripleA is the local version done to match the actual dice - since i did it so quickly i forgot the bombers but the bombers were there in the real action. whiffing like crazy along with everything else. same thing happened in my game with wittman (1 hit round 1 and loss of a ftr) - geez what are the chances.
Oh!
Crazy stuff. Lucky me
Veqryn needs to program Triple A to plainly show in the turn summary that it was run in local.
Veqryn needs to program Triple A to plainly show in the turn summary that it was run in local.
i’d agree with that. however, it should also be a policy to mention it clearly in the thread, as I did.