Easy rule to forget. You may move the two transports in SZ 94 and their troops back to the safety of an Italian port.
G40 14L Shin Ji vs Dawgoneit (Allies+9)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 10 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 infantry moved from 10 Sea Zone to Western United States
1 mech_infantry moved from 10 Sea Zone to Western United States
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 armour and 3 infantry placed in Eastern United States
1 cruiser, 3 destroyers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 artillery and 3 infantry moved from Burma to Shan State
2 artilleries and 5 infantry moved from Burma to Yunnan
1 artillery and 5 infantry moved from India to Burma
3 armour moved from Egypt to Iraq
5 fighters and 1 tactical_bomber moved from Alexandria to Iraq
1 bomber moved from Alexandria to Iraq
1 infantry moved from Persia to Iraq
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 mech_infantry moved from 126 Sea Zone to Norway
1 infantry moved from 126 Sea Zone to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Burma to Shan State
2 artilleries and 5 infantry moved from Burma to Yunnan
1 artillery and 5 infantry moved from India to Burma
3 armour moved from Egypt to Iraq
5 fighters and 1 tactical_bomber moved from Alexandria to Iraq
1 bomber moved from Alexandria to Iraq
1 infantry moved from Persia to Iraq
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 mech_infantry moved from 126 Sea Zone to Norway
1 infantry moved from 126 Sea Zone to NorwayCombat - British
Battle in Iraq
British attack with 3 armour, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 armour, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 armour and 1 infantry
Battle in NorwayNon Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
1 bomber, 5 fighters and 1 tactical_bomber moved from Iraq to Persia
3 artilleries and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to EgyptPlace Units - British
1 transport placed in 109 Sea Zone
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
British undo move 3.
3 infantry placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
British undo move 2.
2 artilleries and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
1 armour moved from Baltic States to Karelia
Italians take Karelia from RussiansCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to GreecePlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,2,4,6,5,4,2,2,3,3,3,2,4
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 28 / 38
Japanese : 57 / 64
Americans : 50 / 70
Chinese : 8 / 10
British : 36 / 39
UK_Pacific : 7 / 7
Italians : 12 / 17
ANZAC : 9 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter
Scotland : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
Syria : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag, 1 infantry
Eire : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 28 / 38
Japanese : 57 / 64
Americans : 50 / 70
Chinese : 8 / 10
British : 36 / 39
UK_Pacific : 7 / 7
Italians : 11 / 17
ANZAC : 9 / 7
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Novgorod to Finland
1 bomber moved from France to 126 Sea Zone
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
8 artilleries and 6 infantry moved from Belarus to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 bomber moved from France to Archangel
1 infantry moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Belarus to Karelia
10 armour and 1 mech_infantry moved from Belarus to Bryansk
3 fighters and 3 tactical_bombers moved from France to Novgorod
3 mech_infantrys moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 artillery moved from Holland Belgium to France
2 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to FranceCombat - Germans
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 11 armour, 9 artilleries, 9 infantry and 11 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 11 armour, 9 artilleries, 9 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
1 bomber moved from Archangel to Novgorod
1 bomber moved from 126 Sea Zone to NovgorodPlace Units - Germans
4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
7 infantry moved from Buryatia to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
7 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Amur, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
2 armour, 2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Amur : 7 infantry
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 12 armour, 9 artilleries, 1 factory_major, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 53 / 58
Russians : 24 / 24
Japanese : 56 / 64
Americans : 50 / 70
Chinese : 8 / 10
British : 36 / 39
UK_Pacific : 7 / 7
Italians : 11 / 17
ANZAC : 9 / 7
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.235
Median : 5.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 8 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Malaya to Shan State
3 mech_infantrys moved from French Indo China to Shan State
4 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone
4 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
2 battleships, 3 carriers, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
3 fighters moved from 62 Sea Zone to New South Wales
3 tactical_bombers moved from 62 Sea Zone to New South Wales
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 bomber moved from Caroline Islands to New South Wales
1 fighter and 2 tactical_bombers moved from Caroline Islands to Queensland
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from Philippines to Shan State
3 mech_infantrys moved from Kiangsu to Chahar
2 fighters moved from Szechwan to Manchuria
3 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Szechwan to Chahar
1 bomber moved from Philippines to Chahar
1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Chahar
Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Chahar from Chinese with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Queensland
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 2 aaGuns, 2 artilleries and 4 infantryNon Combat Move - Japanese
1 bomber moved from New South Wales to Western Australia
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from New South Wales to Western Australia
1 bomber moved from Chahar to Manchuria
1 tactical_bomber moved from Chahar to Jehol
1 tactical_bomber moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
4 fighters moved from 109 Sea Zone to Western Germany
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 cruiser and 3 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
4 fighters moved from 109 Sea Zone to Western Germany
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 cruiser and 3 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 20 mech_infantrys
Americans roll dice for 2 cruisers in Western Germany, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/12 hits
Germans roll dice for 20 mech_infantrys in Western Germany, round 2 : 9/20 hits
3 fighters owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 3 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Western Germany
Germans win with 15 mech_infantrys remaining. Battle score for attacker is -33
Casualties for Germans: 5 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
1 fighter owned by the Americans and 2 bombers owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
Americans undo move 2.
3 artilleries and 3 infantry placed in Eastern United States
2 armour, 2 artilleries and 5 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3,3,3,3
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 armour, 3 infantry and 2 mech_infantrys
United Kingdom : 2 bombers
112 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 3 transports
106 Sea Zone : 1 flag, 1 cruiser, 3 destroyers and 3 transports
89 Sea Zone : 1 transport
109 Sea Zone : 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports
101 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 53 / 58
Russians : 24 / 24
Japanese : 62 / 79
Americans : 50 / 69
Chinese : 7 / 10
British : 36 / 39
UK_Pacific : 6 / 7
Italians : 11 / 17
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.103
Median : 3.000
Variance : 1.237
Standard Deviation : 1.112
Total rolls : 39Null / Other
1 was rolled 1 times
3 was rolled 4 times
Average roll : 2.600
Median : 3.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.429
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Suiyuyan : 4 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 53 / 58
Russians : 24 / 24
Japanese : 61 / 79
Americans : 50 / 69
Chinese : 8 / 15
British : 36 / 39
UK_Pacific : 6 / 7
Italians : 11 / 17
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.103
Median : 3.000
Variance : 1.237
Standard Deviation : 1.112
Total rolls : 39Null / Other
1 was rolled 1 times
3 was rolled 4 times
Average roll : 2.600
Median : 3.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.429
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Greece to Norway
1 armour moved from Karelia to Norway
3 fighters and 1 tactical_bomber moved from Southern Italy to NorwayCombat - Italians
Battle in Gibraltar
Battle in Norway
Italians attack with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British, taking Norway from British with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Norway to Finland
2 fighters moved from Norway to Finland
1 bomber moved from Norway to FinlandPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
those dice just don’t happen in real life. may be once in a while but not every frigging game. I have played tons of games in real life never have I seen the dice that I see here. never. 50% hits on 2’s 100% hits on 2;s no frigging way. I no its not your fault but some one should do something about it
I am so sick of this game!!! -
Are you talking about the attack you did on West Germany? Because that was doomed from the start. You had a 1% chance of winning that. Now, I didn’t expect to have 15 left at the end - more like 10 - but that’s the way of things.
I’ve seen games won and lost on 15% win chances a few times now. It can happen.
I understand your frustration, though. I had a serious losing streak a few times in the past. It can get you down.
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sorry man I have had a real bad morning. all I wanted to do is hit and run in Germany but you getting 9 hits almost 50% took out my fighters. and in japan you hit 4 of 4 to take out my army and my bomber missed 3 times. and my bombers in western Germany didn’t do any better. you all ways no your going to loose when you get dice like that. but that’s the dice I get a lot. frustrating. and I wont get in to it about my daughter.
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My daughter’s only six. I can’t imagine how difficult it will become as she grows older. You have my sympathies.