I suppose Germany could have taken Greece but it isn’t ideal.
Gamer (allies +11) vs. Bold - game 2 of 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in New Guinea
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from New South Wales to Brazil
1 fighter moved from New South Wales to Queensland
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Queensland to Samoa
2 fighters moved from Northwest Persia to Eastern Persia
1 aaGun moved from South Australia to Western Australia
1 artillery moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to Northern Territory
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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Subs in 92 will fight and be taken off if cruiser hits
Be careful making sub decisions round by round - I may want to submerge them round 2 or 3 -
meant to keep cruiser in second round so it’s still alive - you said you were going to submerge for r3 please confirm.
Cheers
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Sub submerges to kill you later
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 93 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 carrier and 5 submarines moved from 113 Sea Zone to 115 Sea Zone
6 mech_infantrys moved from Novgorod to Archangel
3 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Bryansk to Belarus
1 artillery moved from Western Ukraine to Bessarabia
3 mech_infantrys moved from Bryansk to Bessarabia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
12 artilleries and 18 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Belarus
Germans attack with 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 12 artilleries and 18 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour, 12 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 carrier and 5 submarines
Russians defend with 1 cruiser
Germans win with 1 carrier and 5 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 artillery and 1 infantry; Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 transport
Battle in 92 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 3 fighters and 2 tactical_bombers
British defend with 1 armour and 1 infantry; Americans defend with 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 4 transports
Units damaged: 2 carriers owned by the Americans
1 submarine owned by the Americans Submerged
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 4 transportsNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 92 Sea Zone and was removed
1 bomber moved from 91 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Southern France
1 artillery moved from Western Ukraine to Ukraine
5 aaGuns, 8 armour and 14 mech_infantrys moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Belarus
1 mech_infantry moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
1 fighter moved from 113 Sea Zone to Southern Italy
1 tactical_bomber moved from 113 Sea Zone to Southern Italy
3 artilleries moved from Western Germany to 113 Sea Zone
3 artilleries and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from Finland to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
3 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Western Germany to Germany
5 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
7 artilleries and 3 infantry placed in Germany
1 artillery and 8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 3 damage on 1 factory_major; Remaining resources: 30 PUs;
Russians buy 7 infantry; Remaining resources: 9 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
1 bomber moved from Russia to Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Siberia to Sakha
1 artillery moved from Russia to Smolensk
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 fighter moved from Volgograd to Vologda
1 bomber moved from Russia to Vologda
1 artillery moved from Russia to Smolensk
2 armour moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Smolensk from Italians with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Sakha
Russians attack with 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Tambov
4 artilleries moved from Volgograd to Tambov
4 artilleries moved from Russia to Tambov
1 bomber moved from Vologda to Russia
1 bomber moved from Ukraine to Russia
3 aaGuns moved from Russia to Tambov
2 armour and 3 mech_infantrys moved from Volgograd to Tambov
4 infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Bryansk
36 infantry moved from Russia to Tambov
1 armour moved from Volgograd to Tambov
1 armour moved from Volgograd to Samara
1 armour moved from Volgograd to Samara
2 mech_infantrys moved from Volgograd to Samara
3 armour and 1 mech_infantry moved from Volgograd to Russia
1 submarine moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 infantry placed in Volgograd
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 armour
EDIT: Adding units owned by Russians to Bryansk: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 20 PUs; end with 29 PUs total -
i predict J7 is going to make one of us very happy - but probably not both of us.
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D&D?
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Z54 is gonna be a bloodbath.
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Ah
You can bring 1 more fighter and tac than I thought -
It’s like Z6 all over again!
Pressing that long streak of major fleet luck! Or will it end?
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It’s like Z6 all over again!
Pressing that long streak of major fleet luck! Or will it end?
This is better than z6.
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That makes no sense whatsoever. First of all, you haven’t even rolled dice.
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It’s like zone 6 in that you probably wouldn’t attack if you only had everything I had seen, but I missed 2 units that make a difference. Kind of like Iraq
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perhaps my carrier being out of position due to siberia actually led to you stacking 54. so a blessing in disguise perhaps.
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Waaaay too early to be talking blessings
Don’t want to deter you, but this is a terrible idea. I’m happy already -
this J7 is fearsome. may the dice be fair.
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prepare your scramble orders
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Fearsome? Whatever you say. You’re not in a position to do anything fearsome.
I can’t prepare scramble orders without a map