Gamer (allies +11) vs. Bold - game 2 of 2

  • '12

    awaiting bid placement.


  • Sub 98, Artillery Kwechow, 1 IPC London

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 infantry moved from Romania to Yugoslavia
                1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Greater Southern Germany to Southern France
                3 mech_infantrys moved from Western Germany to Southern France
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 103 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
                2 armour moved from Greater Southern Germany to France
                1 tactical_bomber moved from Poland to France
                2 bombers moved from Germany to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone


  • Scramble everything, 111 and 110

  • '12

    map - how do you take the 3 z111 hits?

    G1 combat.tsvg


  • damage Bship, destroyer, cruiser

  • '12

    110 - 5 hits how do you take them?

    G1 combat.tsvg


  • Keep bship and UK fighter

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 infantry moved from Romania to Yugoslavia
                1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Greater Southern Germany to Southern France
                3 mech_infantrys moved from Western Germany to Southern France
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 103 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
                2 armour moved from Greater Southern Germany to France
                1 tactical_bomber moved from Poland to France
                2 bombers moved from Germany to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry
                Battle in Southern France
                    Germans attack with 1 armour and 3 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from French with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in France
                    Germans attack with 5 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 5 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 35
                    Casualties for Germans: 6 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 cruiser
                    Germans win with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the British
                    Germans win with 2 bombers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 fighter and 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 3 fighters and 3 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                    Units damaged: 1 battleship owned by the British
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 battleship, 2 fighters and 2 tactical_bombers
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                2 bombers moved from 111 Sea Zone to Western Germany
                3 artilleries and 3 infantry moved from Germany to Western Germany
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 infantry moved from Germany to Western Germany
                2 infantry moved from Germany to Western Germany
                1 fighter moved from Yugoslavia to Southern Italy
                1 fighter moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from France to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier and 2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Germans collect 38 PUs (3 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                1 fighter moved from Novgorod to Russia
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Belarus
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 2 aaGuns, 1 artillery and 1 infantry
                EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns, 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                1 infantry placed in Volgograd
                1 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '12

    Where is the sacrificial lamb???

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 artillery moved from Manchuria to 19 Sea Zone
                1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Jehol to Anhwe
                4 infantry moved from Korea to Manchuria
                1 fighter moved from Korea to 20 Sea Zone
                1 fighter moved from 20 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 fighter moved from Okinawa to 19 Sea Zone
                2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                2 fighters moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 bombers moved from Japan to Kwangsi
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kwangsi

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
                EDIT: Turning off Edit Mode
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

  • '12

    what is with my recent J1’s???  geez.

    AAA crashed in the first iteration where you crushed me in yunnan.  then when doing it in local, i easily won in yunnan even forgetting to bring in the two bombers  :lol:

    i think i got it right but i was in a rush so please make sure.


  • You forgot to bring in the 2 bombers live too - ouch

    It appears you changed your mind and edited out an infantry in Yunnan to save a fighter, however, you did not edit the fighter back in.

    Because Hunan was rolled after Yunnan (taken without loss), I’m afraid I can’t allow the edit.  I will add an infantry back to Yunnan.


  • I don’t know - help me out here
    Why did you take a fighter off when you had infantry/artillery left, and then remove an infantry?

    I’ll let it slide since you didn’t bring in your two bombers yet still landed them in Kwangsi.  I’ll add a fighter to Kwa.  Am I interpreting this right?

  • '12

    no, look at your marti rolls.  i had to redo the move in local and i did so matching the original result, which was you getting 4 hits in 2 rounds and my fighter crashing.

  • '12

    what you are seeing in tripleA is the local version done to match the actual dice - since i did it so quickly i forgot the bombers but the bombers were there in the real action.  whiffing like crazy along with everything else.  same thing happened in my game with wittman (1 hit round 1 and loss of a ftr) - geez what are the chances.


  • Oh!

    Crazy stuff.  Lucky me


  • Veqryn needs to program Triple A to plainly show in the turn summary that it was run in local.

  • '12

    @Gamerman01:

    Veqryn needs to program Triple A to plainly show in the turn summary that it was run in local.

    i’d agree with that.  however, it should also be a policy to mention it clearly in the thread, as I did.

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